Assassin rank: Difference between revisions
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As an [[Assassins|Assassin]] improved in skill and training, they would progress through a series of '''ranks''', which denoted their standing within the Order. Starting from [[Novice]] until [[Master Assassin]], [[apprentices]] would improve in both [[Weapons|weaponry]] and ability, learning either from mentors, or on the field. | |||
{| border="1" style="text-align: | Though ranks were only strictly denoted in times when the Order was formally established (such as during the [[Third Crusade]]<ref name="AC">''[[Assassin's Creed]]''</ref> or the 16<sup>th</sup> century<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>), they were nevertheless implied at all other times; roughly indicating a member's seniority in the Order. | ||
! | |||
! | ==Progression== | ||
! | ===Rank One=== | ||
! | Upon being recruited into the Order, Assassins began at the rank of Novice. At this first rank, they were required to obey all other members of the Order, and were not permitted any weapons. Thus, should they engage in a fight, they needed to either flee, or use their [[fists]].<ref name="AC" /> | ||
At this point, they would usually only survey or gather information; at the most, only delivering any assassination targets to higher-ranked members to be killed.<ref name="AC" /> | |||
===Rank Two=== | |||
Assassins who reached the second rank were permitted the use of a basic [[Swords and Maces|longsword]] and a [[hidden blade]]<ref name="AC" /> (though Italian apprentices were granted this latter one even at the first rank).<ref name="Brotherhood" /> | |||
They were also allowed to complete missions throughout other cities, however, assassinations needed to be confirmed and permitted by the leaders of [[Assassins' Bureau]]s beforehand. For all but those of the highest rank, Assassins needed to complete their own [[investigations]], and stain a [[Feather|feather marker]] with their [[Assassination Targets|target]]'s blood.<ref name="AC" /> | |||
==Titles== | |||
The following is a breakdown (from lowest to highest) of the titles given to Assassins of each rank, both during the Third Crusade,<ref name="AC" /> and in Renaissance Italy.<ref name="Brotherhood" /> | |||
{|width="40%" cellspacing="0" cellpadding="0" border="1" style="text-align:center" | |||
!scope="col" width="15%"|Rank | |||
!scope="col" width="85%"|Title | |||
|- | |||
!1 | |||
|Novice<ref name="AC" /> or ''Recluta'' (Recruit)<ref name="Brotherhood" /> | |||
|- | |||
!2 | |||
|''Servitore'' (Servant)<ref name="Brotherhood" /> | |||
|- | |||
!3 | |||
|''Assistente'' (Assistant)<ref name="Brotherhood" /> | |||
|- | |||
!4 | |||
|''Milite'' (Soldier)<ref name="Brotherhood" /> | |||
|- | |||
!5 | |||
|''Discepolo'' (Disciple)<ref name="Brotherhood" /> | |||
|- | |||
!6 | |||
|''Mercenario'' (Mercenary)<ref name="Brotherhood" /> | |||
|- | |||
!7 | |||
|''Guerriero'' (Warrior)<ref name="Brotherhood" /> | |||
|- | |||
!8 | |||
|''Veterano'' (Veteran)<ref name="Brotherhood" /> | |||
|- | |||
!9 | |||
|''Maestro'' (Master)<ref name="Brotherhood" /> | |||
|- | |||
|10 | |||
|''Assassino'' (Assassin)<ref name="Brotherhood" /> | |||
|- | |- | ||
| | |N/A | ||
|Master Assassin<ref name="AC" /><ref name="Brotherhood" /> | |||
| | |||
|} | |} | ||
==Unlockables== | |||
===Rank One=== | ===Rank One=== | ||
In Memory Block 2, Altaïr is demoted to Rank One for breaking all three [[Tenets]] of the Assassins' Order. Rank One (also known as Novice or Apprentice rank) is the very first rank, in which Altaïr is provided no weapons or equipment and has the lowest base [[Synchronization]] in the game, four bars. | In Memory Block 2, Altaïr is demoted to Rank One for breaking all three [[Tenets]] of the Assassins' Order. Rank One (also known as Novice or Apprentice rank) is the very first rank, in which Altaïr is provided no weapons or equipment and has the lowest base [[Synchronization]] in the game, four bars. | ||
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|} | |} | ||
==References== | |||
{{reflist}} | |||
== | |||
{{ | |||
[[Category:Assassin's Creed Gameplay]] | [[Category:Assassin's Creed Gameplay]] | ||
[[Category:Assassin's Creed: Brotherhood Gameplay]] | [[Category:Assassin's Creed: Brotherhood Gameplay]] | ||
[[Category:Assassin Order]] | [[Category:Assassin Order]] | ||
Revision as of 21:15, 2 November 2011
|
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As an Assassin improved in skill and training, they would progress through a series of ranks, which denoted their standing within the Order. Starting from Novice until Master Assassin, apprentices would improve in both weaponry and ability, learning either from mentors, or on the field.
Though ranks were only strictly denoted in times when the Order was formally established (such as during the Third Crusade[1] or the 16th century[2]), they were nevertheless implied at all other times; roughly indicating a member's seniority in the Order.
