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Finished Text-Based, time for the nice images!
imported>TheSt0ryTeller
Adding images.
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[[File:ACIII-GI (6).jpg|thumb|250px|right|Well... this is boring...]]
"We're going to drop you guys into Memory Sequence six - that's about half way through the game," says Steve Masters, lead game designer on Assassin's Creed 3, who introduces my very first hands on with the game. "And basically, you can just do what you want from there". The rest is white noise. I've stopped listening. No offence, Steve, but the enormity of trying to sum up the intricacies and key features of a game that lasts 25 hours minimum - with a game map that covers most of America's north-eastern coast - is grinding my mind to a fine powder. What's more, there's no context.
"We're going to drop you guys into Memory Sequence six - that's about half way through the game," says Steve Masters, lead game designer on Assassin's Creed 3, who introduces my very first hands on with the game. "And basically, you can just do what you want from there". The rest is white noise. I've stopped listening. No offence, Steve, but the enormity of trying to sum up the intricacies and key features of a game that lasts 25 hours minimum - with a game map that covers most of America's north-eastern coast - is grinding my mind to a fine powder. What's more, there's no context.


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The population of Boston seem more reactive than in previous games - some even taunt you because of your native Indian heritage. I sprint off, trying to avoid conflict and keep a low profile, but spot a viewpoint marker on my map and head towards that. The building is easy to climb, and I'm at the top in seconds, pressing Triangle to synchronize the view. Boston appears authentic, but there are few distinct buildings - unlike the Florence of Assassin's Creed 2 and Rome of Assassin's Creed Brotherhood. I dive off the top into a hay stack and carry on towards my meeting with Sam Adams.
The population of Boston seem more reactive than in previous games - some even taunt you because of your native Indian heritage. I sprint off, trying to avoid conflict and keep a low profile, but spot a viewpoint marker on my map and head towards that. The building is easy to climb, and I'm at the top in seconds, pressing Triangle to synchronize the view. Boston appears authentic, but there are few distinct buildings - unlike the Florence of Assassin's Creed 2 and Rome of Assassin's Creed Brotherhood. I dive off the top into a hay stack and carry on towards my meeting with Sam Adams.


[[File:Connor is coming Concept art by Max Qin.jpg|center|thumb|450px|Connor is coming.]]
He's expecting me, and we walk and talk through the streets of Boston. It's a familiar, gentle introduction to a fresh plotline, and the only rough stuff happens at the end of the walkthrough when Connor and Sam witness a Frenchman called Stephane Chapheau having his shop repossessed by a bunch of Redcoats. Unable to ignore the injustice, I get involved and butcher the Redcoats with my tomahawk. Combat has been simplified too, just like the free-running. Connor automatically enters a combat stance, and attacks with Square. Counter-strikes are mapped to Circle, and you know when enemies are about to strike when an exclamation mark appears over their head.
He's expecting me, and we walk and talk through the streets of Boston. It's a familiar, gentle introduction to a fresh plotline, and the only rough stuff happens at the end of the walkthrough when Connor and Sam witness a Frenchman called Stephane Chapheau having his shop repossessed by a bunch of Redcoats. Unable to ignore the injustice, I get involved and butcher the Redcoats with my tomahawk. Combat has been simplified too, just like the free-running. Connor automatically enters a combat stance, and attacks with Square. Counter-strikes are mapped to Circle, and you know when enemies are about to strike when an exclamation mark appears over their head.


