Talk:Soldier: Difference between revisions
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Revision as of 13:02, 30 June 2019
Someone please change the Standard guard photos back to 50 px. 180 is too big. FPS Headhunter LASER GUNS BEW BEW!!!! :D 22:24, March 24, 2010 (UTC)
- Fifty is too small. -- D. Cello 22:49, March 24, 2010 (UTC)
How 'bout something that's somewhat close to that? Like 60 or 70 px. FPS Headhunter LASER GUNS BEW BEW!!!! :D 22:57, March 24, 2010 (UTC)
- I think the layout looks pretty good as it is. Personally I wouldn't change it for now. -- D. Cello 23:25, March 24, 2010 (UTC)
Leader Guard
The picture for the leader guard isnt veerry dignified i think we should get a different pic like maybe him standing up ill see if i can get a good one but if anyone already has a nice one i wont bother
Also, in a very vague connection can someone please tell me how tall the leader guard is? Either in metres or feet measurements please. I just need to know because I'm making a comparison between it and another character.
Marael 16:38, June 30, 2012 (UTC)
Agile vs Brute
Okay so I got the Bonfire of the Vanities and I stay around to watch a fight but one of them was between a Brute and an Agile and the Agile killed the Brute cuz he dodged every move because brutes are slow so what does that prove?
That skill beats strength? 122.104.151.178 02:39, November 7, 2010 (UTC)
I'd say it was due to his speed and ability to dodge. If he hadn't dodged properly, then a few hits from a Brute would have killed him, I imagine. Aegis Runestone 15:39, July 28, 2011 (UTC)
Templars ?
Are the guards templars or do they even know they are fighting for the templars?Pennassains 02:59, January 19, 2011 (UTC)Pennassains
Some are with the Templars, some aren't 71.7.225.215 15:37, July 28, 2011 (UTC)
I'm sure I've heard several guards shout, "In the memory of paynes" so maybe they are aware.
ACIII Guards
ACIII has a third guard faction with the same archetypes as the British and Americans that seem to be bandits and/or mercenaries. What should they be called? Also, there's a fast-moving guard archetype that wields short blades in melee that don't seem to be mentioned anywhere in the article, should they be added as the Industrial era incarnation of the Agiles or as a separate archetype? Ecthel013 (talk) 11:23, December 18, 2012 (UTC)
Well the browncoats are basically, hunters, poachers pioneers and mercenaries so just call them pioneers, mercenaries or thugs. As for the random agiles, i have no idea nut they are VERY similar to the agiles in brotherhood. I think they are hessians with their grey coats. They should be hunters if you are going to refer to them in a descriptive context. In an aesthetic context they're either mercenaries, a british detachment or a group of hessians. Can someone aks Ubisoft on the Uplay forums? Deniedoperative (talk) 07:45, December 19, 2012 (UTC)
Regulars vs Loyalists/Patriots vs Snipers
So looking through the page I find that there is a ACIII enemy type called "snipers". Now the description match the game's "militia" units (Loyalists and Patriots). These units are often seen in the early part of the game and they are not able to make a three-strike-combo as the regulars. As militia units they will often be asigned easier task such as rooftop guards and lookouts.
Therefore I ask if the "Sniper" enemy type can be deleted?
Also people seem not to be able to tell British Regulars apart from the Loyalists. The ingame description clearly show the Loyalist equipped with an explorer hat instead of a tricon and he also features a backpack. Taliqaeda (talk) 15:24, April 3, 2013 (UTC)
French Troops
I have conclusive evidence labelling the continental agiles with the bowleresque hats as french troops. Historically, france helped out in the revolution a great deal and as such french were present in some cases. In the Braddock expedition mission, sent to parley with the french, when the redcoat column gets ambushed if you look closely, you can see that the enemies have the loyalist agile pattern models,
Also fort duquense has -allegedly- french troops that have a loyalist agile model.
I think it is very likely that these enemies are french.
Opinion?Deniedoperative (talk) 00:26, April 4, 2013 (UTC)
Strange because the French models in my game are recoloured Continental Army. Both does in "The Braddock Expedition" and the one's at Fort Duquense.Taliqaeda (talk) 18:24, April 8, 2013 (UTC)
No title
what's the name of these guards/soldiers? Mercenaries?
ok? thank you for help
- Yes, they're mercenaries. --Kainzorus Prime Walkie-talkie 19:20, July 30, 2013 (UTC)
Liberties with Concept Art?
I am wonder. Why did Ubisoft's concept artists not stay true to the looks of the guards in general (be they Papal Swiss Guard, or a seeker guard)? Was that just a liberty up for grabs? Steven.lotr (talk) 07:57, April 9, 2015 (UTC)
- Umm... you realize concept art comes first in the development process, right? If there's a discrepancy between concept art and in-game models, it's because the character modellers didn't "stay true" to the concept art, which could be for a variety of reasons. Things simply change throughout development; have you seen Mary Read's concept art? Her face matches, but her outfit is completely different from what we see her wearing in the game itself. Crook The Constantine District 08:00, April 9, 2015 (UTC)
missing bounty hunters from AC: rogue? virtually unkillable in melee combat
Unity and Syndicate guards
Oh my, all the guards listed for Unity are all classified incorrectly, with the wrong names not used by the game's entry on enemy archetypes. Same goes for Syndicate as well I think. Sol Pacificus(Cyfiero) 03:27, August 24, 2017 (UTC)
Soldiers
Since as far back as 2012 with the release of Assassin's Creed III, I have been uncomfortable with this article simply because not every enemy the player faces in the games are guards. From Assassin's Creed to Revelations, the terminology wasn't problematic because the settings were mainly urban environments, but as games moved onto fighting enemies serving with armies and fleets, generalizing them all as "guards" became increasingly awkward and incorrect. Case in point, enemies, whether Spartan or Athenian, that you fight in battles are not guards, but soldiers. The soldiers garrisoned in cities like Athens, Thebes, Korinth, etc. are guards because they are defending the city, but the point is that guard, as a word, does not encompass enemies in all scenarios that they are encountered.
There needs to be a correction for this, and with how overloaded this article already is, I have opted for the creation of a soldier page. However, there are many overlaps between guards and soldiers since guards in almost all games with Syndicate being a notable exception, are specifically soldiers defending a city. Because of this, a better idea might just be to either move "Guard" to "Soldier" or merge this page to "Soldier". Sol Pacificus(Cyfiero) 10:11, June 30, 2019 (UTC)
To be honest, I may have jumped the gun on creating a separate "Soldier" page, but since this has been bothering me for so, so, so many years, the moment I finally set down on this, I couldn't help but act on impulse. Sol Pacificus(Cyfiero) 10:12, June 30, 2019 (UTC)