Saint Pierre: Difference between revisions
imported>Slate Vesper mNo edit summary |
imported>Stormbeast m Bleh |
||
| Line 1: | Line 1: | ||
{{Era|AC3 | {{Era|AC3}} | ||
{{WP-REAL|Saint-Pierre, Martinique}} | {{WP-REAL|Saint-Pierre, Martinique}} | ||
[[File: | {{Youmay|the tertiary stage map|the [[Martinique|quaternary stage map]]}} | ||
[[File:ACIII - Saint_Pierre - Possible Main Image 2.jpg|thumb|250px|Saint Pierre]] | |||
'''Saint Pierre''' is a town and commune of [[France]]'s [[Caribbean]] overseas department of [[Martinique]], founded in 1635 by the French trader and adventurer {{Wiki|Pierre Belain d'Esnambuc}}. It was also the first permanent French colony on the island of Martinique. | '''Saint Pierre''' is a town and commune of [[France]]'s [[Caribbean]] overseas department of [[Martinique]], founded in 1635 by the French trader and adventurer {{Wiki|Pierre Belain d'Esnambuc}}. It was also the first permanent French colony on the island of Martinique. | ||
| Line 20: | Line 21: | ||
==Reference== | ==Reference== | ||
*''[[Assassin's Creed III]]'' | *''[[Assassin's Creed III]]'' | ||
[[Category:Martinique]] | [[Category:Martinique]] | ||
[[Category:Animi virtual locations]] | [[Category:Animi virtual locations]] | ||
[[Category:Tertiary stage locations]] | [[Category:Tertiary stage locations]] | ||
Revision as of 22:26, 3 February 2014
| This article is about the tertiary stage map. You may be looking for the quaternary stage map. |

Saint Pierre is a town and commune of France's Caribbean overseas department of Martinique, founded in 1635 by the French trader and adventurer Pierre Belain d'Esnambuc. It was also the first permanent French colony on the island of Martinique.
In 2012, Saint Pierre was used as a simulated location by Abstergo Industries' entertainment branch, in order to influence the general public through the console stage of the Animus technology. It only became available after a system update had been installed.
The simulation depicted a bustling seaside community, with numerous nooks and crannies in the town streets, including small taverns and hallways. There was also a beach, which was mostly occupied by various wares and goods, as well as fishmongers advertising their stalls. Further inland were the beginnings of a sugar cane plantation, of which the produce was tightly stacked in carts, scattered about the town.
With the implementation of new technology, simulated locations in the console stage were upgraded to have multiple aesthetic variations. Because of this, Saint Pierre could be utilized during the day, the evening, or amidst a storm.
Gallery
-
The Coyote Man overlooking Saint Pierre
-
Saint Pierre's beach in the evening
-
Saint Pierre during a storm
-
An aerial view of Saint Pierre