It seems the developers have been playing Batman: Arkham City. My bloody work done, I stroke a passing cat and head towards the tavern where Adams is waiting for the second part of the mission. Along the way I bribe a newspaper seller to decrease my notoriety (although I could have just ripped down a wanted poster), and wander through a farm that someone has set-up in the middle of the city. It's a bizarre experience, but historically sound, and I take the opportunity to pet a sheep and feed a pig, hoping that it balances my karma after murdering that deer at the start. After arriving at the tavern, I'm told that Connor's village is being bought by a man called William Johnson who is making a killing smuggling tea past the blockade in the harbour. See, this Memory Sequence takes place around the Boston Tea Party - in fact, in a later mission, Connor boards a British boat and lobs a bunch of tea crates into the sea.My task for now is to destroy several shipments of tea on the dock, which is done by picking up carelessly discarded barrels of gunpowder, placing them next to the tea, and blasting them with a pistol. This part of the mission lacks subtlety, but the next is more interesting.
It seems the developers have been playing Batman: Arkham City. My bloody work done, I stroke a passing cat and head towards the tavern where Adams is waiting for the second part of the mission. Along the way I bribe a newspaper seller to decrease my notoriety (although I could have just ripped down a wanted poster), and wander through a farm that someone has set-up in the middle of the city. It's a bizarre experience, but historically sound, and I take the opportunity to pet a sheep and feed a pig, hoping that it balances my karma after murdering that deer at the start. After arriving at the tavern, I'm told that Connor's village is being bought by a man called William Johnson who is making a killing smuggling tea past the blockade in the harbour. See, this Memory Sequence takes place around the Boston Tea Party - in fact, in a later mission, Connor boards a British boat and lobs a bunch of tea crates into the sea.My task for now is to destroy several shipments of tea on the dock, which is done by picking up carelessly discarded barrels of gunpowder, placing them next to the tea, and blasting them with a pistol. This part of the mission lacks subtlety, but the next is more interesting.


[[File:ACIII-GI (15).jpg|left|thumb|250px|Soon...]]
Here, I need to track down couriers who are distributing the contraband tea throughout the city, which is easy enough, but a secondary objective of the mission - remaining under a notoriety level of two - proves tricky. In fact, one assassination leads to a bloodbath, and I achieve a notoriety of three, which means tougher Redcoats start tracking you down and it's tough to walk anywhere without conflict. After completing the mission, I spend a few minutes tearing down wanted posters and finding a herald to bribe. And feeding pigs. While searching for wanted posters, I spy a 'treasure' chest guarded by a barking dog. Pretty sure there's a non-violent way to access the chest, but time is precious, and I shoot the hound with an arrow to stop it yapping (and drawing attention to me). Opening the chest means a simple lock-picking mini-game using thumbsticks. It's easy, but time consuming - so it's tough to get locks open under pressure, quickly. Inside the chest? Recipes for various items that can be crafted using the materials you'll find throughout the game. My favourite was a recipe for 'a wig'. The next mission, which I grab after returning to the inn again and telling Sam Adams that I'd destroyed all the tea, is my favourite of the day.
Here, I need to track down couriers who are distributing the contraband tea throughout the city, which is easy enough, but a secondary objective of the mission - remaining under a notoriety level of two - proves tricky. In fact, one assassination leads to a bloodbath, and I achieve a notoriety of three, which means tougher Redcoats start tracking you down and it's tough to walk anywhere without conflict. After completing the mission, I spend a few minutes tearing down wanted posters and finding a herald to bribe. And feeding pigs. While searching for wanted posters, I spy a 'treasure' chest guarded by a barking dog. Pretty sure there's a non-violent way to access the chest, but time is precious, and I shoot the hound with an arrow to stop it yapping (and drawing attention to me). Opening the chest means a simple lock-picking mini-game using thumbsticks. It's easy, but time consuming - so it's tough to get locks open under pressure, quickly. Inside the chest? Recipes for various items that can be crafted using the materials you'll find throughout the game. My favourite was a recipe for 'a wig'. The next mission, which I grab after returning to the inn again and telling Sam Adams that I'd destroyed all the tea, is my favourite of the day.


