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==Vying For The Village==
==Vying For The Village==
Stunned villagers wander the streets, but it appears the enemy has left Agnadello. Surely Louis would not abandon his prize! We must prepare for another attack!
===Fighting Fire===
===Fighting Fire===
===Enlistment===
===Enlistment===
Line 25: Line 26:
===Demanding Supplies===
===Demanding Supplies===
===Stand!===
===Stand!===
=Chapter 2 - Francesco Vecellio=
=Chapter 2 - Francesco Vecellio=
==On The Hunt==
==On The Hunt==

Revision as of 19:35, 9 October 2010

He who increaseth knowledge, increaseth sorrow.

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Here we seek to reveal the danger of blind faith.

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Assassin's Creed: Project Legacy is a Facebook game, designed as a promotion for Assassin's Creed: Brotherhood.

Players are test subjects for Abstergo Industries who relive the lives of their ancestors, who are Assassins. There are four chapters: Chapter 1 focuses on Bartolomeo d'Alviano during the Battle of Agnadello, Chapter 2 focuses on Francesco Vecellio on a mission to kill a target, Chapter 3 focuses on Mario Auditore and the protection of Monteriggioni and Chapter 4 focuses on Perotto Calderon.

Chapter 1 - Bartolomeo d'Alviano

Death Defiant

The world bleeds red as I struggle to open my eyes. Steel bites steel in the distance, chased by labored shouts. I have fallen in battle. The enemy ignores me; they have left me for dead. I soon will be if I do not act!

First Aid

Rally Point

Tools Of The Trade

Turning The Tide

The three detachments who broke us still patrol the outskirts of Agnadello. We were routed and wounded. They have dismissed us. Today, the dead rise!

Skirmish

The Ruse

Role Reversal

Vying For The Village

Stunned villagers wander the streets, but it appears the enemy has left Agnadello. Surely Louis would not abandon his prize! We must prepare for another attack!

Fighting Fire

Enlistment

Forging Ahead

Demanding Supplies

Stand!

Chapter 2 - Francesco Vecellio

On The Hunt

Barfly

Interception

Word Of Mouth

Siren's Lure

Every Last Detail

Bait And Trap

My task is not to simply murder my target, but to destroy his influence over Lonigo. I will strip him of his power, defile his name, and ensure that his legacy dies with him!

Character Assassination

Politics

Church Dues

  • The "church" in Lonigo has been bribed to brand Niccolò's enemies as heretics, condemning them to unfair trials and often execution. These are not "men of God." These are men who believe they are gods. I intend to demonstrate their mortality! 
  • He cries out for guards rather than his own God! I doubt this corrupt curate even believes what he preaches. 
  • A church is a place of false security. I finish one of my targets in plain sight!
  • I find priest assembling documents that condemn a young woman to the gallows. He kicks a table over as my cord tears into his neck!
  • A priest addresses me as one of his brothers before he realizes I only wear garb similar to his. I swiftly silence him!
  • I am careful not to draw any blood. This church still belongs to the people of Lonigo.
  • The church can be more powerful than the law, so I retreat quickly once my work is done. I only hope the replacements for the men I have killed will serve their congregation honestly.

Where It Hurts

  • Niccolò uses assistants to do most of his purchasing in Lonigo. He is no light spender, which means his men are carrying a hefty amount of coin. I believe I can put it to better use... I will hire assistants as well.
  • The men I have recruited return with bloodied blades and full purses!
  • A profitable attack. Niccolò will feel the sting of this one!
  • I suspect my hired help is pocketing most of the money they recover. I suppose they've earned it.
  • Sloppy work this time! My men were nearly arrested. Fortunately, they were successful.
  • I am shocked by just how much money Niccolò sends out with his men! He believes they are untouchable.
  • Though we have only taken a small portion of Niccolò's funds, we have done enough to upset him. He will be nervous and nerves often lead to mistakes.

No Escape

  • Niccolò plans to flee my trap! Already, he sends convoys out of Lonigo, carrying his prize belongings. They will not be easy to take, but I pay my men well for the risk.
  • The convoy succumbs to the punishing fire from my archers! We find mostly clothing inside. I allow my crew to keep what they want and sell the rest.
  • We take a convoy filled with paintings and sculptures. Some of us suggest sell it, but I intervene. I will see that this art is cared for.
  • My men nearly lose the battle for one of the convoys, but it pays off — they will eat well tonight!
  • Niccolò tries to sneak relatives out of Lonigo, but we turn them back. I have no plans to harm Niccolò's family, but he must not feel like he has control.
  • My men are untrained, but I have made sure we outnumber Niccolò's horsemen two-to-one. We easily take a convoy!
  • We were vigilant and none of Niccolò's convoys managed to escape Lonigo. We have gained plenty of funds for my plans to continue!

Bloodwork

With Niccolò's community turned against him, he will be employing every resource to ensure his survival and I will be employing all of mine to hunt him.

Boxing In

  • I must scout every possible exit from Niccolò's manor. If he tries to run, I will be able to anticipate every potential move he makes and quickly adapt my strategy.
  • I seal several of the windows shut from the outside!
  • I tie cords across the bottoms of several doorways; they should topple anyone who runs through them!
  • I spill a vial of oil onto the stairs — a crude, but effective trick!
  • I extinguish several lights around the manor's perimeter. Unlike my target, I am trained to work in the dark!
  • I hang some of Niccolò's own clothing in trees around his yard. In the dark, he may perceive them as waiting assassins and choose another route.
  • I have severely limited Niccolò's options for escape. It seems excessive, but I am a man of detail!

