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{{Assassify}}
{{Assassify}}
[[File:Damascus-map.jpg|thumb|A map of Damascus in ''Assassin's Creed''.]]
[[File:Damascus-map.jpg|thumb|A map of Damascus in ''Assassin's Creed''.]]
'''Maps''' are used to help [[Altaïr]] and [[Ezio]] move about the cities, and plan assassinations or [[investigation]]s. They act as a compromise and visualization of Altaïr's and Ezio's memories of the city layout, as well as give a sense of direction for the player. With every [[View Point]] you have successfully climbed and synchronized with, more areas will appear on your map. The map also marks certain key areas that can be recognized by a unique symbol.
'''Maps''' were used to help the [[Assassins]] [[Altaïr Ibn-La'Ahad]] and [[Ezio Auditore da Firenze]] navigate around the cities, and plan assassinations or [[investigation]]s. They acted as a compromise and visualization of Altaïr's and Ezio's memories of the cities layouts, as well as giving a sense of direction for [[Desmond Miles]] within the [[Animus|Animus virtual machine]]. With every [[View Point]] either Altaïr or Ezio having successfully climbed and synchronized with, more areas would appear on the Animus map. These virtual maps also marked certain key areas that could be recognized by a unique symbol.


In ''[[Assassin's Creed]]'', the symbols indicate the [[Assassin's Bureau]], investigation missions ([[Eavesdropping]], [[Interrogation]], [[Pickpocketing]] and [[Informants]]), exits to the [[Kingdom]], and the locations of [[citizens]] you can save, or have saved from soldiers.
For Altaïr, the symbols indicated the [[Assassin's Bureau]], investigation missions ([[Eavesdropping]], [[Interrogation]], [[Pickpocketing]] and [[Informants]]), exits to the [[Kingdom]], and the locations of [[citizens]] he could save, or had saved from soldiers.


In ''[[Assassin's Creed II]]'', symbols mark key memories, side memories (such as [[Races]] or [[Courier Assignments]]), stores ([[Art Merchants]], [[Doctors]], [[Blacksmiths]], [[Tailors]], and Travel Stations), [[Treasure chests|treasure chests]] and [[Assassin's Tombs]]. The Map's frame color also indicates your [[Social Status]].
For Ezio, symbols marked key memories, side memories (such as [[Races]] or [[Courier Assignments]]), stores ([[Art Merchants]], [[Doctors]], [[Blacksmiths]], [[Tailors]], and Travel Stations), [[Treasure chests|treasure chests]] and [[Assassin's Tombs]]. The Map's frame color also indicated his [[Social Status]].


[[File:Rome_Map_1_v.png|thumb|left|The Map of [[Rome]] included with the Limited Codex Edition of ''Assassin's Creed: Brotherhood''.]]
==Trivia==
[[File:Rome_Map_1_v.png|thumb|right|The Map of [[Rome]] included with the Limited Codex Edition of ''Assassin's Creed: Brotherhood''.]]
In ''[[Assassin's Creed: Brotherhood]]'', along with the previous symbols, several new ones have been added. These include unique icons for the four guilds ([[Assassins Guild]], [[Courtesans|Courtesans Guild]], [[Mercenaries|Mercenaries Guild]] and [[Thieves|Thieves Guild]]), the [[Borgia towers]], and [[Cristina Memories]]. Additionally, you are able to change the view of the map to show the division of districts, the percentage of completion in each district, and the completion percentage of Rome itself.
In ''[[Assassin's Creed: Brotherhood]]'', along with the previous symbols, several new ones have been added. These include unique icons for the four guilds ([[Assassins Guild]], [[Courtesans|Courtesans Guild]], [[Mercenaries|Mercenaries Guild]] and [[Thieves|Thieves Guild]]), the [[Borgia towers]], and [[Cristina Memories]]. Additionally, you are able to change the view of the map to show the division of districts, the percentage of completion in each district, and the completion percentage of Rome itself.
[[Category:Assassin's Creed Gameplay]]
[[Category:Assassin's Creed Gameplay]]

Revision as of 10:12, 11 September 2011

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Template:Assassify

File:Damascus-map.jpg
A map of Damascus in Assassin's Creed.

Maps were used to help the Assassins Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze navigate around the cities, and plan assassinations or investigations. They acted as a compromise and visualization of Altaïr's and Ezio's memories of the cities layouts, as well as giving a sense of direction for Desmond Miles within the Animus virtual machine. With every View Point either Altaïr or Ezio having successfully climbed and synchronized with, more areas would appear on the Animus map. These virtual maps also marked certain key areas that could be recognized by a unique symbol.

For Altaïr, the symbols indicated the Assassin's Bureau, investigation missions (Eavesdropping, Interrogation, Pickpocketing and Informants), exits to the Kingdom, and the locations of citizens he could save, or had saved from soldiers.

For Ezio, symbols marked key memories, side memories (such as Races or Courier Assignments), stores (Art Merchants, Doctors, Blacksmiths, Tailors, and Travel Stations), treasure chests and Assassin's Tombs. The Map's frame color also indicated his Social Status.

Trivia

File:Rome Map 1 v.png
The Map of Rome included with the Limited Codex Edition of Assassin's Creed: Brotherhood.

In Assassin's Creed: Brotherhood, along with the previous symbols, several new ones have been added. These include unique icons for the four guilds (Assassins Guild, Courtesans Guild, Mercenaries Guild and Thieves Guild), the Borgia towers, and Cristina Memories. Additionally, you are able to change the view of the map to show the division of districts, the percentage of completion in each district, and the completion percentage of Rome itself.