Assassin's Creed: Arena: Difference between revisions
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[[File:Assassins-creed-board-game.jpg|thumb| | [[File:Assassins-creed-board-game.jpg|thumb|250px|''Assassin's Creed: Arena'']] | ||
'''''Assassin's Creed: Arena''''' is a board game developed by Cryptozoic. It was released on February 26, 2014. | '''''Assassin's Creed: Arena''''' is a board game developed by Cryptozoic. It was released on February 26, 2014. | ||
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''Assassin's Creed: Arena'' is set in [[Constantinople]]. In the game, players must compete for contracts to assassinate their [[Assassination targets|targets]] while avoiding each other and guards. | ''Assassin's Creed: Arena'' is set in [[Constantinople]]. In the game, players must compete for contracts to assassinate their [[Assassination targets|targets]] while avoiding each other and guards. | ||
== How to | ==How to play== | ||
Players compete to uncover the best targets for assassination, | Players compete to uncover the best targets for assassination, dealing with guards and competitors. Players will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages his cards will have the best chance at victory. | ||
At the start of each player's turn, he draws an Event card, which can spawn new targets in the outer city, move guards, or allow you to find a tunnel to another section of the city. Moving guards | At the start of each player's turn, he draws an Event card, which can spawn new targets in the outer city, move guards, or allow you to find a tunnel to another section of the city. Moving guards allows for an opportunity to get them away from you and place them near your opponents. Targets cannot be assassinated while a guard is nearby, but the guards can be dispatched if need be. | ||
Cards in hand drive the action, but they are also your hit points. If you run out of cards in hand, you die | Cards in hand drive the action, but they are also your hit points. If you run out of cards in hand, you die, causing you to respawn at your starting area. Moving and attacking targets (or your fellow players) requires playing cards, so it is wise to avoid doing too much at once. To replenish your hand, complete objectives on your movement cards or hide. Hiding in the outer city grants you extra cards. Hiding in the merchant district or the area around the palace reduces the amount of cards drawn. | ||
Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement. | Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement. | ||
== | ==References== | ||
*[http://www.cryptozoic.com/games/assassins-creed-arena Official page] | *[http://www.cryptozoic.com/games/assassins-creed-arena Official page] | ||
*[http://blog.ubi.com/assassins-creed-arena-board-game/ Ubi Blog: Getting Down to Basics] | *[http://blog.ubi.com/assassins-creed-arena-board-game/ Ubi Blog: Getting Down to Basics] | ||
[[Category:Assassin's Creed series]] | [[Category:Assassin's Creed series]] | ||
[[Category:Real world games]] | [[Category:Real world games]] | ||
Revision as of 22:43, 16 August 2015

Assassin's Creed: Arena is a board game developed by Cryptozoic. It was released on February 26, 2014.
Description
Assassin's Creed: Arena is set in Constantinople. In the game, players must compete for contracts to assassinate their targets while avoiding each other and guards.
How to play
Players compete to uncover the best targets for assassination, dealing with guards and competitors. Players will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages his cards will have the best chance at victory.
At the start of each player's turn, he draws an Event card, which can spawn new targets in the outer city, move guards, or allow you to find a tunnel to another section of the city. Moving guards allows for an opportunity to get them away from you and place them near your opponents. Targets cannot be assassinated while a guard is nearby, but the guards can be dispatched if need be.
Cards in hand drive the action, but they are also your hit points. If you run out of cards in hand, you die, causing you to respawn at your starting area. Moving and attacking targets (or your fellow players) requires playing cards, so it is wise to avoid doing too much at once. To replenish your hand, complete objectives on your movement cards or hide. Hiding in the outer city grants you extra cards. Hiding in the merchant district or the area around the palace reduces the amount of cards drawn.
Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement.