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since when has the PC release date been dec 3rd it's vriedtased as the 15th of NOV for months,( they have for filled there never ending Failure to release the pc version on time, if what yo say is true) and now they delay it another 3 weeks for absal
imported>Master Sima Yi
m Reverted edits by 59.44.204.198 (talk | block) to last version by Odranoelluta
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'''Unfortunate Son''' is a memory in ''[[Assassin's Creed: Revelations]]''.
'''Unfortunate Son''' is a memory in ''[[Assassin's Creed: Revelations]]''.


since when has the PC release date been dec 3rd it's vriedtased as the 15th of NOV for months,( they have for filled there never ending Failure to release the pc version on time, if what yo say is true) and now they delay it another 3 weeks for absalutely no reason. Then again they will fob us off with the excuse of we need to polish it up, well why isn't the game being polished NOW instead of a week before release. Well Done UBI you Fail PC gamers AGAIN.
==Description==
since when has the PC release date been dec 3rd it's vriedtased as the 15th of NOV for months,( they have for filled there never ending Failure to release the pc version on time, if what yo say is true) and now they delay it another 3 weeks for absalutely no reason. Then again they will fob us off with the excuse of we need to polish it up, well why isn't the game being polished NOW instead of a week before release. Well Done UBI you Fail PC gamers AGAIN.
Ezio made his way to the [[Mercenaries|Mercenaries Guild]] near the Arsenal, where he met a Mercenary whose son had been taken by the Templars. Ezio decided to assist the Mercenaries in getting him back.


==Dialogue==
==Dialogue==

Revision as of 23:30, 12 April 2012

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Unfortunate Son is a memory in Assassin's Creed: Revelations.

Description

Ezio made his way to the Mercenaries Guild near the Arsenal, where he met a Mercenary whose son had been taken by the Templars. Ezio decided to assist the Mercenaries in getting him back.

Dialogue

  • Mercenary: The bastards! The damn bastards! I will tear off their arms and use them as clubs!
  • Ezio: Calm, friend. Anger is the enemy of caution.
  • Mercenary: Those Byzantine thugs kidnapped my son, Ezio! To get at me, they attack an innocent boy!
  • Ezio: We can get your son back, but only if we coordinate, and act carefully.
  • Mercenary: Evet. (Yes.) Of course. If you lead, I will follow.

Ezio and the Mercenaries found the detained group.

  • Mercenary 1: Is he breathing? Does he live?
  • Mercenary 2: I cannot say. He is as still as a corpse.
  • Mercenary 1: He may yet have a pulse but... I am not trained in such things.

Ezio used his Eagle Sense to see if the boy lived or not.

  • Ezio: His heart is weak, but he lives.
  • Mercenary 2: Poison. There is no other explanation.
  • Mercenary 1: If so, there may be a remedy.
  • Ezio: We will get him to a doctor.

Ezio carried the Mercenary's son to a doctor.

  • Ezio: Hekim effendi (Doctor, sir), this boy has been poisoned!
  • Doctor: Give me room.
  • Mercenary Son: Trap... it is a trap.
  • Ezio: Say again?
  • Mercenary Son: The Templars, they used me as bait. To flush you out. To kill all of you.
  • Mercenary 1: Have we been followed? I would not doubt it.
  • Ezio: Take positions, and be ready for anything.

Ezio and the Mercenaries defended their position as the guards attacked.

  • Ezio: Keep this boy from harm. Let no one get close.
    Hold the line!
    Steady!
    Keep close!
    Do not waver!

All the guards were killed.

  • Mercenary: My boy! How do you feel!?
  • Mercenary Son: I am fine, father. Stop doting.
  • Mercenary: Well, if you think saving your life is doting, there may be hope for you yet.
  • Mercenary Son: Ah, ow! I need to lay down.
  • Ezio: Drink water and keep still. Agitation speeds the poison through your body.
  • Mercenary: Tesekkur ederim (Thank you), Ezio. I owe you a great debt.

Outcome

Ezio got in contact with the Mercenaries Guild in Constantinople, and the detained Mercenaries were rescued.

Trivia

  • To gain full Synchronization, Ezio must free the Mercenaries without being detected.
  • The name of the memory may be a reference to the song "Fortunate Son" by Creedence Clearwater Revival (CCR).
Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line