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Ok, so hares aren't the biggest of beasts, but later in Assassin's Creed 3 tracking down larger animals will require more time and skill. Whilst tracking another deer through the woods, I get a message asking if I want to loot a nearby Redcoat supply wagon. Figuring it would be rude not to, I head to the trees and quickly get into position above the road. As the wagon rumbles under me I leap onto the guards at the front, killing one with tomahawk and flowing quickly into an instant takedown of his buddy. Before the Redcoats at the rear can react, I'm on them, and they're soon dead. In small pockets like this combat is almost too easy. The wagon brings in a nice haul of money (interestingly, the currency is £ sterling). As I stand over the bodies of the wagon guards I spot a windmill in the distance, and feel a great urge to climb its rotating sails. Doing so looks great, but it's fiddly as gravity shifts when the sails turn. My slight disappointment is tempered by finding a feather on the roof of the windmill - annoying collectibles confirmed. This was one of five in the specific region I was in, but New England is split into all kinds of territories so expect to be hunting feathers for hours. After climbing down from the windmill, I look for a Redcoat fort to attack, and there's one nearby. I hug the coast until it looms into view, built half into the woods, and half on the cliff-edge. I've seen the E3 demo, I know how this works.
Ok, so hares aren't the biggest of beasts, but later in Assassin's Creed 3 tracking down larger animals will require more time and skill. Whilst tracking another deer through the woods, I get a message asking if I want to loot a nearby Redcoat supply wagon. Figuring it would be rude not to, I head to the trees and quickly get into position above the road. As the wagon rumbles under me I leap onto the guards at the front, killing one with tomahawk and flowing quickly into an instant takedown of his buddy. Before the Redcoats at the rear can react, I'm on them, and they're soon dead. In small pockets like this combat is almost too easy. The wagon brings in a nice haul of money (interestingly, the currency is £ sterling). As I stand over the bodies of the wagon guards I spot a windmill in the distance, and feel a great urge to climb its rotating sails. Doing so looks great, but it's fiddly as gravity shifts when the sails turn. My slight disappointment is tempered by finding a feather on the roof of the windmill - annoying collectibles confirmed. This was one of five in the specific region I was in, but New England is split into all kinds of territories so expect to be hunting feathers for hours. After climbing down from the windmill, I look for a Redcoat fort to attack, and there's one nearby. I hug the coast until it looms into view, built half into the woods, and half on the cliff-edge. I've seen the E3 demo, I know how this works.


[[File:Connor Killing Continental Soldier.jpg|right|thumb|250px|Just like in the movies!]]
Approaching the fort puts you into a high-alert zone, so if you're spotted guards will attack on sight, which they do as I blunder towards the front gate. Dispatching the sentries is easy, but the soldiers inside sound an alarm and the gates are locked, meaning I can't simply storm in through the front door. I look for an alternative route in, and there's a back door accessed by scaling the cliff-face. Here the free-climbing falls apart a little. It wasn't obvious where Connor could and couldn't grab, and although it's tough to fall off I managed it, and spent a couple of minutes trying to climb out of a crevice. No fun. Finally inside the fort, there's more fighting before I set fire to the gunpowder store and blow the place to pieces.Seems like a good place to end, right? No, there's even more stuff to be done, and I've got 10 minutes of hands on time left.
Approaching the fort puts you into a high-alert zone, so if you're spotted guards will attack on sight, which they do as I blunder towards the front gate. Dispatching the sentries is easy, but the soldiers inside sound an alarm and the gates are locked, meaning I can't simply storm in through the front door. I look for an alternative route in, and there's a back door accessed by scaling the cliff-face. Here the free-climbing falls apart a little. It wasn't obvious where Connor could and couldn't grab, and although it's tough to fall off I managed it, and spent a couple of minutes trying to climb out of a crevice. No fun. Finally inside the fort, there's more fighting before I set fire to the gunpowder store and blow the place to pieces.Seems like a good place to end, right? No, there's even more stuff to be done, and I've got 10 minutes of hands on time left.


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Players plodded through familiar missions and travelled in familiar ways. Delving deeper only uncovered additional infuriating layers: renovating shops inexplicably increased your notoriety, which pushed you closer to the game's unnecessary tower defence mini-game.Assassin's Creed 3 has excised all of this and corralled its growing tangle of in-game systems into a tighter framework, one that feels rewarding to the player. At the heart of this lies the game's new Homestead area."Homestead is our take on the American dream," associate producer Julien Laferrière tells Eurogamer.
Players plodded through familiar missions and travelled in familiar ways. Delving deeper only uncovered additional infuriating layers: renovating shops inexplicably increased your notoriety, which pushed you closer to the game's unnecessary tower defence mini-game.Assassin's Creed 3 has excised all of this and corralled its growing tangle of in-game systems into a tighter framework, one that feels rewarding to the player. At the heart of this lies the game's new Homestead area."Homestead is our take on the American dream," associate producer Julien Laferrière tells Eurogamer.


