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WGA_8_v.png|Ezio listens to the meeting from the rooftops.
WGA_8_v.png|Ezio listens to the meeting from the rooftops.
WGA_13_v.png|Ezio and Vieri fight on the battlements.
WGA_13_v.png|Ezio and Vieri fight on the battlements.
WGA_16_v.png|Ezio shouts at Vieri's body.
WGA_16_v.png|Ezio curses at Vieri's body.
WGA_17_v.png|Mario warns Ezio about his behavior towards the dead.
WGA_17_v.png|Mario warns Ezio about his behavior towards the dead.
WGA_18_v.png|Mario gives Ezio a letter retrieved from Vieri's body.
WGA_18_v.png|Mario gives Ezio a letter retrieved from Vieri's body.

Revision as of 21:23, 1 February 2012

Template:WPmemories

What Goes Around is a memory in Assassin's Creed II.

Description

Ezio journeys to San Gimignano to help his uncle Mario kill Vieri de' Pazzi. After making his way through the city with the help of a few of his uncle's mercenaries, Ezio locates Vieri meeting with several other Templars. After the other Templars leave, Ezio assassinates Vieri.

Dialogue

Mario Auditore decides to end the conflict between him and Vieri de' Pazzi.

Entering the City

Mario explains the plan.

Ezio arrives at San Gimignano and finds his uncle along with his troops outside the city.

  • Mario: Ezio? What are you doing here?
  • Ezio: Taking responsibility. Vieri troubles you because of me.
  • Mario: Vieri troubles us because he is a Templar and we are Assassins.
  • Ezio: Either way. I wish to help.
  • Mario: Va bene. (Alright.) Then listen close:
    First we must find a way inside the city. Though it seems Vieri expects us...
    He has sealed the gates and sent his men to guard them. Fortunately for us, the city is larger than its host. The southern gate suffers for it. So this is where we will strike. Pronti?
    (Ready?)

Ezio and Mario reach the gates only to find it closed. Mario suggest that Ezio climb over the wall and open the gates, while Mario and his men distract the guards.

  • Mario: Alright Ezio. Here's how it is going to work: My men and I will distract the guards. Once we've engaged them, get yourself over the wall and find a way to open the gate.
    Take these throwing knives. Use them to dispatch the archers.
  • Ezio: I'm ready when you are.
  • Mario: Then let us begin.

Mario gives Ezio a knife belt. He climbs over the wall while to deal with the archers while Mario and his men fight the guards outside the gate.

File:WGA 3 v.png
Mario Auditore and his men at the gate of the city.
Ezio succeeds in opening the gates.
  • Mario: Well done, Ezio! We're in!
Mario commands his troops inside the city.
  • Mario: This way, men!
On reaching inside the city, they encounter more guards.
  • Mario: I want you to distract those guards, and keep them from raising the alarm. Hopefully it will buy me enough time to find and silence Vieri.
  • Ezio: Va bene. (Alright.)
  • Mario: Wait, nipote (nephew). Take a few of my men with you... Just to be safe.
    Come join me once they are dealt with.
As Ezio approaches the group of guards, he hears them talking about Vieri.
  • Guard I: What's Vieri up to now?
  • Guard II: No one knows. But something has him on edge. How else to explain all the patrols?
  • Guard III: We're meant to be soldiers. Instead he's turned us into nursemaids. And why?
  • Guard II: Shooting his mouth again, no doubt. Angering the wrong sort of people... And so now we pay the price.
    File:WGA Mario v.png
    Mario Auditore fights a group of Pazzi guards.
  • Guard I: Careful. Or do you want us dragged before him like Bernardo was?
  • Guard II: Poor bastard... I heard Vieri took his eyes.
    • Guard I: I'd like to keep mine. So lets end this conversation.

Ezio along with the mercenary attacks and kills the guards. They move further into the city, and find one of Mario's man lying wounded near a well.

  • Wounded Mercenary: Ezio! Your uncle's under attack and needs help! Go to him!

Ezio reaches the Santa Maria Assunta to find Mario and Vieri's men in combat. On seeing Ezio, Mario calls to him.

Rooting Out the Snake

  • Mario: Ah, nipote (nephew)! There you are! It seems my plan has hit something of a snag...
    Vieri's men amused us, and now we've got our hands full. My brothers and I will deal with these guards - I want you to go ahead and root out that snake!
    Find Vieri! See that justice is served!

Ezio leaves to find Vieri while his uncle deals with the guards. Upon reaching the northern gates, Ezio watches from the rooftops as Vieri enters the city along with his father and two other men. Ezio recognizes one of them, a man wearing a hood, as the same person who was at Uberto Alberti's residence and later at the execution of his father and brothers, Federico and Petruccio.

Rodrigo Borgia calms Vieri de' Pazzi.
  • Spaniard: It's settled: Vieri, you will remain here to coordinate the mercenari (mercenaries). Francesco will organize our forces in the city and send word when it's time to strike. Jacopo, your job is to calm the citizens once the deed is done.
  • Vieri: What about that ubriacone (drunkard) Mario? He continues to harass my forces and I fear he'll discover what we intend.
  • Francesco : He's always been trouble. Just like that bastardo (bastard) brother of his.
  • Vieri: Then let me reunite them, father!
  • Spaniard: There will be plenty of time to clean up rifiuti (trash) when we've finished.
    Now, is there anything else?
The Pazzi remain silent and Ezio is shocked at hearing Vieri's intentions.
  • Spaniard: Muy bien. (Very well.)
    May the Father of Understanding guide you!

The group repeat this and everyone leaves.

The group takes the Templar pledge.
A guard runs up to Vieri;
  • Guard: Comandante! Comandante! (Commander! Commander!)
  • Vieri: (annoyed) What?!
  • Guard: Mario Auditore has invaded the city! He comes for you!
  • Vieri: Then let's not keep him waiting.

