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The [[Templars|Templar]] Scoring System is an ''[[Assassin's Creed: Brotherhood]]''  multiplayer feature that was introduced with the [[Animus Project Update 2.0]]. The Templar score is calculated by dividing the multiplayer into three gameplay families: Free For All ([[Wanted]], Advanced Wanted and Assassinate game modes), Team ([[Manhunt]], [[Escort]] and [[Chest Capture]] game modes) and Co-op ([[Alliance]] and Advanced Alliance).
The '''[[Templars|Templar]] Scoring System''' was a feature in the [[Assassin's Creed: Brotherhood|first stage]] of the [[Animi Training Program]], which was introduced with a [[Animus Project Update 2.0|system update]]. In it, a participant's Templar score was calculated over three session parameters: Free For All, Team, and Co-op.


The best scores from each of these three families per week are taken and used to create a weekly average. At the end of each week, the score for that week along with the weekly score of the previous four weeks are used to calculate an overall score for each of the gameplay families. These overall scores are then combined to make your Templar Score.
The best scores from each of these three parameters per week were taken and used to create a weekly average. At the end of each week, this weekly average, along with the weekly scores of the last month were used to calculate an overall score for each parameter. These overall scores were then combined to denote a Templar score.


Once the Templar Score was created, it was used to divide the players into ten different levels, which were organized in the form of the Templar Grade Pyramid.
Once the Templar score was calculated, it was used to divide participants over ten different grades, which were organized in the form of the Templar Grade Pyramid.


==The Templar Grade Pyramid==
==Templar Grade Pyramid==
#Grand Master (2%)
#Grand Master (2%)
#Master (5%)
#Master (5%)

Revision as of 00:35, 25 February 2013

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The Templar Scoring System was a feature in the first stage of the Animi Training Program, which was introduced with a system update. In it, a participant's Templar score was calculated over three session parameters: Free For All, Team, and Co-op.

The best scores from each of these three parameters per week were taken and used to create a weekly average. At the end of each week, this weekly average, along with the weekly scores of the last month were used to calculate an overall score for each parameter. These overall scores were then combined to denote a Templar score.

Once the Templar score was calculated, it was used to divide participants over ten different grades, which were organized in the form of the Templar Grade Pyramid.

Templar Grade Pyramid

  1. Grand Master (2%)
  2. Master (5%)
  3. Seneschal (6%)
  4. Advisor (7%)
  5. Commander (8%)
  6. Preceptor (10%)
  7. Knight (12%)
  8. Warrior (14%)
  9. Cleric (16%)
  10. Disciple (20%)

The percentages next to the ranks represent the number of players in this particular grade out of the total multiplayer population. They are the same for all modes as well as the overall grade, on both Xbox 360, PlayStation 3 and PC.

When playing in a session, a player's Templar Grade for that mode is shown next to his name. Templar Grade is also used in matchmaking in ranked sessions, ensuring that nearly equally skilled players are put together.

Reference