"It's our take on building your own little town." The rise of new half-Native American hero Connor will be reflected in the growth of this settlement, as his personal journey echoes that of past historical protagonists. Like Ezio, Connor is forced into action after tragedy strikes those close to him. And like Altair, players will see the character mature under the watchful eye of a mentor figure. In Connor's case this is Achilles, an older master assassin of British and Caribbean descent."He's not your Leonardo da Vinci," Laferrière explains, referencing Ezio's huggable inventor friend, despite an obvious rapport between mentor and protégé.
[[File:AC3 AnvilNext Connor.png|thumb|left|250px|The sun makes me look even more epic!]]"It's our take on building your own little town." The rise of new half-Native American hero Connor will be reflected in the growth of this settlement, as his personal journey echoes that of past historical protagonists. Like Ezio, Connor is forced into action after tragedy strikes those close to him. And like Altair, players will see the character mature under the watchful eye of a mentor figure. In Connor's case this is Achilles, an older master assassin of British and Caribbean descent."He's not your Leonardo da Vinci," Laferrière explains, referencing Ezio's huggable inventor friend, despite an obvious rapport between mentor and protégé.


Achilles will remain at the homestead while you're off adventuring, although he will play a part in several quests."Many of these systems existed before... but never before has their inclusion been so synchronised." The two characters' roles are encapsulated well in a moment when the hot-headed young Assassin strides out to battle. As Connor leaves Achilles, he buries the head of an axe into the ornate woodwork of a nearby door-frame. It is a custom in his tribe, he explains, that the axe remains embedded in wood until he returns successful.
Achilles will remain at the homestead while you're off adventuring, although he will play a part in several quests."Many of these systems existed before... but never before has their inclusion been so synchronised." The two characters' roles are encapsulated well in a moment when the hot-headed young Assassin strides out to battle. As Connor leaves Achilles, he buries the head of an axe into the ornate woodwork of a nearby door-frame. It is a custom in his tribe, he explains, that the axe remains embedded in wood until he returns successful.
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Inhabitants can harvest or craft items based on recipes found in treasure chests throughout the game world. The end products can then be sold to shops you've unlocked. Goods can be moved further afield in convoys, which shuttle about the game's trade-routes, part of a larger continent-wide economy. To establish this you'll need to go on missions clearing bandits from roads or fighting naval battles to defend sea routes from pirates.Many of these systems existed before - unlockable shops, an economy based on the world map, treasure chests with items as rewards, even a basic ability to see a settlement grow as you progress in Assassin's Creed 2's Monteriggioni.
Inhabitants can harvest or craft items based on recipes found in treasure chests throughout the game world. The end products can then be sold to shops you've unlocked. Goods can be moved further afield in convoys, which shuttle about the game's trade-routes, part of a larger continent-wide economy. To establish this you'll need to go on missions clearing bandits from roads or fighting naval battles to defend sea routes from pirates.Many of these systems existed before - unlockable shops, an economy based on the world map, treasure chests with items as rewards, even a basic ability to see a settlement grow as you progress in Assassin's Creed 2's Monteriggioni.


[[File:AC3 SC SP 18 Boston PortVista ONLINE.jpg|right|thumb|250px|Isn't it beautiful?]]
But never before has their inclusion been so, for want of a better word, synchronised. The approach of harmonising series elements carries throughout the game. Navigating the environment is smoother, as Connor slithers around tree trunks and slides under obstacles with a grace never before possible. You no longer need to hold two buttons down to run. And you can finally fast-travel from anywhere to missions and significant locations, any time.
But never before has their inclusion been so, for want of a better word, synchronised. The approach of harmonising series elements carries throughout the game. Navigating the environment is smoother, as Connor slithers around tree trunks and slides under obstacles with a grace never before possible. You no longer need to hold two buttons down to run. And you can finally fast-travel from anywhere to missions and significant locations, any time.