Vieri retreats to the cities battlements, while Mario and his troops attack the guards. Ezio moves in to assassinate Vieri.

Vieri recognizes Ezio.
  • Vieri: Ah! There you are.

Ezio kills the guards surrounding Vieri and finally kills him.

  • Ezio: What are you and your allies planning? Is this what my father discovered? Is this why he was killed?
  • Vieri: I'm sorry, were you hoping for a confession?
Angered that he couldn't get any answers from Vieri;
Ezio impales his hidden blade into Vieri.
  • Ezio: Pezzo di merda! Vorrei solo che avessi sofferto di più! Hai avuto la fine che meritavi! Spero che bru- (Piece of shit! I only wish you'd suffered more! You met the fate you deserved! I hope yo-)
  • Mario: (angrily) Enough, Ezio! Show some respect.
  • Ezio: Respect? After all that's happened? Do you think he would have shown either of us such kindness?
  • Mario: You are not Vieri. Do not become him.
Mario walks up to Vieri's body.
  • Mario: Che la morte ti dia la pace che cercavi. (May death provide the peace you sought.) Requiescat in Pace. (Rest in peace.)
He takes a letter from Vieri's body and gives it to Ezio.
  • Mario: Take this. Read it when you have time. Our work here is finished. Let us return to the villa...

Outcome

Ezio Auditore along with the help of his uncle Mario Auditore and his mercenary troops, assassinates Vieri de' Pazzi. He also gains a letter from Fra Giocondo and a Codex page from Vieri.

Trivia

  • A rare glitch occurs when Ezio opens the city gates and the mercenaries come in. Mario will sometimes stay outside and will not move, and the only way to fix this is to restart the memory, as Mario's presence is necessary to complete it.

Gallery

Assassin's Creed II memories
Main memories
The Birth of an Assassin
Sequence 1: Ignorance is Bliss
Boys Will Be Boys - You Should See the Other Guy - Sibling Rivalry - Nightcap - Paperboy - Beat a Cheat - Petruccio's Secret - Friend of the Family - Special Delivery - Jailbird - Family Heirloom - Last Man Standing
Sequence 2: Escape Plans
Fitting In - Ace Up My Sleeve - Judge, Jury, Executioner - Laying Low - Arrivederci
Sequence 3: Requiescat in Pace
Roadside Assistance - Casa Dolce Casa - Practice Makes Perfect - What Goes Around - A Change of Plans
Sequence 4: The Pazzi Conspiracy
Practice What You Preach - Fox Hunt - See You There - Novella's Secret - Wolves in Sheep's Clothing - Farewell Francesco
Sequence 5: Loose Ends
Four to the Floor - A Blade With Bite - Evasive Maneuvers - Town Crier - Behind Closed Doors - Come Out and Play - The Cowl Does Not Make the Monk - With Friends Like These
Sequence 6: Rocky Road
Road Trip - Romagna Holiday - Tutti a Bordo
Sequence 7: The Merchant of Venice
Benvenuto - That's Gonna Leave a Mark - Building Blocks - Breakout - Clothes Make the Man - Cleaning House - Monkey See, Monkey Do - By Leaps and Bounds - Everything Must Go
Sequence 8: Necessity, Mother of Invention
Birds of a Feather - If At First You Don't Succeed... - Nothing Ventured, Nothing Gained - Well Begun Is Half Done - Infrequent Flier
Sequence 9: Carnevale
Knowledge Is Power - Damsels in Distress - Nun the Wiser - And They're Off - CTF - Ribbon Round-Up - Cheaters Never Prosper - Having a Blast
Sequence 10: Force Majeure
An Unpleasant Turn of Events - Caged Fighter - Leave No Man Behind - Assume the Position - Two Birds, One Blade
Sequence 11: Alter Egos
All Things Come to He Who Waits - Play Along
Sequence 12: Forlì Under Attack
A Warm Welcome - Bodyguard - Holding the Fort - Godfather - Checcomate - Far From the Tree
Sequence 13: Bonfire of the Vanities
Florentine Fiasco - Still Life - Climbing the Ranks - Upward Mobility - Last Rites - Port Authority - Surgical Strike - Hitting the Hay - Arch Nemesis - Doomsday - Power to the People - Mob Justice
Sequence 14: Veni, Vidi, Vici
X Marks the Spot - In Bocca al Lupo
Secret locations
Il Duomo's Secret - Torre Grossa's Secret - Ravaldino's Secret - San Marco's Secret - Visitazione's Secret - Home Invasion - Over Beams, Under Stone - Shipwrecked - Paying Respects
Beat up events
A Woman Scorned - Wanton Hubby - Philanderer on the Roof - Promiscuity Knocks - Spear of Infidelity
Races
San Gimignano Dash - Florentine Sprint - Romagna Hustle - Venetian Rush - San Marco Scuttle - Horseplay
Assassination contracts
Day at the Market - Fallen Archers - Political Suicide - Reap What You Sow - Flee Market - Supply in Demand - Beginnings of a Conspiracy - Arch Enemies - Wet Work - Blade in the Crowd - Thicker than Water - Zero Tolerance - Honorable Thief - No Laughing Matter - False Legacy - Don't Get Your Hands Dirty - Showtime - Thin the Ranks - Go Towards the Light - Meeting Adjourned - Needle in a Haystack - Leader of the Pack - Peacekeeper - Caveat Emptor - Vertical Slice - No Camping - Dead on Arrival - Mark and Execute - Crash a Party - Hunting the Hunter
Courier assignments
Wedding Bells are Ringing - The Messenger's Burden - Speedy Delivery - The Perfect Marriage - Casanova