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imported>LordSiriuskar Link to new game modes page |
imported>Vatsa1708 m Fixed link and changed chase breakers section.. |
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{| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%" | {| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%" | ||
|[[File:ACBMWall.png|150px|link= | |[[File:ACBMWall.png|150px|link=Multiplayer/ACBH#Characters]] | ||
|[[File:ACRMWall.png|150px|link= | |[[File:ACRMWall.png|150px|link=Multiplayer/ACR#Characters]] | ||
|[[File:AbilitiesWall.png|150px|link=Multiplayer Abilities]] | |[[File:AbilitiesWall.png|150px|link=Multiplayer Abilities]] | ||
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![ | ![[Multiplayer/ACBH#Characters|ACBH Characters]] | ||
![ | ![[Multiplayer/ACR#Characters|ACR Characters]] | ||
![[Multiplayer Abilities]] | ![[Multiplayer Abilities]] | ||
|} | |} | ||
{| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%" | {| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%" | ||
|[[File:AlhambraWall.png|150px|link= | |[[File:AlhambraWall.png|150px|link=Multiplayer/ACBH#Locations]] | ||
|[[File:HospitalWall.png|150px|link= | |[[File:HospitalWall.png|150px|link=Multiplayer/ACR#Locations]] | ||
|[[File:ChaseWall.png|150px|link= | |[[File:ChaseWall.png|150px|link=Multiplayer Game Modes]] | ||
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![ | ![[Multiplayer/ACBH#Locations|ACBH Locations]] | ||
![ | ![[Multiplayer/ACR#Locations|ACR Locations]] | ||
![[ | ![[Multiplayer Game Modes]] | ||
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{| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%" | {| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%" | ||
|[[File:Wiki noimage.jpg|150px|link=Multiplayer Scoring System]] | |||
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![[Multiplayer Scoring System|Multiplayer Scoring System]] | |||
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[[Category:Assassin's Creed: Brotherhood Multiplayer| ]] | [[Category:Assassin's Creed: Brotherhood Multiplayer| ]] | ||
Revision as of 02:38, 5 January 2012
The multiplayer aspect of the Assassin's Creed franchise is an Animus-based training program used by Abstergo Industries, in order to prepare new Templar Agents for the fight against the Assassins in 2012. Introduced in Assassin's Creed: Brotherhood and featured in Assassin's Creed: Revelations, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.
| Multiplayer Scoring System |
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