Welcome to Assassin's Creed Wiki! Log in and join the community.

Escape (Buffavento Castle): Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Darman36
No edit summary
imported>Darman36
No edit summary
Line 7: Line 7:
| type = Main
| type = Main
| fullsync = <small>
| fullsync = <small>
*Find the balcony and escape Buffavento Castle
*Find the balcony and escape [[Buffavento Castle]]
*Escape pursuit and return to the Safe House</small>
*Escape pursuit and return to the Safe House</small>
| previous = [[Assault (Dark Oracle)|Assault III]]
| previous = [[Assault (Dark Oracle)|Assault III]]
Line 14: Line 14:
| location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]]
| location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]]
| date = 1192}}
| date = 1192}}
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]] in the [[Animus#1.0|Animus 1.28]].
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]] relived by [[Desmond Miles]] in 2012 through the [[Animus|Animus 1.28]].


==Description==
==Description==
Having assassinated the [[Dark Oracle|Oracle]], Altaïr fought his way out of [[Buffavento Castle]].
Having assassinated the [[Dark Oracle]], Altaïr fought his way out of [[Buffavento Castle]].


==Dialogue==
==Dialogue==
Altaïr wrote another [[Altaïr Ibn-La'Ahad's Codex|Codex]] entry.
Altaïr wrote another [[Altaïr Ibn-La'Ahad's Codex|Codex]] entry.
*'''Altaïr:''' ''Who were [[Isu|The Ones That Came Before]]? What brought them here? What [[Toba catastrophe|drove]] them out? What of these [[Apples of Eden|artifacts]]? Messages in a bottle? [[Piece of Eden|Tools]] left behind to [[Calculations|guide]] us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?''
*'''Altaïr:''' ''Who were [[Isu|The Ones That Came Before]]? What brought them here? What [[Great catastrophe|drove]] them out? What of these [[Apples of Eden|artifacts]]? Messages in a bottle? [[Piece of Eden|Tools]] left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?''


==Outcome==
==Outcome==
Altaïr escaped Buffavento Castle and returned to the [[Cypriot Resistance|resistance]] safehouse.
Altaïr escaped Buffavento Castle and returned to the [[Cypriot Resistance|resistance]] safehouse.


==Trivia==
==Behind the scenes==
*Altaïr's question on whether humanity may have attributed divine meaning to [[Adamant|scrap metal]] unknowingly echoed [[Minerva]]'s sentiments in 2012's ''[[Assassin's Creed III]]'', where she [[21st century conversations|confirmed]] to [[Desmond Miles]] that the [[Assassins]] and [[Templars]] had indeed [[Assassin-Templar War|wasted hundreds of years]] "squabbling over [the Isu's] refuse".  
Altaïr's question on whether [[human]]ity may have attributed divine meaning to scrap metal unknowingly echoed [[Minerva]]'s sentiments in 2012's ''[[Assassin's Creed III]]'', where she [[21st century conversations|confirmed]] to [[Desmond Miles]] that the [[Assassins]] and [[Templars]] had indeed wasted hundreds of years "''[[Assassin-Templar War|squabbling]] over ''[''the Isu's''] ''refuse''".  


==Gallery==
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" spacing="small" widths="180">
Escape Buffavento Castle 2.png|Altaïr scaling the castle walls
Escape Buffavento Castle 2.png|Altaïr scaling the castle walls
Escape Buffavento Castle 3.png|Altaïr writing the Codex
Escape Buffavento Castle 3.png|Altaïr writing in the Codex
</gallery>
</gallery>


Line 39: Line 39:
{{ACBLMemories}}
{{ACBLMemories}}
[[Category:Memories of Altaïr Ibn-La'Ahad]]
[[Category:Memories of Altaïr Ibn-La'Ahad]]
[[Category:Memories relived using Animus 1.28]]
[[Category:Memories relived using the Animus 1.28]]

Revision as of 22:40, 19 January 2022

Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories relived by Desmond Miles in 2012 through the Animus 1.28.

Description

Having assassinated the Dark Oracle, Altaïr fought his way out of Buffavento Castle.

Dialogue

Altaïr wrote another Codex entry.

  • Altaïr: Who were The Ones That Came Before? What brought them here? What drove them out? What of these artifacts? Messages in a bottle? Tools left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?

Outcome

Altaïr escaped Buffavento Castle and returned to the resistance safehouse.

Behind the scenes

Altaïr's question on whether humanity may have attributed divine meaning to scrap metal unknowingly echoed Minerva's sentiments in 2012's Assassin's Creed III, where she confirmed to Desmond Miles that the Assassins and Templars had indeed wasted hundreds of years "squabbling over [the Isu's] refuse".

Gallery

References

Assassin's Creed: Bloodlines memories
Main memories
Memory Block 1
Assault
Memory Block 2
Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II
Memory Block 3
Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape
Memory Block 4
Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape
Memory Block 5
Tail - Assault - Investigate - Escort - Assault II - Escape
Memory Block 6
Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II
Memory Block 7
Assault
Additional memories
Limassol
Delivery - Assassination - Intercept - Assassination II
Kyrenia
Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III