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Leader of the Pack: Difference between revisions
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|description = ''A small group of the condottieri who attacked my [[Palazzo Medici|palace]] have been spotted and seem to be be regrouping. Tail one of them to their garrison and kill their leader. ~[[Lorenzo de' Medici|Lorenzo]]'' | |description = ''A small group of the condottieri who attacked my [[Palazzo Medici|palace]] have been spotted and seem to be be regrouping. Tail one of them to their garrison and kill their leader. ~[[Lorenzo de' Medici|Lorenzo]]'' | ||
|appearance = ''[[Assassin's Creed II]]'' | |appearance = ''[[Assassin's Creed II]]'' | ||
|type = Assassination contract | |type = [[Assassination contracts|Assassination contract]] | ||
|previous = [[Needle in a Haystack]] | |previous = [[Needle in a Haystack]] | ||
|next = [[Peacekeeper]] | |next = [[Peacekeeper]] | ||
Revision as of 18:20, 20 June 2014
| This article is about the Assassin's Creed II memory. You may be looking for memory of the same name from Assassin's Creed: Brotherhood. |
Leader of the Pack was a virtual representation of one of Ezio Auditore da Firenze's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Ezio Auditore received a contract from Lorenzo de' Medici to find and assassinate the leader of the condottieri who have attacked Palazzo Medici.
Outcome
Ezio assassinated the target, completing the contract.
Gallery
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Ezio following the guards
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Ezio assassinating the guard leader