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Connor regularly explored the Frontier, hunting animals that had become infamous, such as a cougar that threatened children from his village in the neighboring valley. He befriended the explorer [[Daniel Boone]], who told him of mysterious and supernatural creatures and events he had witnessed, which Connor would often investigate and discover a logical explanation. He also joined the Boston Brawlers club, eventually winning a tournament, and was also invited to join a Thief's Club after they noticed his pickpocketing skills. Connor also explored the underground tunnels used by the [[Freemasons]] in the cities he visited, learning some of their secrets.
Connor regularly explored the Frontier, hunting animals that had become infamous, such as a cougar that threatened children from his village in the neighboring valley. He befriended the explorer [[Daniel Boone]], who told him of mysterious and supernatural creatures and events he had witnessed, which Connor would often investigate and discover a logical explanation. He also joined the Boston Brawlers club, eventually winning a tournament, and was also invited to join a Thief's Club after they noticed his pickpocketing skills. Connor also explored the underground tunnels used by the [[Freemasons]] in the cities he visited, learning some of their secrets.


=Boy Who Cried Wolf=
=The Man-Eater=
{{Era|AC3}}
{{Era|AC3}}
{{Memory Infobox
{{Memory Infobox
Line 8: Line 8:
|appearance = ''[[Assassin's Creed III]]''
|appearance = ''[[Assassin's Creed III]]''
|type = Side
|type = Side
|next = [[Feline Feet]]
|ancestor = [[Ratonhnhaké:ton]]
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Frontier]]}}
|location = [[Frontier]]}}


'''Boy Who Cried Wolf''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
'''The Man-Eater''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].


==Description==
==Description==
Connor met [[Daniel Boone]] at a campsite, who informed him of. Connor decided to investigate.
Connor was told by a fellow hunter about a man-eating bear.


==Dialogue==
==Dialogue==
*'''Boone:''' ''There we was, eight months in the Kentucky frontier trappin' and skinnin' elk - well along my third bale - when they came upon us. No less than a dozen Shawnee hunters had us surrounded at the point of musket and arrow. My bush partner froze up stiff. The fear chilled me the same but I managed to muster what little Shawnee I was knowin'. The leader spoke too quick but I gathered we was poachin', havin' crossed into their territory a month or so hence. Their musket barrels stared us down - the heads of their arrows smilin' sharp at our backs. I bumbled a proposition in busted Shawnee: our full piece - my three bales and my partner's two less a half - in exchange for us quittin' the Shawnee bush on our own legs. Leader nods to his boys. They load up our take and start back into the trees. The honcho stays a spell longer just starin'. Starin' right through us with his two black eyes. And then he was gone. We picked up and set back east the way we came - months of profit lost but our own hides intact. Never saw the Shawnee again but I know they was followin' us. I could feel their eyes on our backs clear to North Carolina...
*'''Hunter:''' ''Some folks were fixin' to settle on a plot not far from here. Seems a big black bear with a taste for human blood settled there first. Bring the beast down and some good people would be grateful.''
 
Connor found dried blood splatter at a campsite and unique bear tracks leading into a cave. He picked up a corpse and carried it to the center of the cave, luring out the bear.
Connor looked for clues at the Frontiersman camp, and found the corpse of an explorer. A wolf attacked him, but Connor killed it.


==Outcome==
==Outcome==
A [[Database/Documents_(AC3)#Explorer_Tales|new tale]] was unlocked in the [[Database]].
After a lengthy fight, Connor slew the bear and earned a memento in his bedroom at the [[Davenport Homestead]].


==Reference==
==Reference==
*''[[Assassin's Creed III]]''
*''[[Assassin's Creed III]]''


=Finding the Sasquatch=
=Feline Feet=
{{Era|AC3}}
{{Era|AC3}}
{{Memory Infobox
{{Memory Infobox
Line 34: Line 34:
|appearance = ''[[Assassin's Creed III]]''
|appearance = ''[[Assassin's Creed III]]''
|type = Side
|type = Side
|previous = [[The Man-Eater]]
|next = [[The Patriarch]]
|ancestor = [[Ratonhnhaké:ton]]
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Frontier]]}}
|location = [[Frontier]]}}


'''Finding the Sasquatch''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
'''Feline Feet''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].


