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'''Horsemen''' were a [[Guards|guard]] archetype that possessed the ability to use a variety of weapons while on [[Horses|horseback]].
'''Horsemen''' were a [[Guards|guard]] archetype that possessed the ability to use a variety of weapons while on [[Horses|horseback]].


==Equipment==
== Equipment ==
Horsemen were mounted on one of two varieties of horse, either the common horse or the warhorse.
Horsemen were mounted on one of two varieties of horse, either the common horse or the warhorse.


They were equipped with both short-ranged weapons such as [[Swords and Maces|long swords or maces]], and long-ranged weapons like [[throwing knives]] (for those mounted on the common horse) and [[crossbow]]s (for those mounted on warhorses). They did not possess [[Long weapons|long]] or [[Heavy weapons|heavy]] weapons.
They were equipped with both short-ranged weapons such as [[Swords and Maces|long swords or maces]], and long-ranged weapons like [[throwing knives]] (for those mounted on the common horse) and [[crossbow]]s (for those mounted on warhorses). They did not possess [[Long weapons|long]] or [[Heavy weapons|heavy]] weapons.


==Combat==
== Combat ==
[[File:Horsemen.jpg|thumb|left|250px|Ezio fighting a horseman.]]
[[File:Horsemen.jpg|thumb|left|250px|Ezio fighting a horseman.]]
When a horseman detected an [[Assassins|Assassin]] on foot, the horseman would either charge at him with his short-ranged weapon ready (if the Assassin remained still) or would attempt to strike him with his long-ranged weapon (if he fled or started [[freerunning]]).
When a horseman detected an [[Assassins|Assassin]] on foot, the horseman would either charge at him with his short-ranged weapon ready (if the Assassin remained still) or would attempt to strike him with his long-ranged weapon (if he fled or started [[freerunning]]).
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Horsemen often held an advantage in a fight, as they could move faster, and could use their steeds to knock over enemies on the ground. However, they were vulnerable to long-ranged weapons, and could be unseated if their horses were injured while charging. Should they be unsaddled, horsemen would either challenge their enemies on the ground, or attempt to re-mount.
Horsemen often held an advantage in a fight, as they could move faster, and could use their steeds to knock over enemies on the ground. However, they were vulnerable to long-ranged weapons, and could be unseated if their horses were injured while charging. Should they be unsaddled, horsemen would either challenge their enemies on the ground, or attempt to re-mount.


==Trivia==
== Trivia ==
*A guard on foot will sometimes mount a nearby horse upon becoming hostile towards [[Ezio Auditore da Firenze|Ezio Auditore]]. If no free horse is available, he will hijack one from a passing [[Civilians|civilian]].
* A guard on foot will sometimes mount a nearby horse upon becoming hostile towards [[Ezio Auditore da Firenze|Ezio Auditore]]. If no free horse is available, he will hijack one from a passing [[Civilians|civilian]].
*Horsemen cannot be killed with the [[Poison blade]] while on horseback, and must be unsaddled first. If you use a [[Poison darts|poison dart]] however, there is a chance that the horseman will fall off.
* Horsemen cannot be killed with the [[Poison blade]] while on horseback, and must be unsaddled first. If you use a [[Poison darts|poison dart]] however, there is a chance that the horseman will fall off.
*Horsemen cannot be lured by [[thieves]], attacked by [[mercenaries]], or distracted by [[courtesans]].
* Horsemen cannot be lured by [[thieves]], attacked by [[mercenaries]], or distracted by [[courtesans]].
**However, completing the Courtesan [[Assassin's Creed: Brotherhood Guild Challenges|Guild Challenges]] will enable courtesans to distract horsemen, and make them dismount.
** However, completing the Courtesan [[Assassin's Creed: Brotherhood Guild Challenges|Guild Challenges]] will enable courtesans to distract horsemen, and make them dismount.
*Certain mounted [[Hermeticists]] share the abilities of horsemen.
* Certain mounted [[Hermeticists]] share the abilities of horsemen.


==Gallery==
== Gallery ==
<gallery captionalign="left">
<gallery captionalign="left">
Concept art of a horseman.jpg|Concept art of a horseman.
Concept art of a horseman.jpg|Concept art of a horseman.
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</gallery>
</gallery>


==Source==
== Source ==
*''[[Assassin's Creed: Brotherhood]]''
* ''[[Assassin's Creed: Brotherhood]]''
[[Category:Assassin's Creed: Brotherhood Gameplay]]
 
[[Category:Assassin's Creed: Brotherhood gameplay]]
[[Category:Guards]]
[[Category:Guards]]

Revision as of 15:59, 3 October 2012

Horsemen were a guard archetype that possessed the ability to use a variety of weapons while on horseback.

Equipment

Horsemen were mounted on one of two varieties of horse, either the common horse or the warhorse.

They were equipped with both short-ranged weapons such as long swords or maces, and long-ranged weapons like throwing knives (for those mounted on the common horse) and crossbows (for those mounted on warhorses). They did not possess long or heavy weapons.

Combat

Ezio fighting a horseman.

When a horseman detected an Assassin on foot, the horseman would either charge at him with his short-ranged weapon ready (if the Assassin remained still) or would attempt to strike him with his long-ranged weapon (if he fled or started freerunning).

Horsemen often held an advantage in a fight, as they could move faster, and could use their steeds to knock over enemies on the ground. However, they were vulnerable to long-ranged weapons, and could be unseated if their horses were injured while charging. Should they be unsaddled, horsemen would either challenge their enemies on the ground, or attempt to re-mount.

Trivia

  • A guard on foot will sometimes mount a nearby horse upon becoming hostile towards Ezio Auditore. If no free horse is available, he will hijack one from a passing civilian.
  • Horsemen cannot be killed with the Poison blade while on horseback, and must be unsaddled first. If you use a poison dart however, there is a chance that the horseman will fall off.
  • Horsemen cannot be lured by thieves, attacked by mercenaries, or distracted by courtesans.
    • However, completing the Courtesan Guild Challenges will enable courtesans to distract horsemen, and make them dismount.
  • Certain mounted Hermeticists share the abilities of horsemen.

Gallery

Source