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Escape (Buffavento Castle): Difference between revisions

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==Outcome==
==Outcome==
Altaïr escaped the Buffavento Castle, and returned to the [[Cypriot Resistance|resistance]] safehouse.
Altaïr escaped the Buffavento Castle, and returned to the [[Cypriot Resistance|resistance]] safehouse.
==Trivia==
*Altaïr's question on whether humanity attributed divine meaning to what could be scrap [[Adamant|Isu metal]] unknowingly echoed [[Minerva]]'s sentiments in 2012's ''[[Assassin's Creed III]]'', where she [[21st century conversations|confirmed]] to [[Desmond Miles]] that the [[Assassins]] and [[Templars]] had indeed [[Assassin-Templar War|wasted hundreds of years]] "squabbling over [the Isu's] refuse".


==Gallery==
==Gallery==
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==References==
==References==
*''[[Assassin's Creed: Bloodlines]]''
*''[[Assassin's Creed: Bloodlines]]''
{{ACBLMemories}}
{{ACBLMemories}}
[[Category:Memories of Altaïr Ibn-La'Ahad]]
[[Category:Memories of Altaïr Ibn-La'Ahad]]
[[Category:Memories relived using Animus 1.28]]
[[Category:Memories relived using Animus 1.28]]

Revision as of 23:40, 26 July 2019

Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories in the Animus 1.28.

Description

Having assassinated the Oracle, Altaïr fought his way out of the Buffavento Castle.

Dialogue

Altaïr wrote another Codex entry.

  • Altaïr: Who were The Ones That Came Before? What brought them here? What drove them out? What of these artifacts? Messages in a bottle? Tools left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?

Outcome

Altaïr escaped the Buffavento Castle, and returned to the resistance safehouse.

Trivia

Gallery

References

Assassin's Creed: Bloodlines memories
Main memories
Memory Block 1
Assault
Memory Block 2
Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II
Memory Block 3
Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape
Memory Block 4
Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape
Memory Block 5
Tail - Assault - Investigate - Escort - Assault II - Escape
Memory Block 6
Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II
Memory Block 7
Assault
Additional memories
Limassol
Delivery - Assassination - Intercept - Assassination II
Kyrenia
Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III