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User blog comment:Master Sima Yi/Assassinews 31-03-'15 — Assassin's Creed Chronicles announcement trailer/@comment-82.132.217.156-20150417220727/@comment-13471981-20150418131908: Difference between revisions
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imported>Crookandcharlatan Created page with "Obligatory defense of Liberation here. I don't think you can get more tedious than AC3's very lengthy introduction. Unity's just kind of bad in general. Liberation doesn't fee..." |
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Obligatory defense of Liberation here. I don't think you can get more tedious than AC3's very lengthy introduction. Unity's just kind of bad in general. Liberation doesn't feel very tedious in comparison, at least to me; it's over really quickly and the only things that might be annoying are the "take no damage" full sync objectives in three missions. | Obligatory defense of Liberation here. I don't think you can get more tedious than AC3's very lengthy introduction. Unity's just kind of bad in general. Liberation doesn't feel very tedious in comparison, at least to me; it's over really quickly and the only things that might be annoying are the "take no damage" full sync objectives in three missions. | ||
EDIT: Yeah, Rogue's missions were quite well-designed in my opinion. They obviously couldn't be as open as Unity's, but I felt they gave enough breathing room while still giving the player a clear path to follow. | |||
Revision as of 15:20, 18 April 2015
Obligatory defense of Liberation here. I don't think you can get more tedious than AC3's very lengthy introduction. Unity's just kind of bad in general. Liberation doesn't feel very tedious in comparison, at least to me; it's over really quickly and the only things that might be annoying are the "take no damage" full sync objectives in three missions.
EDIT: Yeah, Rogue's missions were quite well-designed in my opinion. They obviously couldn't be as open as Unity's, but I felt they gave enough breathing room while still giving the player a clear path to follow.