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Externally it's an unassuming building without anything that'd give clue to its purpose. Function wise it's similar with the [[Auditore Villa]] in Assassin's Creed II and more: there's the armory and armor room to display the armor sets and weapons, gallary showcase the portraits of fallen targets, a hall that serves for ceremonial purpose (such as inducting new assassins into the order), a viewpoint at the roof that doubled as Leap of Faith platform for new assassins.
Externally it's an unassuming building without anything that'd give clue to its purpose. Function wise it's similar with the [[Auditore Villa]] in Assassin's Creed II and more: there's the armory and armor room to display the armor sets and weapons, gallary showcase the portraits of fallen targets, a hall that serves for ceremonial purpose (such as inducting new assassins into the order), a viewpoint at the roof that doubled as Leap of Faith platform for new assassins.


As Ezio recruit more apprentices into the Order, you'd see them milling about throughout the headquarters.
As Ezio recruit more apprentices into the Order, you'd see them milling about throughout the headquarters towards the end of the game they dissapear then return after sequence 9.


==See also==
==See also==

Revision as of 03:06, 23 November 2010

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Tiber Island is an island located on the river Tiber, in central Rome. During the early 16th Century, the island served as the headquarters of the Order of Assassins in Rome and as a base of operations for Ezio Auditore da Firenze's war against the Borgia. While Ezio went out undermining the Borgia's rule over Rome, Niccolò Machiavelli stayed on the island, training new Assassin recruits sent by Ezio. On the In-game map Tiber Island is marked by a white Assassin symbol on a black background.

Assassin's Guild

Externally it's an unassuming building without anything that'd give clue to its purpose. Function wise it's similar with the Auditore Villa in Assassin's Creed II and more: there's the armory and armor room to display the armor sets and weapons, gallary showcase the portraits of fallen targets, a hall that serves for ceremonial purpose (such as inducting new assassins into the order), a viewpoint at the roof that doubled as Leap of Faith platform for new assassins.

As Ezio recruit more apprentices into the Order, you'd see them milling about throughout the headquarters towards the end of the game they dissapear then return after sequence 9.

See also

Sources