Welcome to Assassin's Creed Wiki! Log in and join the community.

Nicolas Collings: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>DunBanner
grammar correction
imported>Amnestyyy
adding galery - assignment
Line 11: Line 11:
*''[[Assassin's Creed II]]'' (2009), Ubisoft
*''[[Assassin's Creed II]]'' (2009), Ubisoft
*''Divinity II: Ego Draconis'' (2009), dtp entertainment
*''Divinity II: Ego Draconis'' (2009), dtp entertainment
==Gallery==
<gallery captionalign="left">
BruteArt.jpg
CesareArt.jpg
JuanArt.jpg
MilitiaArt.jpg
PapalArt.jpg
</gallery>


==Trivia==
==Trivia==

Revision as of 10:39, 10 September 2011


This article is a stub. You can help Assassin's Creed Wiki by expanding it.

Nicolas Collings (born 1983) is currently a senior character modeler and texture painter at Blur Studio. However, he used to have the very same job at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, such as Cesare and Juan Borgia.

Games Credited

  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Divinity II: Flames of Vengeance (2010), dtp entertainment
  • Assassin's Creed II (2009), Ubisoft
  • Divinity II: Ego Draconis (2009), dtp entertainment

Gallery

Trivia

  • Nicolas is known to have a thorough understanding of human anatomy.

External links