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==Trivia== | ==Trivia== | ||
*No matter what position or method the assassination target is killed in, or how far away the Assassin is from the target, upon entering the corridor, the Assassin will always be right next to the target, who is always lying down on their back, seemingly unwounded on most occasions. | *No matter what position or method the assassination target is killed in, or how far away the Assassin is from the target, upon entering the corridor, the Assassin will always be right next to the target, who is always lying down on their back, seemingly unwounded on most occasions. | ||
Revision as of 04:42, 31 January 2011
MOVE FASTER
Trivia
- No matter what position or method the assassination target is killed in, or how far away the Assassin is from the target, upon entering the corridor, the Assassin will always be right next to the target, who is always lying down on their back, seemingly unwounded on most occasions.
- In Assassin's Creed, on a sufficiently long 'loading' corridor, it is possible for the player to run far enough that glitches and other symbols surrounding the player are left behind, whereas this is impossible in both Assassin's Creed II and Assassin's Creed: Brotherhood.
- In Assassin's Creed, glitches appear frequently in the corridor, prompting the player to change the angle of the scene, and allow the target to walk around as they speak, appearing uninjured.
- In Assassin's Creed II, Dante Moro and Silvio Barbarigo appear in the memory corridor together, even if they may be killed separately.
- In Assassin's Creed: Brotherhood, when the Templar Agents (the Templars that are used in Multiplayer) are killed and enter the Memory Corridor they do not speak. Ezio simply says 'Requiescat in pace,' closes their eyes, and walks away.
- Another variation of the corridor is present in the Cristina Memories in Assassins Creed: Brotherhood, where a ghost-like Ezio chases another ghost-like figure, likely Cristina, taking many sudden turns in a red-hued corridor.
Gallery
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Altaïr killing William of Montferrat, in the memory corridor of Assassin's Creed.
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