Saving Spartans: Difference between revisions
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*''[[Assassin's Creed: Rebellion]]'' | *''[[Assassin's Creed: Rebellion]]'' | ||
{{ACRebMemories}} | {{ACRebMemories}} | ||
[[fr:Sauver les Spartiates]] | |||
[[Category:Memories relived using the Mobile Animus 4.38]] | [[Category:Memories relived using the Mobile Animus 4.38]] | ||
Revision as of 20:26, 16 February 2021
Saving Spartans was an altered representation of a fragmented genetic memory.
Description
We have received word that several key Spartan warriors have been captured and are being held in an Argolian village. The Spartans value their champions, and the bounty for freeing them is high!
We will need to be agile to navigate our way to them through the village, cutting down all who stand in our path.
Outcome
The mercenaries freed the captive Spartans, denying the Athenians the chance to interrogate them for information regarding future military operations.
Behind the scenes
Saving Spartans is a mission introduced to the mobile game Assassin's Creed: Rebellion via the Helix Rift Event "Spears for Hire". The mission layout is the same as Saving Athenians, which also takes place in Argolis and was introduced in the related Event "For Democracy!". The only differences are enemy faction and the locations of enemy archetypes.