Welcome to Assassin's Creed Wiki! Log in and join the community.

Alliance: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Buckebon
rv
Line 6: Line 6:
===Alliance===
===Alliance===
[[File:Waiting menu Alliance.png|thumb|240px|Loading screen for an Alliance match.]]
[[File:Waiting menu Alliance.png|thumb|240px|Loading screen for an Alliance match.]]
:This game-type works on the basis of three teams; 1, 2, and 3. Each team is compromised of two players, both of whom are the same multiplayer characters. The game is separated into two rounds, much like Manhunt, and in each round the different teams will hunt different targets whilst being hunted by another team. The objective of Alliance is to assassinate your teams' targets by using teamwork and skill.<ref name="brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
:This game-type works on the basis of three teams; 1, 2, and 3. Each team has two players, both of whom have the same multiplayer characters. The game is separated into two rounds, much like Manhunt, and in each round the different teams will hunt different targets whilst being hunted by another team. The objective of Alliance is to assassinate your teams' targets by using teamwork and skill.<ref name="brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>


:Like many other multiplayer games, the player may choose a different 'Profile' once they have died or chosen to respawn once stunned. According to how the player decides to use their profiles and abilities, the game may end decisively for or against them. It's a game of wits and instincts as the teams hunt and hide at the same time, mixing the strategies of Manhunt with the ever-popular [[Wanted]].<ref name="brotherhood"/>
:Like many other multiplayer games, the player may choose a different 'Profile' once they have died or chosen to respawn once stunned. Depending on how players decide to use their profiles and abilities, the game may end decisively for or against them. It's a game of wits and instincts as the teams hunt and hide at the same time, mixing the strategies of Manhunt with the ever-popular [[Wanted]].<ref name="brotherhood"/>


:Alliance works in a sort of cycle-like manner with each team hunting and hiding from each other. This game mode resembles Wanted in the sense that while searching for your own targets, you must be wary of others searching for you. When playing Alliance, it would be wise for partners to split up, so they do not make easy targets. However, unlike Manhunt, your choices for escape are much more limited as you may end up compromising an easy kill.<ref name="brotherhood"/>
:Alliance works in a sort of cycle-like manner with each team hunting and hiding from each other. This game mode resembles Wanted in the sense that while searching for your own targets, you must be wary of others searching for you. When playing Alliance, it would be wise for partners to split up, so they do not make easy targets. However, unlike Manhunt, your choices for escape are much more limited as you may end up compromising an easy kill.<ref name="brotherhood"/>

Revision as of 18:54, 23 December 2012

A game of Alliance between Smugglers and Nobles.

Alliance was a co-operative, Multiplayer Game Mode used to train recruits in the primary stage of Abstergo Industries' Animi Training Program. In this mode, three teams of two competed against each other in a cycle-like manner in order to gain the most points and emerge victorious. Alliance sessions lasted 10 minutes, which were split into two rounds - very similar to that of Manhunt.

Gameplay and variations

Alliance

File:Waiting menu Alliance.png
Loading screen for an Alliance match.
This game-type works on the basis of three teams; 1, 2, and 3. Each team has two players, both of whom have the same multiplayer characters. The game is separated into two rounds, much like Manhunt, and in each round the different teams will hunt different targets whilst being hunted by another team. The objective of Alliance is to assassinate your teams' targets by using teamwork and skill.[1]
Like many other multiplayer games, the player may choose a different 'Profile' once they have died or chosen to respawn once stunned. Depending on how players decide to use their profiles and abilities, the game may end decisively for or against them. It's a game of wits and instincts as the teams hunt and hide at the same time, mixing the strategies of Manhunt with the ever-popular Wanted.[1]
Alliance works in a sort of cycle-like manner with each team hunting and hiding from each other. This game mode resembles Wanted in the sense that while searching for your own targets, you must be wary of others searching for you. When playing Alliance, it would be wise for partners to split up, so they do not make easy targets. However, unlike Manhunt, your choices for escape are much more limited as you may end up compromising an easy kill.[1]

Advanced Alliance

File:Acb dlc1 mp 01 hellequininmontstmichel1.jpg
A match of Advanced Alliance on Mont Saint-Michel.
"Advanced Alliance is a tougher test for players and rewards teams that use stealth techniques to hunt their targets."
―Ubisoft [2]
Intoduced in the first Animus Project Update, Advanced Alliance played out similarly to its basic counterpart, with the exception of the reduced effectiveness of the compass (it did not hint towards the target's elevation) which added a greater emphasis on stealth gameplay. [1]

References