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Ubisoft could not have chosen a more fitting setting for Assassin's Creed 3 than the American Revolution. The series feels on the brink of change, ready to shed some of the uglier points of its history.The first thing I do in Assassin's Creed games is climb. I find the highest building I can and scale it to the very top. Below me, every time, lies the true star of the series (sorry, Desmond). Be it the original Assassin's Creed's sparse Kingdom, Florence or Venice from its sequel, or Brotherhood's superlative Rome, every rooftop or spire is a surface to be explored.Last year's Constantinople skyline once again laid a whole city out before players but, five major games in, it had begun to feel like a roadmap of ritualism.  
Ubisoft could not have chosen a more fitting setting for Assassin's Creed 3 than the American Revolution. The series feels on the brink of change, ready to shed some of the uglier points of its history.The first thing I do in Assassin's Creed games is climb. I find the highest building I can and scale it to the very top. Below me, every time, lies the true star of the series (sorry, Desmond). Be it the original Assassin's Creed's sparse Kingdom, Florence or Venice from its sequel, or Brotherhood's superlative Rome, every rooftop or spire is a surface to be explored.Last year's Constantinople skyline once again laid a whole city out before players but, five major games in, it had begun to feel like a roadmap of ritualism.


Players plodded through familiar missions and travelled in familiar ways. Delving deeper only uncovered additional infuriating layers: renovating shops inexplicably increased your notoriety, which pushed you closer to the game's unnecessary tower defence mini-game.Assassin's Creed 3 has excised all of this and corralled its growing tangle of in-game systems into a tighter framework, one that feels rewarding to the player. At the heart of this lies the game's new Homestead area."Homestead is our take on the American dream," associate producer Julien Laferrière tells Eurogamer.  
Players plodded through familiar missions and travelled in familiar ways. Delving deeper only uncovered additional infuriating layers: renovating shops inexplicably increased your notoriety, which pushed you closer to the game's unnecessary tower defence mini-game.Assassin's Creed 3 has excised all of this and corralled its growing tangle of in-game systems into a tighter framework, one that feels rewarding to the player. At the heart of this lies the game's new Homestead area."Homestead is our take on the American dream," associate producer Julien Laferrière tells Eurogamer.


"It's our take on building your own little town." The rise of new half-Native American hero Connor will be reflected in the growth of this settlement, as his personal journey echoes that of past historical protagonists. Like Ezio, Connor is forced into action after tragedy strikes those close to him. And like Altair, players will see the character mature under the watchful eye of a mentor figure. In Connor's case this is Achilles, an older master assassin of British and Caribbean descent."He's not your Leonardo da Vinci," Laferrière explains, referencing Ezio's huggable inventor friend, despite an obvious rapport between mentor and protégé.  
"It's our take on building your own little town." The rise of new half-Native American hero Connor will be reflected in the growth of this settlement, as his personal journey echoes that of past historical protagonists. Like Ezio, Connor is forced into action after tragedy strikes those close to him. And like Altair, players will see the character mature under the watchful eye of a mentor figure. In Connor's case this is Achilles, an older master assassin of British and Caribbean descent."He's not your Leonardo da Vinci," Laferrière explains, referencing Ezio's huggable inventor friend, despite an obvious rapport between mentor and protégé.


Achilles will remain at the homestead while you're off adventuring, although he will play a part in several quests."Many of these systems existed before... but never before has their inclusion been so synchronised." The two characters' roles are encapsulated well in a moment when the hot-headed young Assassin strides out to battle. As Connor leaves Achilles, he buries the head of an axe into the ornate woodwork of a nearby door-frame. It is a custom in his tribe, he explains, that the axe remains embedded in wood until he returns successful.  
Achilles will remain at the homestead while you're off adventuring, although he will play a part in several quests."Many of these systems existed before... but never before has their inclusion been so synchronised." The two characters' roles are encapsulated well in a moment when the hot-headed young Assassin strides out to battle. As Connor leaves Achilles, he buries the head of an axe into the ornate woodwork of a nearby door-frame. It is a custom in his tribe, he explains, that the axe remains embedded in wood until he returns successful.


"Couldn't you have used a tree?" Achilles sighs.Laferrière describes the Homestead as a "personalised" base for Connor, but this will not mean playing Assassin's Creed: The Sims with your villagers. "It's not 'can I change the colour of the bricks, or roof'," he explained. Instead, your settlement will be personalized by the people who join you, whose stories you will grow to become part of. In return for your help and shelter, they will reward you with quests and offer you their skills, be that as a farmer, lumberjack, or woodcrafter. And they're definitely not slaves, Laferrière was quick to add. Connor is "more their general manager". Staffed up, the Homestead demonstrates Ubisoft's new grasp on the game's systems.  
"Couldn't you have used a tree?" Achilles sighs.Laferrière describes the Homestead as a "personalised" base for Connor, but this will not mean playing Assassin's Creed: The Sims with your villagers. "It's not 'can I change the colour of the bricks, or roof'," he explained. Instead, your settlement will be personalized by the people who join you, whose stories you will grow to become part of. In return for your help and shelter, they will reward you with quests and offer you their skills, be that as a farmer, lumberjack, or woodcrafter. And they're definitely not slaves, Laferrière was quick to add. Connor is "more their general manager". Staffed up, the Homestead demonstrates Ubisoft's new grasp on the game's systems.


