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[[File:Assassins-creed-revelations-20110607054550196.jpg|thumb|right|300px|Deathmatch.]]
[[File:Assassins-creed-revelations-20110607054550196.jpg|thumb|right|300px|Deathmatch.]]
'''Deathmatch''' is one of the [[multiplayer]] modes in ''[[Assassin's Creed: Revelations]]''.
'''Deathmatch''' is one of the [[multiplayer]] modes in ''[[Assassin's Creed: Revelations]]''.


==Description==
==Description==
The deathmatch game mode works much like [[Wanted]], however, there are no skin replicants (i.e. if you choose the [[Bombardier]], no other Bombardiers will appear on the map), forcing players to [[blend]] to avoid their pursuers, and to use their skills of observation to successfully identify their own targets.  
The deathmatch game mode works much like [[Wanted]], however, there are no skin replicants (i.e. if you choose the [[Bombardier]], no other Bombardiers will appear on the map), forcing players to [[blend]] to avoid their pursuers, and to use their skills of observation to successfully identify their own targets.


Also, there is no compass; instead, players must use their target portrait (located in the top right corner of the HUD) to identify and hunt their target. The inner part of the portrait lights up when one is near the target, and the outer ring is highlighted when in line of sight of the target. Another thing to note about Deathmatch is the size of the [[Multiplayer/ACR|maps]]. Deathmatch games are played on maps roughly one quarter the size of a regular map; making for hectic, fast-paced games.
Also, there is no compass; instead, players must use their target portrait (located in the top right corner of the HUD) to identify and hunt their target. The inner part of the portrait lights up when one is near the target, and the outer ring is highlighted when in line of sight of the target. Another thing to note about Deathmatch is the size of the [[Multiplayer/ACR|maps]]. Deathmatch games are played on maps roughly one quarter the size of a regular map; making for hectic, fast-paced games.

Revision as of 15:06, 4 September 2011

Deathmatch.

Deathmatch is one of the multiplayer modes in Assassin's Creed: Revelations.

Description

The deathmatch game mode works much like Wanted, however, there are no skin replicants (i.e. if you choose the Bombardier, no other Bombardiers will appear on the map), forcing players to blend to avoid their pursuers, and to use their skills of observation to successfully identify their own targets.

Also, there is no compass; instead, players must use their target portrait (located in the top right corner of the HUD) to identify and hunt their target. The inner part of the portrait lights up when one is near the target, and the outer ring is highlighted when in line of sight of the target. Another thing to note about Deathmatch is the size of the maps. Deathmatch games are played on maps roughly one quarter the size of a regular map; making for hectic, fast-paced games.

Variations

Regular deathmatch

Regular deathmatch is your standard deathmatch. Players choose their Profile Set at the beginning of the game (and during respawn times) and play using the standard deathmatch rules.

Easy deathmatch

Easy deathmatch is Deathmatch with a slight difference - no Profile Sets. This means that players will enter the game without abilities, perks or streaks and therefore relies even more on their own skills of observation, blending and planning.

Source

  • Assassin's Creed: Revelations Multiplayer Demo