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Piri Reis: Datura: Difference between revisions

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==Outcome==
==Outcome==
Ezio learns how to use the Datura bomb and takes revenge on the Templars who stole Assassin property.
Ezio learns how to use the Datura bomb and takes revenge on the [[Templars]] who stole Assassin property.


==Trivia==
==Trivia==

Revision as of 16:05, 26 November 2011

Template:WPmemories

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Piri Reis: Datura is a memory in Assassin's Creed: Revelations.

Description

Ezio meets with Piri Reis to learn of another type of bomb, a poison bomb filled with Datura poison.

Dialogue

  • Piri: Kopekoglu! (Son of a dog!) I need to reconcile these ancient Greek maps with data from Admiral Columbus, but this is like comparing maps of the moon and the earth. What a mess. Ah, Ezio! Cheer me up. Let me teach you something.
  • Ezio: What about these poison bombs? How lethal are they?
  • Piri: Quite lethal, dostum (my friend). We distill our poison from the datura plant. A pretty little flower with a deadly secret. This one kills... slowly but surely. Be very careful, for your sake and for others'.
  • Ezio: Grazie. (Thank you.)

Outcome

Ezio learns how to use the Datura bomb and takes revenge on the Templars who stole Assassin property.

Trivia

  • To gain full synchronization, Ezio must not use any ranged or melee weapon to kill his target.
Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line