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imported>Cristophorus35 Created page with "<div class="quote">104.128.105.228 wrote:<br />Why does no one think that perhaps there is no actual connection to Senu and the bird is just "scouting" for you i.e. he's scopi..." |
imported>Cristophorus35 No edit summary |
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That's just a theory based in what we see in those gameplays. | That's just a theory based in what we see in those gameplays. | ||
EDIT: My bad. I can see, in the [https://youtu.be/0-k8s81bfm4?t=15m13s gameplay], that Senu DOES make sounds when "scouting" the area. But it seems to trigger randomly and not when spotting and enemy :/, being exceptions main targets. | |||
Latest revision as of 11:53, 29 June 2017
104.128.105.228 wrote:
Why does no one think that perhaps there is no actual connection to Senu and the bird is just "scouting" for you i.e. he's scoping out the area and "reporting" back. Obviously, I don't mean talking to you but some game logic explaination that he tilts his head and squcks 3 times if there are 3 enemies in a direction.
Why does no one think that perhaps there is no actual connection to Senu and the bird is just "scouting" for you i.e. he's scoping out the area and "reporting" back. Obviously, I don't mean talking to you but some game logic explaination that he tilts his head and squcks 3 times if there are 3 enemies in a direction.
Because, for now, Senu only does a sound when she found a main target, all other enemies are just marked and that information flows from Senu's brain to Bayek's (in a matter of speaking) and viceversa. To scout an area implies that Senu has to return to Bayek to "tell" him where the enemies are and that doesn't happen in the demo.
That's just a theory based in what we see in those gameplays.
EDIT: My bad. I can see, in the gameplay, that Senu DOES make sounds when "scouting" the area. But it seems to trigger randomly and not when spotting and enemy :/, being exceptions main targets.