==Description==
==Description==
[[Daniel Boone]] told Connor of a mysterious beast stealing supplies, prompting him to investigate.
Connor was informed of an unusually fast bobcat.


==Dialogue==
==Dialogue==
*'''Boone:''' ''It stands upright, as a man, but its whole body is covered in a thick pelt. Its gait is slow and lurching - I've seen it with my own two eyes. It's clever, always at a distance or with something between us - like it knows where I'm gonna be before I get there. Things go missing where it goes, that much is certain. All manner of trinket. It took a man's prize antlers clear off his cabin wall. Takes kills outta traps too, wrenching 'em open with his big mitts. Somebody should find it and bring back its head for the world to see.''
*'''Hunter:''' ''You look like a man up for a challenge. There's a bobcat 'round these parts, wiley as they come. I've lost count of them who've tried to get him on account of his pelt, pretty near perfect. You got that you'd make a mint not to mention something of a reputation.''
 
Connor found unique bobcat tracks and spotted the fleeing bobcat.
Connor found the sasquatch's hideout in a cave behind a waterfall, and discovered the beast was just a man.
 
*'''Man:''' ''Hallo. You're the chap that was down the hill, yes? Welcome! Care for a leg of venison? Maybe a hen? I have some lovely wine, if you like. A Bordeaux!''
*'''Connor:''' ''No thank you. Who are you and what is this place?''
*'''Man:''' ''I'm just a man and this is my home! Doesn't look like much from the outside but that's sort of the point. Not much of a people person.''
*'''Connor:''' ''The locals think you are a demon of some sort.''
*'''Man:''' ''Is that what they're saying now? Probably frustrated on account of my naughty little habit. I take things. I know it's wrong, I do, but I just can't help myself. Thing is, I like my privacy. If I gave you some coin, might you keep my home a secret? I'd be much obliged.''


==Outcome==
==Outcome==
A [[Database/Documents_(AC3)#Explorer_Tales|new tale]] was unlocked in the [[Database]].
After killing and skinning the bobcat, Connor earned a Memento in his bedroom at [[Davenport Homestead]].


==Reference==
==Reference==
*''[[Assassin's Creed III]]''
*''[[Assassin's Creed III]]''


=The Haunted Lighthouse=
=The Patriarch=
{{Era|AC3}}
{{Era|AC3}}
{{Memory Infobox
{{Memory Infobox
Line 66: Line 61:
|appearance = ''[[Assassin's Creed III]]''
|appearance = ''[[Assassin's Creed III]]''
|type = Side
|type = Side
|previous = [[Feline Feet]]
|next = [[The Pack Leader]]
|ancestor = [[Ratonhnhaké:ton]]
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Frontier]]}}
|location = [[Frontier]]}}


'''The Haunted Lighthouse''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
'''The Patriarch''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].


==Description==
==Description==
[[Daniel Boone]] told Connor about ghosts in the [[Boston Light]], prompting him to investigate.
Connor was told of a male deer impervious to firearms.


==Dialogue==
==Dialogue==
*'''Boone:''' ''I'd been out in the puckerbrush for six weeks. Game was scarce in the area and my belly needed fillin' so a broke for the coast and some crab or lobster from the tide pools. That's when I saw it. A lighthouse said to have been abandoned years ago, but there it was fires a burnin'. Then the sound happened. A moaning in the wind. My heart crept up my throat so high I could taste it. Just then a ten point buck started and I took after it. Got the buck but never went back to the lighthouse. Spirits in there I wager, and I'd challenge any man to set foot inside.''
*'''Hunter:''' ''Another hunter came through a few days ago telling a story I've heard before - fifteen point buck that's impervious to musket shot. They hit him every time but every time the big fella just gets right back up. I reckon a blade to his throat would do the job but he's hard to get close to.''
 
Connor found unique deer tracks and used [[Eagle Vision]] to spot the deer.
Connor sought to find the ghost near the Lighthouse. He approached it and eavesdropped on two men.
 
