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*[http://www.linkedin.com/profile/view?id=11019767&authType=NAME_SEARCH&authToken=O-8i&locale=en_US&srchid=6adfd17a-c3b8-4d66-a4b7-56cbfc5ef40b-0&srchindex=1&srchtotal=1&goback=.fps_PBCK_Nicolas+Collings_*1_*1_*1_*1_*1_*1_*2_*1_Y_*1_*1_*1_false_1_R_true_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2&pvs=ps&trk=pp_profile_name_link Nicolas Collings at LinkedIn] | *[http://www.linkedin.com/profile/view?id=11019767&authType=NAME_SEARCH&authToken=O-8i&locale=en_US&srchid=6adfd17a-c3b8-4d66-a4b7-56cbfc5ef40b-0&srchindex=1&srchtotal=1&goback=.fps_PBCK_Nicolas+Collings_*1_*1_*1_*1_*1_*1_*2_*1_Y_*1_*1_*1_false_1_R_true_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2&pvs=ps&trk=pp_profile_name_link Nicolas Collings at LinkedIn] | ||
*[http://collings.cghub.com/ Nicolas Collings at Cghub] | *[http://collings.cghub.com/ Nicolas Collings at Cghub] | ||
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Revision as of 19:35, 9 September 2011

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Nicolas Collings (born 1983) is currently a senior character modeler and texture painter at Blur Studio. However, he used to have the very same job at Ubisoft Montreal, where he was responsible for responsible for the creation of many main characters of Assassin's Creed: Brotherhood, such as Cesare and Juan Borgia.
Games Credited
- Assassin's Creed: Brotherhood (2011), Ubisoft
- Divinity II: Flames of Vengeance (2010), dtp entertainment
- Assassin's Creed II (2009), Ubisoft
- Divinity II: Ego Draconis (2009), dtp entertainment

