Parachute: Difference between revisions
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*Though it was designed by the real-life Leonardo da Vinci, it was never used during the [[Renaissance]], since testing it would involve a person jumping from a tower. | *Though it was designed by the real-life Leonardo da Vinci, it was never used during the [[Renaissance]], since testing it would involve a person jumping from a tower. | ||
*[[Wikipedia:Adrian Nicholas|Adrian Nicholas]], a British skydiver, took the design of Leonardo da Vinci's pyramidal parachute and successfully tested it in 2000, despite scientists saying he would fail. He built it out of Renaissance materials and using Renaissance tools proving Leonardo's design.<ref>[http://news.bbc.co.uk/2/hi/science/nature/808246.stm BBC News]</ref> | *[[Wikipedia:Adrian Nicholas|Adrian Nicholas]], a British skydiver, took the design of Leonardo da Vinci's pyramidal parachute and successfully tested it in 2000, despite scientists saying he would fail. He built it out of Renaissance materials and using Renaissance tools proving Leonardo's design.<ref>[http://news.bbc.co.uk/2/hi/science/nature/808246.stm BBC News]</ref> | ||
*When the player is standing on a roof which has a "pit", then jumps over the pit and presses the parachute button you will hear the parachute sound and Ezio's arms will go up like he is holding it while no parachute is seen, the effect only lasts fractions of a second. | |||
==Gallery== | ==Gallery== | ||
Revision as of 11:59, 4 July 2011
Parachutes are tools featured in Assassin's Creed: Brotherhood, with the purpose of breaking Ezio Auditore da Firenze's fall from any height, among a variety of other uses.[1] They are unlocked upon completion of all of Leonardo da Vinci's War Machines missions.
Aside from using it to slow down his fall, Ezio can use the parachute to maneuver through the air. While using the parachute, he may release it at any time to drop down, and either land or perform an air assassination. The parachute is square-shaped, in accordance to Leonardo da Vinci's original design, and bears a closer resemblance to modern-day para-gliders than parachutes, both in its appearance and maneuverability.
Parachutes are single-use and must thus be replenished after being deployed. They are purchasable from Tailors, along with upgrades that allow you to carry up to 15 at once. They may be used by jumping from any point while in high profile.
Trivia
- Deploying a parachute while leaping off the Castel Sant'Angelo will earn the player the "Fly Like An Eagle" achievement.
- Using the parachute momentarily, and quickly releasing it will not consume the parachutes.
- When the player enters a Lair of Romulus, all of the parachutes are removed, and do not re-stock upon exiting, though this was fixed in a patch, but still happens when you replay War Machine missions.
- Though it was designed by the real-life Leonardo da Vinci, it was never used during the Renaissance, since testing it would involve a person jumping from a tower.
- Adrian Nicholas, a British skydiver, took the design of Leonardo da Vinci's pyramidal parachute and successfully tested it in 2000, despite scientists saying he would fail. He built it out of Renaissance materials and using Renaissance tools proving Leonardo's design.[2]
- When the player is standing on a roof which has a "pit", then jumps over the pit and presses the parachute button you will hear the parachute sound and Ezio's arms will go up like he is holding it while no parachute is seen, the effect only lasts fractions of a second.
Gallery
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Leonardo Da Vinci's parachute design.
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Ezio using a parachute.
thumb|350px|left|Gameplay involving the parachute.
Notes and references
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