Crowd Control

  • I have instructed my hired help to swarm the front entrance of Niccolò's manor, where they will draw a rowdy crowd. I intend to separate Niccolò from most of his guards.
  • The crowd swells! Furious shouts draw more and more people to it!
  • Someone peeks at the crowd from a window upstairs! Niccolò?
  • They hurl fruit at the manor's facade! They know there will be no retaliation — the crowd is too big!
  • Several of Niccolò's private guard push towards the crowd. I see flashes of violence as they are pulled into it! They never emerge.
  • Guards step forward and fire their arquebuses into the air. The crowd takes a step back but does not break!
  • I have blocked any possible escape route through the front of the manor. Many of the guards will be too busy with the crowd to come to Niccolò's aid!

Proffesionals

  • My hired men are mostly ruffians and thieves. I will call upon my Order to join me and reduce the amount of guards Niccolò has employed. I will send an encoded message by courier pigeon; she will know where to fly.
  • I have killed with this one before, several years ago!
  • This ferocious assassin was once a Barbary Corsair. He is perfect for my plan!
  • A condottiero arrives. I know he is not one of my Order, but he has worked with us in the past. I trust him implicitly.
  • Two assassins arrive, but they cover their faces. They must be new to our Order — once skilled enough, there is no need for a mask.
  • I am joined by one of my own students. This will be a solid lesson for him, should he survive it!
  • I have called upon my Order to aid me while I end Niccolò's life. They know the kill is my task alone, but they will attempt to keep the guards from interfering.

Chapter 3 - Mario Auditore

People Skills

Working Girls

Arms Race

Rebirth

Men Of War

Problem Solvers

(Available only after buying the Assassin's Guild)

Resourceful

Lumbering

The Public Gardens

Digging In

Defensive Measures

Animal Husbandry

Running The Ramparts

The Shadow Game

Outskirts

Cleaning House

Cooling Tempers

If You Can't Beat Us

Casting the Net

Cornered

Mano a Mano

Storm Warning

Scramble

Suiting Up

Blindfold

Big Talker

Weathering The Storm

Raining Pain

Gale Winds

Wavebreakers

Thunderstruck

Chapter 4 - Perotto Calderon

All Roads Lead to Rome

All Ears

Masquerade

Scrambled Letters

The Lady's Favor

She Who Has Everything

First Impressions

Matchmaker

Tempting Fate

Consequences

Laying Down

Muzzle

The Understudy

Fight and Flight

Speed Is The Key

Sacrifice

Gameplan

Hidden Talents

Mad Dash

Desperate Measures

Tag Alongs

Alone

Psychosomatic

Revelation

Project Legacy Gold and Farming Guide

This guide breaks down the most efficient/profitable quests if you are ever in need of gold or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable eventually once the skill is raised adequately. I have bolded the top quests to farm as well as included them below, the rest are listed alternatives that are also decent depending on what's available to you and how many AP's you have at the time. Guide complete up to Chapter 3.


  • xpr - xp per AP
  • gpr - gold per AP


Best Quests In Summary

  • Chapter 1, Vying For The Village, Stand: 7 AP, 11 XP, 356 gold 1.57xpr 51gpr - If you're out requirements for all the other quests for whatever reasons, this is your best standby. Decent xp and gold
  • Chapter 2, Bloodwork, Professionals: 3 AP 5 XP , (176 gold net req carrier pigeon) 1.6 xpr, 58 gpr Best for Gold for small AP investment
  • Chapter 2, Bloodwork, Into The Den: 12 AP, 19 XP 1.58xpr 766 gold net (req lockpick) 63.83 gpr * best alternative for Gold farming, depending on left over AP's and whether you can reafford investment into requirements if they've been consumed
  • Chapter 3, Defensive Measures, Running the Ramparts: 5AP 10 XP, 243 gold 2 xpr 48.6 gpr * Best for XP , recommend you keep one monterrigioni mercenary around spare once you have the requirements as it can be expensive to repurchase them again later when they've been used up to craft military units
  • Chapter 3, Cleaning House, Mano a Mano: 20 AP, 44 XP, 1296 gold 2.2 xpr 64 gpr Best for Gold AND XP / dual farming

Note: Professionals, Into The Den, Mano A Mano should be your bread and butter farming for gold and xp in general.

Alternatives

  • Chapter 2, Bloodwork
    • Crowd Control: 7 AP 11xp 260 gold 1.57xpr 37 gpr.
    • Cruel Efficiency: 10 AP, 16xp 456 gold 1.6 xpr, 28.5 gpr.
  • Chapter 3, Cleaning House, Cornered: 15 AP 32xp, 850 gold 2.13 xpr 56.6 gpr.

Crafting Required

If you have excess materials and can craft the expensive requirements for these quests, then you can make a LOT more bang for your AP buck than the other recommended farming quests assuming you already have materials. These can save you a lot of AP to get ahead in quests once you have the money you need, but otherwise if you are buying the requirements each time, the net rate are not impressive. Take advantage of these quests if you can

  • Chapter 2 On The Hunt, Character Assassination: 4 AP 6xp 712 gold (req expensive gift 212 gold net if not) 1.5 apr 178 gpr
  • Chapter 3, Bloodwork, Boxing In: 5Ap 7xp ( -22 gold net) 768 gold otherwise, 153.6 gpr


Even if you ran out of AP, there is still a way to make some money by crafting and selling Poisoned Daggers. To craft a poisoned dagger, you will need 1x Dagger (200 florins) and 1x Vitriol. You can craft Vitriol from 1x Pyrite and 1x Salt Peter (100 florins). And finally, to get Pyrite you can extract from 1x Coal (150 florins). To sum up, crafting 1x Poisoned Dagger requires:

1x Coal, 150f.
1x Salt Peter, 100f.
1x Dagger, 200f.

Each Poisoned Dagger is sold for 750 florins which net you 300 florins and even more as you end up getting 2 products for each craft most of the time. It's not much but you don't need any AP anyway.