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[[File:Trapdoor.jpg|thumb|180px|right]]'''Trap doors''' are the first featured [[Chase-breakers|chase-breakers]] used in the ''[[Assassin's Creed: Brotherhood]]'' multiplayer. They consist of a pair of gates that close once a player runs through them, effectively stopping any other player or enemy from following their path. After a few seconds, they reopen, allowing other players to run through them. If a player runs at them while they are still closed, than the player will simply start a [[Free Running|free running]] sequence.
[[File:Trapdoor.jpg|thumb|180px|right]]'''Trap doors''' are the first featured [[Chase-breakers|chase-breakers]] used in the ''[[Assassin's Creed: Brotherhood]]'' multiplayer. They consist of a pair of gates that close once a player runs through them, effectively stopping any other player or enemy from following their path. After a few seconds, however, they reopen, allowing other players to run through them. If a player runs at them while they are still closed, then the player will simply start a [[Free Running|free running]] sequence.


Other than the players, NPC`s will not go into a passage of trap doors so it is a good way to spot other players. A player will also not activate a trap door to close if they walk by it in low profile.
Other then the players, NPC`s will not go into a passage of trap doors so it is a good way to spot other players. A player will also not activate a trap door to close if they walk by it in low profile.


Occasionally, if a player is sufficiently close enough to their target they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.
Occasionally, if a player is sufficiently close enough to their target they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.

Revision as of 06:08, 25 December 2010

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File:Trapdoor.jpg

Trap doors are the first featured chase-breakers used in the Assassin's Creed: Brotherhood multiplayer. They consist of a pair of gates that close once a player runs through them, effectively stopping any other player or enemy from following their path. After a few seconds, however, they reopen, allowing other players to run through them. If a player runs at them while they are still closed, then the player will simply start a free running sequence.

Other then the players, NPC`s will not go into a passage of trap doors so it is a good way to spot other players. A player will also not activate a trap door to close if they walk by it in low profile.

Occasionally, if a player is sufficiently close enough to their target they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.