Trap doors: Difference between revisions
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Other than the players, NPC`s will not go into a passage of trap doors so it is a good way to spot other players. A player will also not activate a trap door to close if they walk by it in low profile. | Other than the players, NPC`s will not go into a passage of trap doors so it is a good way to spot other players. A player will also not activate a trap door to close if they walk by it in low profile. | ||
Occasionally, if a player is sufficiently close enough to their target they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players. | |||
[[Category:Assassin's Creed: Brotherhood]] | [[Category:Assassin's Creed: Brotherhood]] | ||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Assassin's Creed: Brotherhood Gameplay]] | [[Category:Assassin's Creed: Brotherhood Gameplay]] | ||
[[Category:Article stubs]] | [[Category:Article stubs]] | ||
Revision as of 17:55, 13 December 2010
Trap doors are the first featured chase-breakers used in the Assassin's Creed: Brotherhood Multiplayer. They consist of a pair of gates that close once a player runs through them, effectively stopping any other player or enemy from following their path. After a few seconds, they reopen, allowing other players to run through them. If a player runs at them while they are still closed, than the player will simply start a free-running sequence.
Other than the players, NPC`s will not go into a passage of trap doors so it is a good way to spot other players. A player will also not activate a trap door to close if they walk by it in low profile.
Occasionally, if a player is sufficiently close enough to their target they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.