*'''Local:''' ''Crying in the wind. I've heard it. My wife heard it, it's there, no mistaking it. Spirits.''
 
Connor climbed to the top of the lighthouse and found the Fake Ghost, a cloth placed on a log.


==Outcome==
==Outcome==
A [[Database/Documents_(AC3)#Explorer_Tales|new tale]] was unlocked in the [[Database]].
After killing and skinning the male deer, Connor earned a Memento in his bedroom at the [[Davenport Homestead]].


==Reference==
==Reference==
*''[[Assassin's Creed III]]''
*''[[Assassin's Creed III]]''


=The Headless Horseman=
=The Pack Leader=
{{Era|AC3}}
{{Era|AC3}}
{{Memory Infobox
{{Memory Infobox
Line 97: Line 89:
|type = Side
|type = Side
|ancestor = [[Ratonhnhaké:ton]]
|ancestor = [[Ratonhnhaké:ton]]
|previous = [[The Patriarch]]
|next = [[Acute Cat]]
|location = [[Frontier]]}}
|location = [[Frontier]]}}


'''The Headless Horseman''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
'''The Pack Leader''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].


==Description==
==Description==
[[Daniel Boone]] told Connor about the Headless Horseman.
Connor hunted the alpha male of a wolf pack.


==Dialogue==
==Dialogue==
*'''Boone:''' ''I've never seen him myself but I've heard the stories from here to Kentucky. A German mercenary - [[Jägers|Hessians]] is what they call 'em - was fighting a battle when a cannonball took his head clean off. His whole battalion was routed and they lost the encounter. But the lad didn't die. He's been wandering the bush on horseback around the battlefield ever since, searching for his head, chasin' innocents when he sees 'em, taking their domes for his own. He wears a pumpkin for a head now, until he finds what he's looking for. Like I said, I haven't seen 'em, but I have seen the bodies he leaves lying about, headless and grotesque. God rest their souls.''
*'''Hunter:''' ''You wanna impress some people? Bring down the alpha wolf in these woods. He's big, fast, mean and elusive. Only a couple of men have ever seen him and I tell you they wish they didn't.''
 
Connor stumbled on a wolf pack, and began killing them, drawing out their leader.
Connor looked for clues leading to the Headless Horseman. He found a victim's corpse, and spotted the Headless Horseman laughing as he rode away.


==Outcome==
==Outcome==
A [[Database/Documents_(AC3)#Explorer_Tales|new tale]] was unlocked in the [[Database]].
After killing and skinning the wolves, Connor earned a Memento in his bedroom at the [[Davenport Homestead]].  


==Reference==
==Reference==
*''[[Assassin's Creed III]]''
*''[[Assassin's Creed III]]''


=Monster of the Sea=
=Acute Cat=
{{Era|AC3}}
{{Era|AC3}}
{{Memory Infobox
{{Memory Infobox
Line 122: Line 115:
|appearance = ''[[Assassin's Creed III]]''
|appearance = ''[[Assassin's Creed III]]''
|type = Side
|type = Side
|previous = [[The Pack Leader]]
|ancestor = [[Ratonhnhaké:ton]]
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Boston]]}}
|location = [[Frontier]]}}


'''Monster of the Sea''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
'''Acute Cat''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].


==Description==
==Description==
Connor met [[Daniel Boone]] in a tavern.
Connor was alerted to a cougar attacking children nearby his [[Kanatahséton|village]].


==Dialogue==
==Dialogue==
*'''Boone:''' ''I'm not one for sailing but I know it's out there. Some call it a kraken, others just a sea monster. They say it's fifty feet long if it's an inch and it rolls ships for sport. You won't find me out on the high seas searching for the beast, that's a guarantee I can give you, but it's a riddle that needs solving.''
*'''Hunter:''' ''There's a valley nearby that's used in [[Kanien'kehá:ka]] rite of passage ceremonies. I been told there's a cougar that's staked his claim on the area and been the the cause of a few too many accidents for the young'uns. Might do some good to put an end to it. Probably get a damn nice pelt out of it while you're at it.''
 