Progression
Rank One
Upon being recruited into the Order, Assassins began at the rank of Novice. At this first rank, they were required to obey all other members of the Order, and were not permitted any weapons. Thus, should they engage in a fight, they needed to either flee, or use their fists.[1]
At this point, they would usually only survey or gather information; at the most, only delivering any assassination targets to higher-ranked members to be killed.[1]
Rank Two
Assassins who reached the second rank were permitted the use of a basic longsword and a hidden blade[1] (though Italian apprentices were granted this latter one even at the first rank).[2]
They were also allowed to complete missions throughout other cities, however, assassinations needed to be confirmed and permitted by the leaders of Assassins' Bureaus beforehand. For all but those of the highest rank, Assassins needed to complete their own investigations, and stain a feather marker with their target's blood.[1]
Titles
The following is a breakdown (from lowest to highest) of the titles given to Assassins of each rank, both during the Third Crusade,[1] and in Renaissance Italy.[2]
| Rank | Title |
|---|---|
| 1 | Novice[1] or Recluta (Recruit)[2] |
| 2 | Servitore (Servant)[2] |
| 3 | Assistente (Assistant)[2] |
| 4 | Milite (Soldier)[2] |
| 5 | Discepolo (Disciple)[2] |
| 6 | Mercenario (Mercenary)[2] |
| 7 | Guerriero (Warrior)[2] |
| 8 | Veterano (Veteran)[2] |
| 9 | Maestro (Master)[2] |
| 10 | Assassino (Assassin)[2] |
| N/A | Master Assassin[1][2] |
Unlockables
Rank One
In Memory Block 2, Altaïr is demoted to Rank One for breaking all three Tenets of the Assassins' Order. Rank One (also known as Novice or Apprentice rank) is the very first rank, in which Altaïr is provided no weapons or equipment and has the lowest base Synchronization in the game, four bars.
| Rank | Available unlockables | Unlockables not available | Other |
|---|---|---|---|
|
1 Novice |
Nothing is available |
|
|
Rank Two
After Altaïr exposes the Traitor to Al Mualim, he is promoted to Rank Two. He is then given the sword that Al Mualim himself had just used to slay the Traitor, as well as the Hidden Blade. This sword is much less ornate and powerful than his original sword, but Altaïr is grateful nonetheless, as he will need both these weapons in order to slay Tamir.
| Rank | Available unlockables | Unlockables not available | Other |
|---|---|---|---|
| 2 |
|
|
Rank Three
When Altaïr returns to Masyaf holding a feather stained with Tamir's blood, he is again promoted by Al Mualim, to Rank Three. His short blade is returned to him (albeit reduced in quality), as well as his Counter Kills ability. From this point on, all successful Assassinations (except for that of Robert de Sable) will earn Altaïr promotions.
| Rank | Available unlockables | Unlockables not available | Other |
|---|---|---|---|
| 3 |
|
|
|
Rank Four
After Altaïr's second assassination, be it that of Garnier de Naplouse or Talal, he is promoted again to Rank Four. Throwing Knives, the last weapon to be returned, are presented to him (albeit with a reduced knife capacity), as well as the Tackle ability.
| Rank | Available unlockables | Unlockables not available | Other |
|---|---|---|---|
| 4 |
|
|
|
Rank Five
After Altaïr's third assassination, either that of Garnier de Naplouse or Talal, he is promoted again to Rank Five. He is presented with the Assassin's Gloves by Al Mualim, allowing him to perform Grab Breaks. In addition, he can now Catch Ledges.
| Rank | Available unlockables | Unlockables not available | Other |
|---|---|---|---|
| 5 |
|
|
|
Rank Six
After Altaïr's fourth assassination, be it that of Abu'l Nuqoud, William of Montferrat, or Majd Addin, he is promoted again, this time to Rank Six. He is presented the Assassin's Boots by Al Mualim, allowing him to perform Dodges. In addition, they enable him to regain his balance when thrown in combat, meaning that he will no longer fall flat, instead rolling and immediately standing up. If you kill Abu'l, you can recieve the Level 2 blade.
| Rank | Available unlockables | Unlockables not available | Other |
|---|---|---|---|
| 6 |
|
|
|
Rank Seven
After Altaïr's fifth assassination, be it that of Abu'l Nuqoud, William of Montferrat, or Majd Addin, he is promoted again to Rank Seven. He is given a Knife Belt, allowing him to hold 5 extra throwing knives, for a total of 10. It is also possible for him to have his longsword upgraded to level 2.
| Rank | Available unlockables | Unlockables not available | Other |
|---|---|---|---|
| 7 |
|
|
|
Rank Eight
After Altaïr's sixth assassination, be it that of Abu'l Nuqoud, William of Montferrat, or Majd Addin, he is promoted to Rank Eight. He is finally returned his own sword. While not the most powerful longsword in the game, it is his symbolic eagle-shaped blade, and the most powerful weapon in Assassin's Creed II.
| Rank | Available unlockables | Unlockables not available | Other |
|---|---|---|---|
| 8 |
|
Everything is available |
|
Rank Nine
After Altaïr's seventh assassination, be it that of Sibrand or Jubair al Hakim, he is promoted again to Rank Nine. His short blade is upgraded to a more sleek and powerful one.
| Rank | Available unlockables | Unlockables not available | Other |
|---|---|---|---|
| 9 |
|
Everything is available |
|
Rank Ten
After Altaïr's eighth assassination, be it that of Sibrand or Jubair al Hakim, he is promoted. Altaïr is once more at the top of the Assassins' Order, Rank Ten. His longsword is upgraded again, to a very ornate gold-hilted sword that is more powerful than any of the previous ones. While this sword is not his personal one, the shape of the blade and color of the hilt indicate high status. It is believed that after the events of Assassin's Creed, he returns to using the Rank Nine blade: the Sword of Altaïr. In addition, he receives a second Knife Belt, increasing his capacity of throwing knives to 15.
| Rank | Available unlockables | Unlockables not available | Other |
|---|---|---|---|
| 10 |
|
Everything is available |
|
