Memory Corridor: Difference between revisions
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{{ | {{era|chronicles|AC|Bloodlines|ACII|Discovery|Brotherhood|PL}} | ||
[[File:ACBSP 2011-06-05 08-28-02-05.jpg|thumb|300px|The Animus 2.0's memory corridor.]] | |||
The '''Memory Corridor''', also known as the '''White Room''' in the [[Animus]] 2.0, appeared to be an empty virtual space, which had several uses. | |||
[[File: | |||
== | ==Usage== | ||
[[File:Goodbye-william-assassins-creed.png|thumb|250px|left|Altaïr killing [[William of Montferrat]] in the memory corridor.]] | |||
The corridor was mainly used as a loading screen between memories, where the user had the possibility to run around as the memory started up.<ref name="AC">''[[Assassin's Creed]]''</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref> | |||
Additionally, in it, a dying [[Assassination Targets|assassination target]] shared their last words with the [[Assassins|Assassin]] who had killed them; most likely to place an emphasis on their final moments.<ref name="AC" /><ref name="AC2" /> | |||
It was also used as a location for a tutorial for [[Desmond Miles]]' first use of the Animus,<ref name="AC" /> and later, as an interface for [[Rebecca Crane]]'s [[Animus Virtual Training Program]].<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref> | |||
==Appearance== | ==Appearance== | ||
The corridor had different backgrounds according to the version of Animus being used. The [[Abstergo Industries]] Animus 1.28 had an icy-blue background with fog and various computer code,<ref name="AC" /> while the Animus 2.0's background was light gray with white lines.<ref name="AC2" /> | |||
The | |||
==Trivia== | ==Trivia== | ||
[[File:AnimusAM.jpg|thumb|250px|Confrontation with Maria inside the corridor.]] | |||
*No matter what position or method the assassination target is killed in, or how far away the Assassin is from the target, upon entering the corridor, the Assassin will always be right next to the target, who is always lying down on their back. | *No matter what position or method the assassination target is killed in, or how far away the Assassin is from the target, upon entering the corridor, the Assassin will always be right next to the target, who is always lying down on their back. | ||
* | *The corridor is also used in a "final" conversation with three people, despite the fact that they are left alive afterwards. These include [[Maria Ibn-La'Ahad|Maria Thorpe]], [[Rodrigo Borgia]] and [[Micheletto Corella]]. | ||
*In ''[[Assassin's Creed]]'', during a sufficiently long loading period, it is possible for the player to run far enough that glitches and other symbols surrounding the player are left behind. | |||
**In both ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]'', this no longer happens. | |||
*In ''Assassin's Creed'', [[glitches]] appear frequently in the corridor, prompting the player to change the angle of the scene, and allow the target to walk around as they speak, appearing uninjured. | *In ''Assassin's Creed'', [[glitches]] appear frequently in the corridor, prompting the player to change the angle of the scene, and allow the target to walk around as they speak, appearing uninjured. | ||
*In ''Assassin's Creed II'', [[Dante Moro]] and [[Silvio Barbarigo]] appear in the memory corridor together, even if they are killed separately. | *In ''Assassin's Creed II'', [[Dante Moro]] and [[Silvio Barbarigo]] appear in the memory corridor together, even if they are killed separately. | ||
*In ''Assassin's Creed: Brotherhood'', when the Templar | *In ''Assassin's Creed: Brotherhood'', when the [[Civil Oppressors|Templar agents]] are killed and enter the Memory Corridor, they do not speak. [[Ezio Auditore da Firenze|Ezio Auditore]] simply says "Requiescat in pace," before closing their eyes and walking away. | ||
*Another variation of the | [[File:Eziodropscesare.jpg|250px|thumb|Cesare Borgia being thrown off a wall in the memory corridor.]] | ||
*The third variation of | *Another variation of the corridor is present in the [[Cristina Memories]] in ''Assassins Creed: Brotherhood'', where a ghost-like Ezio chases another ghost-like figure – [[Cristina Vespucci]] – through a dark, red-hued corridor. The Cristina memories are labeled as repressed memories, which may be why the corridor takes on a different appearance. | ||
*In | *The third variation of the corridor in ''Assassin's Creed: Brotherhood'' is orange - which occurs after the death of [[Cesare Borgia]], when Ezio throws him off the castle wall. | ||
*In ''Assassin's Creed'' and ''Assassin's Creed: Brotherhood'', Altaïr and Ezio can use their sword, short blade, throwing knives and hidden blade in the memory corridor. However, in ''Assassin's Creed II'', Ezio can use only his fists. | |||
== | {{-}} | ||
==References== | |||
{{reflist}} | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Assassin's Creed II Gameplay]] | [[Category:Assassin's Creed II Gameplay]] | ||
[[Category:Assassin's Creed: Brotherhood Gameplay]] | [[Category:Assassin's Creed: Brotherhood Gameplay]] | ||
[[Category:Assassin's Creed Gameplay]] | [[Category:Assassin's Creed Gameplay]] | ||
Revision as of 09:30, 6 August 2011

The Memory Corridor, also known as the White Room in the Animus 2.0, appeared to be an empty virtual space, which had several uses.
Usage
The corridor was mainly used as a loading screen between memories, where the user had the possibility to run around as the memory started up.[1][2]
Additionally, in it, a dying assassination target shared their last words with the Assassin who had killed them; most likely to place an emphasis on their final moments.[1][2]
It was also used as a location for a tutorial for Desmond Miles' first use of the Animus,[1] and later, as an interface for Rebecca Crane's Animus Virtual Training Program.[3]
Appearance
The corridor had different backgrounds according to the version of Animus being used. The Abstergo Industries Animus 1.28 had an icy-blue background with fog and various computer code,[1] while the Animus 2.0's background was light gray with white lines.[2]
Trivia
- No matter what position or method the assassination target is killed in, or how far away the Assassin is from the target, upon entering the corridor, the Assassin will always be right next to the target, who is always lying down on their back.
- The corridor is also used in a "final" conversation with three people, despite the fact that they are left alive afterwards. These include Maria Thorpe, Rodrigo Borgia and Micheletto Corella.
- In Assassin's Creed, during a sufficiently long loading period, it is possible for the player to run far enough that glitches and other symbols surrounding the player are left behind.
- In both Assassin's Creed II and Assassin's Creed: Brotherhood, this no longer happens.
- In Assassin's Creed, glitches appear frequently in the corridor, prompting the player to change the angle of the scene, and allow the target to walk around as they speak, appearing uninjured.
- In Assassin's Creed II, Dante Moro and Silvio Barbarigo appear in the memory corridor together, even if they are killed separately.
- In Assassin's Creed: Brotherhood, when the Templar agents are killed and enter the Memory Corridor, they do not speak. Ezio Auditore simply says "Requiescat in pace," before closing their eyes and walking away.

- Another variation of the corridor is present in the Cristina Memories in Assassins Creed: Brotherhood, where a ghost-like Ezio chases another ghost-like figure – Cristina Vespucci – through a dark, red-hued corridor. The Cristina memories are labeled as repressed memories, which may be why the corridor takes on a different appearance.
- The third variation of the corridor in Assassin's Creed: Brotherhood is orange - which occurs after the death of Cesare Borgia, when Ezio throws him off the castle wall.
- In Assassin's Creed and Assassin's Creed: Brotherhood, Altaïr and Ezio can use their sword, short blade, throwing knives and hidden blade in the memory corridor. However, in Assassin's Creed II, Ezio can use only his fists.