Connor began eavesdropping on conversations around town.
*'''Civilian 1:''' ''You seen the serpent?''
*'''Civilian 2:''' ''You bet your arse I've seen the serpent. Thing was horrifying.''
*'''Civilian 1:''' ''Where was it?''
*'''Civilian 2:''' ''Just out past the breakwater. Came up to the surface to have a look then plunged right back down again. The parts I saw was thirty feet, who knows how much remained under water?
 
*'''Civilian 3:''' ''Jack says there's an old man that's always around when the beast appears.''
*'''Civilian 4:''' ''Jack's say a lot of things.''
*'''Civilian 3:''' ''But this be one I believe. They say he commands the thing.''
*'''Civilian 4:''' ''Pfff. Some old man ordering a kraken about. What a bunch o' fluff.''
*'''Civilian 3:''' ''Dunno, mate. A lot o' men I trust spin the same yarn.''
 
*'''Civilian 5:''' ''You hear the serpent weaver died?''
*'''Civilian 6:''' ''The ol' thief's buried not far from here. Man was a blight. Good riddance.''
 
*'''Civilian 7:''' ''That old fellow people said called the kraken bought the farm not long ago. Nobody's seen the beast since.''
*'''Civilian 8:''' ''So it was true then!''
*'''Civilian 7:''' ''Didn't say that. Maybe you could ask his widow, she won't leave his grave.''
 
Connor approached the man's widow at his grave.
*'''Widow:''' ''You come to pay your respects? You're the first. He didn't have many friends. People just didn't understand. He was a good trader. He was a good husband. I never wanted for anything.''
 
Connor investigated the trader's workshop, and found his "Sea Monster" contraption.


==Outcome==
==Outcome==
A [[Database/Documents_(AC3)#Explorer_Tales|new tale]] was unlocked in the [[Database]].
Connor found and killed the cougar, earning a Memento in his bedroom at [[Davenport Homestead]].
 
==Reference==
*''[[Assassin's Creed III]]''
 
=Unidentified Flying Object=
{{Era|AC3}}
{{Memory Infobox
|image =
|description =
|appearance = ''[[Assassin's Creed III]]''
|type = Side
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Boston]]}}
 
'''Unidentified Flying Object''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
 
==Description==
[[Daniel Boone]] told Connor about a mysterious flying object.
 
==Dialogue==
*'''Boone:''' ''The first time I saw the light was back in Boston. I was trading my biggest take of the season when the fire rose behind Beacon Hill. Went straight up in the night sky, passed the moon. Then it was gone. I wasn't alone. Those next to me had their heads cocked the same - craned as far back as it could go - mouths agape. Couldn't tell you what it was but I can tell you it wasn't of this earth.''
Connor went to investigate the source of the U.F.O. He found an umbrella stuck on a tree, concluding it had been "reflecting moonlight among in the trees".
 
==Outcome==
A [[Database/Documents_(AC3)#Explorer_Tales|new tale]] was unlocked in the [[Database]].
 
==Reference==
*''[[Assassin's Creed III]]''
 
=The Man-Eater=
{{Era|AC3}}
{{Memory Infobox
|image =
|description =
|appearance = ''[[Assassin's Creed III]]''
|type = Side
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Frontier]]}}
 
'''The Man-Eater''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
 
==Reference==
*''[[Assassin's Creed III]]''
 
=Feline Feet=
{{Era|AC3}}
{{Memory Infobox
|image =
|description =
|appearance = ''[[Assassin's Creed III]]''
|type = Side
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Frontier]]}}
 
'''Feline Feet''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
 
==Reference==
*''[[Assassin's Creed III]]''
 
=The Patriarch=
{{Era|AC3}}
{{Memory Infobox
|image =
|description =
|appearance = ''[[Assassin's Creed III]]''
|type = Side
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Frontier]]}}
 
'''The Patriarch''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
 
==Reference==
*''[[Assassin's Creed III]]''
 
=The Pack Leader=
{{Era|AC3}}
{{Memory Infobox
|image =
|description =
|appearance = ''[[Assassin's Creed III]]''
|type = Side
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Frontier]]}}
 
'''The Pack Leader''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
 
==Reference==
*''[[Assassin's Creed III]]''
 
=Acute Cat=
{{Era|AC3}}
{{Memory Infobox
|image =
|description =
|appearance = ''[[Assassin's Creed III]]''
|type = Side
|ancestor = [[Ratonhnhaké:ton]]
|location = [[Frontier]]}}
 
'''Acute Cat''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].


