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The Vizier, Part 2: Difference between revisions

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Created page with "{{Era|ACR}} {{WPmemories}} {{Imageneed}} {{Memory Infobox |image = |description = ''You and your Apprentice have discovered a wealthy man with a fondness for showering the Templa..."
 
imported>Slate Vesper
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==Description==
==Description==
Ezio learns of Templar soldiers attacking his Apprentice. He rescues him and they soon find out the Vizier is behind the attack. They decide to flush him out.
Ezio learns of Templar soldiers attacking his Apprentice. He rescues him and they soon find out the [[Vizier]] is behind the attack. They decide to flush him out.


==Dialogue==
==Dialogue==
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*'''Man:''' ''Mentor! Mentor! You must hurry! One of your Assassins is in grave danger.''
*'''Man:''' ''Mentor! Mentor! You must hurry! One of your Assassins is in grave danger.''
*'''Ezio:''' ''Where?''
*'''Ezio:''' ''Where?''
*'''Man:''' ''The Grand Bazaar. The Templars have cornered your den master there since morning.''
*'''Man:''' ''The [[Grand Bazaar]]. The Templars have cornered your den master there since morning.''
*'''Ezio:''' ''Grazie. (Thank you.)''
*'''Ezio:''' ''Grazie.'' (Thank you.)
Ezio finds his Apprentice and fights of the guards.
Ezio finds his Apprentice and fights of the guards.
*'''Ezio:''' ''Are you safe, friend?''
*'''Ezio:''' ''Are you safe, friend?''
*'''Apprentice:''' ''There are Templars everywhere, Mentor. It seems I have a bounty on my head!''
*'''Apprentice:''' ''There are Templars everywhere, Mentor. It seems I have a bounty on my head!''
*'''Ezio:''' ''Then we should turn the tables. Flee here and draw them out into the open.''
*'''Ezio:''' ''Then we should turn the tables. Flee here and draw them out into the open.''
*'''Apprentice:''' ''Evet (Yes), Mentor.''
*'''Apprentice:''' ''Evet'' (Yes),'' Mentor.''
Ezio and his Apprentice make their way through the Grand Bazaar.
Ezio and his Apprentice make their way through the Grand Bazaar.
*'''Vizier:''' ''Find the Assassin and bring that rat to justice!''
*'''Vizier:''' ''Find the Assassin and bring that rat to justice!''
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==Outcome==
==Outcome==
Damit Ali Pasha, the Vizier, is killed and the Templar influence is decreased once more.
[[Damat Ali Pasha]], the Vizier, is killed and the Templar influence is decreased once more.


==Trivia==
==Trivia==
*To reach full [[Synchronization]], Ezio must find his Apprentice within one minute.
*To reach full [[synchronization]], Ezio must find his Apprentice within one minute.


{{ACRMemories}}
{{ACRMemories}}
[[Category:Assassin's Creed: Revelations Memories]]
[[Category:Assassin's Creed: Revelations Memories]]

Revision as of 21:05, 23 November 2011

Template:WPmemories

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The Vizier, Part 2 is a memory in Assassin's Creed: Revelations.

Description

Ezio learns of Templar soldiers attacking his Apprentice. He rescues him and they soon find out the Vizier is behind the attack. They decide to flush him out.

Dialogue

A man runs up to Ezio.

  • Man: Mentor! Mentor! You must hurry! One of your Assassins is in grave danger.
  • Ezio: Where?
  • Man: The Grand Bazaar. The Templars have cornered your den master there since morning.
  • Ezio: Grazie. (Thank you.)

Ezio finds his Apprentice and fights of the guards.

  • Ezio: Are you safe, friend?
  • Apprentice: There are Templars everywhere, Mentor. It seems I have a bounty on my head!
  • Ezio: Then we should turn the tables. Flee here and draw them out into the open.
  • Apprentice: Evet (Yes), Mentor.

Ezio and his Apprentice make their way through the Grand Bazaar.

  • Vizier: Find the Assassin and bring that rat to justice!

Ezio's Apprentice assassinates the Vizier from behind.

  • Vizier: You Assassins are a plague on the hope of humanity, putting down every eddifice of progress we manage to build up. Given enough time, I could have delivered my people into the arms of the Templars. But no more.
  • Apprentice: Leave this life in peace.

Outcome

Damat Ali Pasha, the Vizier, is killed and the Templar influence is decreased once more.

Trivia

  • To reach full synchronization, Ezio must find his Apprentice within one minute.
Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line