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{{Era|ACB|AC3}}
{{Era|ACB|AC3}}
[[File:Guard-horseman-ACB.png|thumb|250px|A horseman]]
[[File:Guard-horseman-ACB.png|thumb|250px|A horseman]]
'''Horsemen''' were a [[Guards|guard]] archetype that possessed the ability to use a variety of weapons while on [[Horses|horseback]].
'''Horsemen''' was a term given to those individuals who rode [[Horses]] as a part of their daily life. [[Guard|Guards]] capable of wielding a variety of weapons, and riding on horseback were a common sight through Renaissance Europe.


==Equipment==
==Equipment==

Revision as of 14:20, 5 September 2013

A horseman

Horsemen was a term given to those individuals who rode Horses as a part of their daily life. Guards capable of wielding a variety of weapons, and riding on horseback were a common sight through Renaissance Europe.

Equipment

Horsemen were mounted on one of two varieties of horse, being either the common horse or the warhorse.

They were equipped with both short-ranged weapons such as long swords or maces, and long-ranged weapons like throwing knives and crossbows. However, they did not possess long or heavy weapons.

Combat

Ezio fighting a horseman

When a horseman detected an Assassin on foot, the horseman would either charge at them with their short-ranged weapon at the ready, or they would attempt to strike the Assassin with their long-ranged weapon if they tried to flee or start freerunning.

Horsemen often held an advantage in a fight, as they could move faster, and could use their steeds to knock over enemies on the ground. However, they were vulnerable to long-ranged weapons, and could be unseated if their horses were injured while charging. Should they be unsaddled, horsemen would either challenge their enemies on the ground, or attempt to re-mount their horse.

Trivia

  • A guard on foot would sometimes mount a nearby horse upon becoming hostile towards Ezio. If no free horse was available, the guard would hijack one from a passing civilian.
  • Horsemen could not be killed with the Poison Blade while on horseback, and had to be unsaddled first. If shot with a poison dart however, there was a chance that the horseman would fall off.
  • Horsemen could not be lured by thieves, attacked by mercenaries, or distracted by courtesans.
    • However, on completing the Roman Courtesans' guild challenges, the courtesans would be enabled to distract horsemen, making the guard dismount.
  • Certain mounted Hermeticists shared the abilities of horsemen.
  • In Colonial America, Officers and Jägers would sometimes mount horses, and use flintlock pistols to attack.

Gallery

Reference