==Reference==
==Reference==

Revision as of 15:27, 4 April 2013

Connor regularly explored the Frontier, hunting animals that had become infamous, such as a cougar that threatened children from his village in the neighboring valley. He befriended the explorer Daniel Boone, who told him of mysterious and supernatural creatures and events he had witnessed, which Connor would often investigate and discover a logical explanation. He also joined the Boston Brawlers club, eventually winning a tournament, and was also invited to join a Thief's Club after they noticed his pickpocketing skills. Connor also explored the underground tunnels used by the Freemasons in the cities he visited, learning some of their secrets.

The Man-Eater

The Man-Eater was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

Connor was told by a fellow hunter about a man-eating bear.

Dialogue

  • Hunter: Some folks were fixin' to settle on a plot not far from here. Seems a big black bear with a taste for human blood settled there first. Bring the beast down and some good people would be grateful.

Connor found dried blood splatter at a campsite and unique bear tracks leading into a cave. He picked up a corpse and carried it to the center of the cave, luring out the bear.

Outcome

After a lengthy fight, Connor slew the bear and earned a memento in his bedroom at the Davenport Homestead.

Reference

Feline Feet

Feline Feet was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

Connor was informed of an unusually fast bobcat.

Dialogue

  • Hunter: You look like a man up for a challenge. There's a bobcat 'round these parts, wiley as they come. I've lost count of them who've tried to get him on account of his pelt, pretty near perfect. You got that you'd make a mint not to mention something of a reputation.

Connor found unique bobcat tracks and spotted the fleeing bobcat.

Outcome

After killing and skinning the bobcat, Connor earned a Memento in his bedroom at Davenport Homestead.

Reference

The Patriarch

The Patriarch was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

Connor was told of a male deer impervious to firearms.

Dialogue

  • Hunter: Another hunter came through a few days ago telling a story I've heard before - fifteen point buck that's impervious to musket shot. They hit him every time but every time the big fella just gets right back up. I reckon a blade to his throat would do the job but he's hard to get close to.

Connor found unique deer tracks and used Eagle Vision to spot the deer.

Outcome

After killing and skinning the male deer, Connor earned a Memento in his bedroom at the Davenport Homestead.

Reference

The Pack Leader

The Pack Leader was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

Connor hunted the alpha male of a wolf pack.

Dialogue

  • Hunter: You wanna impress some people? Bring down the alpha wolf in these woods. He's big, fast, mean and elusive. Only a couple of men have ever seen him and I tell you they wish they didn't.

Connor stumbled on a wolf pack, and began killing them, drawing out their leader.

Outcome

After killing and skinning the wolves, Connor earned a Memento in his bedroom at the Davenport Homestead.

Reference

Acute Cat

Acute Cat was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

Connor was alerted to a cougar attacking children nearby his village.

Dialogue

  • Hunter: There's a valley nearby that's used in Kanien'kehá:ka rite of passage ceremonies. I been told there's a cougar that's staked his claim on the area and been the the cause of a few too many accidents for the young'uns. Might do some good to put an end to it. Probably get a damn nice pelt out of it while you're at it.

Outcome

Connor found and killed the cougar, earning a Memento in his bedroom at Davenport Homestead.

Reference

The Elk Bachelor

The Man-Eater was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Reference

Peter Bunyon

Peter Bunyon was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Reference

The Sailor

The Sailor was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Reference

The Smuggler

The Smuggler was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Reference

The Stinger

The Stinger was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Reference

The Ropebeater

Peter Bunyon was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Reference

The Merchant

{{Memory Infobox |image = |description = |appearance = Assassin's Creed III |type = Side |ancestor = Ratonhnhaké:ton |location = [[New York City]}}

The Merchant was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Reference

The Tournament

The Tournament was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Reference