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Occasionally, if a player is sufficiently close enough to their target, they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.
Occasionally, if a player is sufficiently close enough to their target, they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.


NPCs will never go into a passage of trap doors, save a few doors that are the only way to a location, like the indoor balconies on Castel Gandolfo, thus are good way to spot other players.
NPCs will never go into a passage of trap doors, save a few doors that are the only way into a location, like the indoor balconies of Castel Gandolfo, and thus is an excellent way of spotting your target or your pursuer.


Certain trap doors come in sets of two or more, allowing a player to enter through one, and exit in several possible directions. However, if two players enter each end of a trap door corridor at once, they will both be temporarily trapped; which proves problematic, particularly if one is the hunter of the other.
Certain trap doors come in sets of two or more, allowing a player to enter through one, and exit in several possible directions. However, if two players enter each end of a trap door corridor at once, they will both be temporarily trapped; which proves problematic, particularly if one is the hunter of the other.

Revision as of 06:20, 30 September 2011

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A trap door in use.

Trap doors are the first featured chase-breakers used in the Assassin's Creed: Brotherhood multiplayer. They consist of one or more sets of gates that close once a player runs through them, effectively stopping any other player or enemy from following. After a few seconds, however, they reopen, allowing other players to run through them.

If a player runs at them while they are still closed, then they will simply start a free running sequence. Walking through a trap door in low profile will not trigger them to close.

Occasionally, if a player is sufficiently close enough to their target, they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.

NPCs will never go into a passage of trap doors, save a few doors that are the only way into a location, like the indoor balconies of Castel Gandolfo, and thus is an excellent way of spotting your target or your pursuer.

Certain trap doors come in sets of two or more, allowing a player to enter through one, and exit in several possible directions. However, if two players enter each end of a trap door corridor at once, they will both be temporarily trapped; which proves problematic, particularly if one is the hunter of the other.

Trivia