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Piri Reis: Caltrops: Difference between revisions

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{{Era|ACR}}
{{Era|ACR}}
{{WPmemories}}
{{WPmemories}}
{{Imageneed}}
 
{{Memory Infobox
{{Memory Infobox
|image =Piri-reis-memory.png
|image =Piri-reis-memory.png
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*To achieve full [[synchronization]], Ezio must not swim.
*To achieve full [[synchronization]], Ezio must not swim.
==Gallery==
<gallery captionalign="left">
Piri Reis telling Ezio about the caltrop bomb.jpg|Piri Reis telling Ezio about the caltrop bomb
Piri Reis handing Ezio a caltrop bomb.jpg|Piri Reis handing Ezio a caltrop bomb
The man and his oppressors.jpg|The man and his oppressors
The effect of a caltrop bomb.jpg|Byzantine guards incapacitated due to a caltrop bomb
</gallery>


{{ACRMemories}}
{{ACRMemories}}
[[Category:Assassin's Creed: Revelations Memories]]
[[Category:Assassin's Creed: Revelations Memories]]

Revision as of 16:21, 24 August 2012

Template:WPmemories


Piri Reis: Caltrops is a memory in Assassin's Creed: Revelations.

Description

Ezio met with Piri Reis and learned how to use the Caltrop Bombs.

Dialogue

  • Piri: Try this Ezio. A caltrop bomb. A non-lethal method of stopping pursuers.
  • Ezio: I like the sound of that.
  • Piri: When I first sailed with my uncle Kamal more than two decades ago, we had quite a lot of fun with these in many rowdy ports. In Rodos (Rhodes), for instance, it was so easy to lure the Hospitaliers from their palace posts, right into a patch of caltrops. And to see them dancing in the street in a full suit of armor. Nothing is more undignified. Try it. You'll see.

Outcome

Ezio helped the man to escape from his oppressors and learned how to craft and use caltrop bombs.

Trivia

Gallery

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line