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Leader of the Pack: Difference between revisions
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{{Era|AC2}} | {{Era|Memories|AC2}} | ||
{{Youmay|the [[Assassin's Creed II]] memory|[[Leader of the Pack (Brotherhood)|memory of the same name]] from [[Assassin's Creed: Brotherhood]]}} | {{Youmay|the [[Assassin's Creed II]] memory|[[Leader of the Pack (Brotherhood)|memory of the same name]] from [[Assassin's Creed: Brotherhood]]}} | ||
{{Memory Infobox | {{Memory Infobox | ||
|image = Assassination-contract-memory.png | |image = Assassination-contract-memory.png | ||
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==Outcome== | ==Outcome== | ||
Ezio assassinated the target, completing the contract. | Ezio assassinated the target, completing the contract. | ||
{{-}} | {{-}} | ||
==Gallery== | ==Gallery== | ||
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==Reference== | ==Reference== | ||
*''[[Assassin's Creed II]]'' | *''[[Assassin's Creed II]]'' | ||
{{AC2Memories}} | {{AC2Memories}} | ||
Revision as of 22:28, 8 May 2018
| This article is about the Assassin's Creed II memory. You may be looking for memory of the same name from Assassin's Creed: Brotherhood. |
Leader of the Pack was a virtual representation of one of Ezio Auditore da Firenze's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Ezio Auditore received a contract from Lorenzo de' Medici to find and assassinate the leader of the condottieri who have attacked Palazzo Medici.
Outcome
Ezio assassinated the target, completing the contract.
Gallery
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Ezio following the guards
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Ezio assassinating the guard leader