User blog comment:SupremeAssassin/Assassin's Creed 3: Combat System/@comment-4530924-20120527214718/@comment-4530924-20120529030925: Difference between revisions
imported>Hiennaz Created page with "Fairy Tail Grand Master, I disagree, but in a loving way, when you say that janissaries made the game more assassin's creed-ish, simply because in real life, a master assassin, a..." |
imported>Hiennaz No edit summary |
||
| Line 1: | Line 1: | ||
Fairy Tail Grand Master, I disagree, but in a loving way, when you say that | Fairy Tail Grand Master, I disagree, but in a loving way, when you say that jannisaries made the game more assassin's creed-ish, simply because in real life, a master assassin, and when I say master assassin I mean anyone whose job it is to kill, shouldn't struggle that much to kill his enemies. I mean, fair enough that the jannisaries were more difficult to counter or something, but sometimes I would counter, look at the attack sequence and think "Ezio could have stabbed him in the back of the neck right there". Maybe if after one counter they were susceptible to a standard kill, meaning that you had broken his defense, then it would have been a bit more interesting. However, in a game that strikes for realism in these field (combat and movement mainly), long boss fight or enemies that can be hit several times and survive don't seem to fit, in humblest of opinions. | ||
Latest revision as of 05:11, 29 May 2012
Fairy Tail Grand Master, I disagree, but in a loving way, when you say that jannisaries made the game more assassin's creed-ish, simply because in real life, a master assassin, and when I say master assassin I mean anyone whose job it is to kill, shouldn't struggle that much to kill his enemies. I mean, fair enough that the jannisaries were more difficult to counter or something, but sometimes I would counter, look at the attack sequence and think "Ezio could have stabbed him in the back of the neck right there". Maybe if after one counter they were susceptible to a standard kill, meaning that you had broken his defense, then it would have been a bit more interesting. However, in a game that strikes for realism in these field (combat and movement mainly), long boss fight or enemies that can be hit several times and survive don't seem to fit, in humblest of opinions.