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Lucia Márquez: Difference between revisions
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'''Lucia Márquez''' fended for herself since the age of twelve, taking to the streets to survive. When she was seventeen, she attempted to steal a horse from a powerful individual and was subsequently apprehended. Rather than punishment, she was offered training, developing a taste for comfort and control. | '''Lucia Márquez''' fended for herself since the age of twelve, taking to the streets to survive. When she was seventeen, she attempted to steal a horse from a powerful individual and was subsequently apprehended. Rather than punishment, she was offered training, developing a taste for comfort and control. | ||
In 2013, her [[Genetic memory|genetic memories]] were used as an Animi Avatar by the [[Abstergo Entertainment|entertainment branch]] of the Templar company [[Abstergo Industries]], to influence the general public via the [[Animus]] | In 2013, her [[Genetic memory|genetic memories]] were used as an Animi Avatar by the [[Abstergo Entertainment|entertainment branch]] of the Templar company [[Abstergo Industries]], to influence the general public via the [[Animus]] game console, under the title of the [[Lady Black]]. | ||
==Reference== | ==Reference== | ||
Revision as of 20:31, 15 October 2013

Lucia Márquez fended for herself since the age of twelve, taking to the streets to survive. When she was seventeen, she attempted to steal a horse from a powerful individual and was subsequently apprehended. Rather than punishment, she was offered training, developing a taste for comfort and control.
In 2013, her genetic memories were used as an Animi Avatar by the entertainment branch of the Templar company Abstergo Industries, to influence the general public via the Animus game console, under the title of the Lady Black.