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Nicolas Collings: Difference between revisions
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*''[[Assassin's Creed II]]'' (2009), Ubisoft | *''[[Assassin's Creed II]]'' (2009), Ubisoft | ||
*''Divinity II: Ego Draconis'' (2009), dtp entertainment | *''Divinity II: Ego Draconis'' (2009), dtp entertainment | ||
==Gallery== | |||
<gallery captionalign="left"> | |||
BruteArt.jpg | |||
CesareArt.jpg | |||
JuanArt.jpg | |||
MilitiaArt.jpg | |||
PapalArt.jpg | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
Revision as of 10:39, 10 September 2011

Nicolas Collings (born 1983) is currently a senior character modeler and texture painter at Blur Studio. However, he used to have the very same job at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, such as Cesare and Juan Borgia.
Games Credited
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Divinity II: Flames of Vengeance (2010), dtp entertainment
- Assassin's Creed II (2009), Ubisoft
- Divinity II: Ego Draconis (2009), dtp entertainment
Gallery
Trivia
- Nicolas is known to have a thorough understanding of human anatomy.
