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[[Category:Assassin's Creed: Revelations Memories]]

Revision as of 22:22, 22 November 2011

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The Trickster, Part 1 is a memory in Assassin's Creed: Revelations.

Description

Ezio's Apprentice informs him of a heated conflict between two factions of Romanies. They decide to intervene before the conflict escalates. They follow some Romanies to the meeting.

Dialogue

Ezio meets his Apprentice in one of their Dens.

  • Ezio: All quiet today?
  • Apprentice: Not remotely. A heated conflict is brewing between two factions of Romanies. One group has banded together against a woman they call Mirela, accusing her of swindling the poor on dozens of occasions. As we speak, they are on their way to exile this trickster, by force if necessary.
  • Ezio: By your tone, you seem to believe there will be trouble.
  • Apprentice: I do. Mirela is a frightening woman and her temper is well known. I fear for anyone who crosses her.
  • Ezio: Then we should give these Romanies our support. No good can come of this fight if it escalates.

Ezio and his Apprentice make their way to the Romanies.

  • Ezio: We can escort the Romanies to the meeting, and provide protection until the impasse is resolved.
  • Apprentice: A wise plan, but only in secret. If Mirela gets wind that the Assassins are aiding her opposition, there is no telling what she might do. There they are. How should we proceed?
  • Ezio: You take to the rooftops, and I will wander the streets.

Ezio and his Apprentice follow the Romanies to the meeting.

  • Romani: You crook! You charlatan! How dare you defile our people? How dare you turn the city against us, simply to satisfy your greed.
  • Mirela: Keep your voice down. You know nothing of my motives.
  • Romani: I will not be silent! This woman is a trickster! A cheat! She robs the poor of their money by preying on their fears!
  • Mirela: You will regret taking that tone with me.

Mirela walks away, poisoning one of the Romanies without anyone noticing.

  • Romani 2: What's wrong?
  • Guard: Ah! Murderers! Surrender yourselves! Stop right there!
  • Romani 2: We did nothing!
  • Ezio: Protect the Romanies. But do not harm the guards. This is a grave misunderstanding! Soldiers! In your haste to serve justice, you let the real murderer slip away. These women are innocent.

Ezio and his Apprentice fight of the guards.

  • Apprentice: I will stop her before this gets out of hand. I give you my word, Mentor.
  • Ezio: Bene (Good). We will speak again soon.

Outcome

Mirela manages to escape from Ezio and his Apprentice and one of the Romanies is killed, though the Assassins manage to prevent further harm.

Trivia

  • To achieve full Synchronization, Ezio must not let any of the Romanies die.
Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line