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"Your play style differs depending on which game you play. If you want to be the best you should change your abilities, with different behaviors," multiplayer director Damien Kieken told Shacknews. "In Deathmatch, you never run because you have to be careful. In Domination you can run pretty easily [between points], but when you're in-position you need to be stealthy." Assassin's Creed 3 multiplayer meets the great outdoors. The enemy in Wolf Pack isn't so much the hapless civilians waiting to be stabbed, but rather the clock. It runs out extremely quickly, only granting time extensions for coordinated kills. Four players working together, for example, will get the biggest time boost by taking out all four targets at once. Communication is key, and in my time with the game we only managed to reach the sixth set of targets out of 25.
"Your play style differs depending on which game you play. If you want to be the best you should change your abilities, with different behaviors," multiplayer director Damien Kieken told Shacknews. "In Deathmatch, you never run because you have to be careful. In Domination you can run pretty easily [between points], but when you're in-position you need to be stealthy." Assassin's Creed 3 multiplayer meets the great outdoors. The enemy in Wolf Pack isn't so much the hapless civilians waiting to be stabbed, but rather the clock. It runs out extremely quickly, only granting time extensions for coordinated kills. Four players working together, for example, will get the biggest time boost by taking out all four targets at once. Communication is key, and in my time with the game we only managed to reach the sixth set of targets out of 25.


[[File:Xl Assassins-Creed-3-multiplayer-kill-624-1-.jpg|thumb|left|250px|Look at the detail in the blood.]]
This was on Standard difficulty, mind you, and Kieken said the team created harder difficulty levels as they found they were getting better in play tests. Domination is a bit more traditionally similar to control point maps, but only just. Running between points is an absolute necessity, but once in the area you'll need to adopt your stealthy self again. By its nature, though, the mode lends itself to camping a point to protect it, so as the community evolves I expect we'll find strategies developed to root out hidden defenders. My Domination trials took place primarily on one of the new maps, an outdoor setting that serves as a series first. This created a much more horizontal play space as opposed to the vertical maps that take place in towns, and Kieken noted that a weather system can impact the outdoor maps with effects like snow and rain.
This was on Standard difficulty, mind you, and Kieken said the team created harder difficulty levels as they found they were getting better in play tests. Domination is a bit more traditionally similar to control point maps, but only just. Running between points is an absolute necessity, but once in the area you'll need to adopt your stealthy self again. By its nature, though, the mode lends itself to camping a point to protect it, so as the community evolves I expect we'll find strategies developed to root out hidden defenders. My Domination trials took place primarily on one of the new maps, an outdoor setting that serves as a series first. This created a much more horizontal play space as opposed to the vertical maps that take place in towns, and Kieken noted that a weather system can impact the outdoor maps with effects like snow and rain.


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[[File:Ezio belt.png|150px|center]]
Assassin's Creed's major plot device is on a trajectory towards finality. The meta-story involving Desmond and the potential end of the world is set to come to a close with Assassin's Creed 3, just in time for the Mayan prophecy. But the series is far too popular to end completely, and the story has a few hooks left to craft more story.
Assassin's Creed's major plot device is on a trajectory towards finality. The meta-story involving Desmond and the potential end of the world is set to come to a close with Assassin's Creed 3, just in time for the Mayan prophecy. But the series is far too popular to end completely, and the story has a few hooks left to craft more story.



Revision as of 09:09, 26 September 2012

MainTalk Blog (W.I.P)Sandbox 1Sandbox 2

Assassinews 9/26

Hello people, I'm Teller and I'm here to deliver a special news update. With the upcoming Assassin's Creed 3, the rate of updates will most likely increase but leave it up to us editors, Staff and even fellow community members to keep you people up to date. Though, read carefully, spoilers may be definite and we don't want those who are trying to avoid them read any spoilers! So, if you're trying your hardest to avoid Spoilers, I do not recommend reading this blog.


So, for a quick summary, here's what we've learned:

  • Memory 6 is around Half-way through Assassin's Creed 3.
  • The game-map covers about most of American's north-eastern coast.
  • A large part of Assassin's Creed 3 are discovery and side-missions.
  • Assassin's Creed 3 is the first in the series to go truly open-world.
  • The game features 2 cities (New York and Boston), sea battles and vast open expanse of New England Countryside.
  • You can openly shoot the wildlife.
  • You can fast travel from anywhere.
  • The civilians of Boston are more responsive than the previous installments.
  • Combat has been simplified.
  • You know when enemies are about to strike when exclamation marks appear over their heads.
  • You can interact with local life.
  • You can apparently open up shop to sell the goods you have collected.
  • Still no information on Desmond.
  • Game is large enough to last you months.

