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Faction building: Difference between revisions
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[[File:Faction_building.png|thumb|300px|The FB menu]] | [[File:Faction_building.png|thumb|300px|The FB menu]] | ||
Ezio can create Faction Buildings by renovating empty ones in [[Assassin's Creed: Brotherhood]]. | [[Ezio]] can create '''Faction Buildings''' by renovating empty ones in ''[[Assassin's Creed: Brotherhood]]''. | ||
One faction building can only be assigned to one faction ([[Courtesan]]s, [[Mercenaries]], and [[Thieves]]) to spawn corosponding faction members in front of the building after renovation. Immediately after renovation, the faction's symbol will appear on the map, and like other buildings in Assassin's Creed: Brotherhood, will regularly generate income. | One faction building can only be assigned to one faction ([[Courtesan]]s, [[Mercenaries]], and [[Thieves]]) to spawn corosponding faction members in front of the building after renovation. Immediately after renovation, the faction's symbol will appear on the map, and like other buildings in ''Assassin's Creed: Brotherhood'', will regularly generate income. | ||
[[Category:Assassin's Creed: Brotherhood Gameplay]] | [[Category:Assassin's Creed: Brotherhood Gameplay]] | ||
Revision as of 06:51, 16 November 2010
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Here we seek to reveal the danger of blind faith. This article has yet to be sourced. Please add citations and a list of appearances verifying its relevance to Assassin's Creed. Failure to do so will result in the article being deleted. |
Ezio can create Faction Buildings by renovating empty ones in Assassin's Creed: Brotherhood.
One faction building can only be assigned to one faction (Courtesans, Mercenaries, and Thieves) to spawn corosponding faction members in front of the building after renovation. Immediately after renovation, the faction's symbol will appear on the map, and like other buildings in Assassin's Creed: Brotherhood, will regularly generate income.
