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Multiplayer Streak Bonuses: Difference between revisions

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'''Streak bonuses''' are features in the ''[[Assassin's Creed: Brotherhood]]'' multiplayer that come into effect after the player has obtained a specific streak in the session. The two types of streaks are kill streaks and loss streaks. Kill streaks occur when you kill a series of targets in a row, and loss streaks are when you have lose a series of contracts in a row. There are two slots for these bonuses in the Profile Sets, one for each type of streak, and there are eight streak bonuses made available through leveling.
'''Streak bonuses''' are features in the ''[[Assassin's Creed: Brotherhood]]'' multiplayer that come into effect after the player has obtained a specific streak in the session. The two types of streaks are kill streaks and loss streaks. Kill streaks occur when you kill a series of targets in a row, and loss streaks are when you have lost a series of contracts in a row. There are two slots for these bonuses in the Profile Sets, one for each type of streak, and there are eight streak bonuses made available through leveling.


==Streak Bonus +100==
==Streak Bonus +100==

Revision as of 11:29, 28 February 2011

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Streak bonuses are features in the Assassin's Creed: Brotherhood multiplayer that come into effect after the player has obtained a specific streak in the session. The two types of streaks are kill streaks and loss streaks. Kill streaks occur when you kill a series of targets in a row, and loss streaks are when you have lost a series of contracts in a row. There are two slots for these bonuses in the Profile Sets, one for each type of streak, and there are eight streak bonuses made available through leveling.

Streak Bonus +100

Kill streak bonus. Awarded when they player reaches level 5.

This bonus is applied once you have killed three targets in any manner. The bonus adds an additional 100 points to your score for each successive kill until you lose a contract.

Streak Bonus +300

Silent kill streak bonus. Awarded when they player reaches level 13.

This bonus is applied once you have killed three targets silently (you will see the Silent score). The bonus adds an additional 300 points to each successive silent kill until you lose a contract or kill a target without the Silent bonus.

Streak Bonus +250

Kill streak bonus. Awarded when they player reaches level 18.

This bonus is applied once you have killed five targets in any manner. The bonus adds an additional 250 points to your score for each successive kill until you lose a contract.

Streak Bonus +750

Silent kill streak bonus. Awarded when they player reaches level 31.

This bonus is applied once you have killed five targets silently (identifiable by the Silent score). The bonus adds an additional 750 points to each successive Silent kill until you lose a contract or kill a target without the Silent bonus.

Extra Precision

Loss streak bonus. Awarded when they player reaches level 4.

This bonus will increase the precision of your compass until you make a kill.

Reset Cooldowns

Loss streak ability. Awarded when the player reaches level 9.

This bonus will enable cooldowns to reset after every death, and will be applied after three contracts are lost in a row. It is extremely useful in Manhunt and Alliance modes, as the players being hunted will respawn with their abilities avaliable from the start.

Score x2

Loss streak ability. Awarded when the player reaches level 17.

This bonus will double the points acquired in the next contract and it will be apllied after five contracts are lost in a row.

Boost Cooldowns

Loss streak ability. Awarded when the player reaches level 28.

This bonus reduces cooldown times by a third until the next kill. This ability is activated after five contracts are lost in a row.