So, people, each time we finish an article, we're going to ask one question; What do you think?

Once more, a list of what we have learned:

  • Tower Defense is not making a comeback.
  • Homestead is their take on building your own little town.
  • Similar to Ezio, Connor is forced into action by tradgedy.
  • Like Altair, he will be overseen by Achilles, a master assassin.
  • Achilles is of British an Caribbean descent.
  • Achilles is not your Leonardo da Vinci.
  • Achilles remains at the homestead while you're off exploring.
  • Connor places an axe in wood until he returns from a quest successful.
  • This is not like The Sims, your settlement is personalized by people who join you.
    • In return for help and shelter they reward you with quests and off you their skills.
  • Inhabitants can harvest of craft items based on recipes found in chests.
  • There are now multiple optional objectives for each mission, for example; you may have to stay at a certain level of notoriety while limiting sneaky firearm usage.
    • You'll need to do them all to achieve 100% sync.
  • Connor obtains the Rope-Dart from Achilles.
    • The rope-dart was apparently the product of legendary Chinese Assassin Shao Jun (That name rings a bell, I wonder where it's from.)
  • Part of the game is knowing who's on each side.
  • From experience, the avid fan who played the game feels as if this is the game that we've all been waiting for.

To summarize this:

  • New modes are being added, namely; Domianton and Wolf Pack
    • These new modes are meant to take a break from the usual sneak and stab.
  • Your style differs depending on which mode you play, if you want the best you need to change your abilities with different behaviors.
  • They have incorporated difficulties into Wolf Pack.
  • They community challenge is something they've includes which has meta-goals to unlock pieces of the storyline.
    • It's console-based, so you can have PS3 players unlock the storyline before the 360 if, for example, they do it faster.
  • Now that multiplayer has been firmly established, it's offering variety by creating its own takes on common game types.

Summarizing once more:

  • So your theories of another person watching Desmond relive Altair and Ezio's memories can be put to rest.
  • It's not a dream.
  • People who've invested time into the Desmond story-line will understand the ending the most.
  • Their intention is to tie up loose ends.
  • Apparently Corey May has no idea about another AC game.
  • The story is far too popular to end completely.
  • There are more periods they could use to craft more story.

Videos

File:Assassin's Creed 3 - Free Running and Hunting Gameplay
File:Assassin's Creed 3 - Naval Combat Gameplay
File:Assassin's Creed 3 - Boston Tea Party Gameplay
File:Assassin's Creed 3 - Boston - Tax Collectors Gameplay
File:Assassin's Creed 3 - Burglar on the Homestead Gameplay
File:Assassin's Creed III Gameplay - The Butcher Assassin

What we've picked up from these videos:

  • Assassin recruits now have more variety in a new menu of their own.
  • Side Quests vary whether it's chasing down a robber or breaking up a fight between 2 people.
  • Though the path may not be properly visible, it's usually possible to scale cliffs.
  • Free-running has been simplified.
  • Counter is now "B" or "Circle".
  • Connor will not leap while holding that "free-running button".
  • You may need to be a specific level in order to hunt down bears and wolves and such. (Not Confirmed)
  • You can sell the Animal Skins that you collect.
  • The Boston Tea Party is a playable event and you throw boxes off into the water.
  • You can eliminate more enemies from a distance than in previous games.
  • You possess the ability to rid your enemy of their bayonet and ram it through 2 others.
  • At the beginning of Memory Sequence 6, Connor is faced with William Johnson trying to buy his homeland. You're faced with a Tax-Collector who tries to eliminate a simple bar-owner.

Last Minute Notes

Well, one thing is I'd like to congratulate Nesty who should be becoming a new Admin any day now after passing her nomination with flying colors. So, give her a nice round of applause.


Now, I'm a large Minecraft fan and wanted to know if anyone is too? If you feel like joining me on Full Minecraft, join the following server ---> probuild-mc.net:25534

We're currently making Monteriggioni and would love people to come and join us once it's finished!


Now, to give credit where credit is due:

Everyone thank The Outsider for providing those awesome articles and videos! We'll be sure to find you a suitable reward, possibly a userbox!


--Teller Words, On my Screen :O 05:42, September 26, 2012 (UTC)