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Occasionally, if a player is sufficiently close enough to their target, they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.
Occasionally, if a player is sufficiently close enough to their target, they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.


NPCs will never go into a passage of trap doors, thus are good way to spot other players.  
NPCs will never go into a passage of trap doors, thus are good way to spot other players.


Certain trap doors come in sets of two or more, allowing a player to enter through one, and exit in several possible directions. However, if two players enter each end of a trap door corridor at once, they will both be temporarily trapped; which proves problematic, particularly if one is the hunter of the other.
Certain trap doors come in sets of two or more, allowing a player to enter through one, and exit in several possible directions. However, if two players enter each end of a trap door corridor at once, they will both be temporarily trapped; which proves problematic, particularly if one is the hunter of the other.


==Trivia==
==Trivia==
*Trap doors also appear in ''[[Assassin's Creed II]]''. They are used in [[Agile]] chases in [[Assassin's Tombs]], though they do not re-open, and cannot be used by the player. Therefore he needs to find another path to catch up with the Agile.
*Trap doors also appear in ''[[Assassin's Creed II]]''. They are used in [[Agile]] chases in [[Assassin's Tombs]], though they do not re-open, and cannot be used by the player.
[[Category:Assassin's Creed: Brotherhood]]
[[Category:Assassin's Creed: Brotherhood]]
[[Category:Tools]]
[[Category:Tools]]

Revision as of 15:04, 5 January 2011

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A trap door in use.

Trap doors are the first featured chase-breakers used in the Assassin's Creed: Brotherhood multiplayer. They consist of one or more sets of gates that close once a player runs through them, effectively stopping any other player or enemy from following. After a few seconds, however, they reopen, allowing other players to run through them.

If a player runs at them while they are still closed, then they will simply start a free running sequence. Simply walking through a trap door in low profile will not trigger them to close.

Occasionally, if a player is sufficiently close enough to their target, they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.

NPCs will never go into a passage of trap doors, thus are good way to spot other players.

Certain trap doors come in sets of two or more, allowing a player to enter through one, and exit in several possible directions. However, if two players enter each end of a trap door corridor at once, they will both be temporarily trapped; which proves problematic, particularly if one is the hunter of the other.

Trivia