Inhabitants can harvest or craft items based on recipes found in treasure chests throughout the game world. The end products can then be sold to shops you've unlocked. Goods can be moved further afield in convoys, which shuttle about the game's trade-routes, part of a larger continent-wide economy. To establish this you'll need to go on missions clearing bandits from roads or fighting naval battles to defend sea routes from pirates.Many of these systems existed before - unlockable shops, an economy based on the world map, treasure chests with items as rewards, even a basic ability to see a settlement grow as you progress in Assassin's Creed 2's Monteriggioni.  
Inhabitants can harvest or craft items based on recipes found in treasure chests throughout the game world. The end products can then be sold to shops you've unlocked. Goods can be moved further afield in convoys, which shuttle about the game's trade-routes, part of a larger continent-wide economy. To establish this you'll need to go on missions clearing bandits from roads or fighting naval battles to defend sea routes from pirates.Many of these systems existed before - unlockable shops, an economy based on the world map, treasure chests with items as rewards, even a basic ability to see a settlement grow as you progress in Assassin's Creed 2's Monteriggioni.


But never before has their inclusion been so, for want of a better word, synchronised. The approach of harmonising series elements carries throughout the game. Navigating the environment is smoother, as Connor slithers around tree trunks and slides under obstacles with a grace never before possible. You no longer need to hold two buttons down to run. And you can finally fast-travel from anywhere to missions and significant locations, any time.
But never before has their inclusion been so, for want of a better word, synchronised. The approach of harmonising series elements carries throughout the game. Navigating the environment is smoother, as Connor slithers around tree trunks and slides under obstacles with a grace never before possible. You no longer need to hold two buttons down to run. And you can finally fast-travel from anywhere to missions and significant locations, any time.


Don't think the series has gone soft on you, though. There are now multiple optional objectives for each mission (such as staying below a certain notoriety level, limiting sneaky firearm usage, locating additional targets and doing all of the above in one playthrough). You'll need them all to achieve that precious 100 per cent synchronisation.Hardcore players will be kept very busy, and a glance around the map indicates dozens of mission types. There are Red Dead Redemption-style hunting challenges, courier missions, a new collectible type which unlocks adventures in far-off exotic locations, plus a whole section exclusive to PlayStation 3 players where you get to lark about with revolutionary traitor Benedict Arnold.Long-term Assassin's fans will be rewarded, too. One of the game's most interesting - and devious - weapons is the rope dart, which allows you to hang your unfortunate foes from the nearest tree branch.  
Don't think the series has gone soft on you, though. There are now multiple optional objectives for each mission (such as staying below a certain notoriety level, limiting sneaky firearm usage, locating additional targets and doing all of the above in one playthrough). You'll need them all to achieve that precious 100 per cent synchronisation.Hardcore players will be kept very busy, and a glance around the map indicates dozens of mission types. There are Red Dead Redemption-style hunting challenges, courier missions, a new collectible type which unlocks adventures in far-off exotic locations, plus a whole section exclusive to PlayStation 3 players where you get to lark about with revolutionary traitor Benedict Arnold.Long-term Assassin's fans will be rewarded, too. One of the game's most interesting - and devious - weapons is the rope dart, which allows you to hang your unfortunate foes from the nearest tree branch.


Achilles delivers it to Connor, informing him that it is a product of legendary Chinese assassin Shao Jun, who appeared in Ezio epilogue animation Assassin's Creed: Embers. So too of George Washington, who was outed as a Templar way back in Assassin's Creed 2's lore. Will Ubisoft stay consistent, despite early footage showing Connor palling around with the revolutionary leader? "If players play the game that way wondering - it's going to be cool," Laferrière hinted. "Part of the game is knowing who is on each side."
Achilles delivers it to Connor, informing him that it is a product of legendary Chinese assassin Shao Jun, who appeared in Ezio epilogue animation Assassin's Creed: Embers. So too of George Washington, who was outed as a Templar way back in Assassin's Creed 2's lore. Will Ubisoft stay consistent, despite early footage showing Connor palling around with the revolutionary leader? "If players play the game that way wondering - it's going to be cool," Laferrière hinted. "Part of the game is knowing who is on each side."
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''Once more, a list of what we have learned'':
''Once more, a list of what we have learned'':
*
*Tower Defence is back, and as you renovate shops, chances of it occuring increase.
*
*Homestead is their take on building your own little town.
*
*Similar to Ezio, Connor is forced into action by tradgedy.
*Like Altair, he will be overseen by Achilles, a master assassin.
*Achilles is of British an Caribbean descent.
*Achilles is not your Leonardo da Vinci.
*Achilles remains at the homestead while you're off exploring.
*Connor places an axe in wood until he returns from a quest successful.
*This is not like The Sims, your settlement is personalized by peopel who join you.
**In return for help and shelter they reward you with quests and off you their skills.
*Inhabitants can harvest of craft items based on recipes found in chests.
*There are now multiple optional objectives for each mission, for example; you may have to stay at a certain level of noteriety while limiting sneaky firearm usage.
**You'll need to do them '''all''' to achive 100% sync.
*Connor obtains the Rope-Dart from Achilles.
**The rope-dart was apparently the product of legendary Chinese Assassin ''[[Shao Jun]]'' (That name rings a bell, I wonder where it's from.)
*Part of the game is knowing who's on each side.
*From experience, the avid fan who played the game feels as if this is '''the''' game that we've all been waiting for.

Revision as of 04:14, 26 September 2012

MainTalk Blog (W.I.P)Sandbox 1Sandbox 2

Assassinews 9/26

Hello people, I'm Teller and I'm here to deliver a special news update. With the upcoming Assassin's Creed 3, the rate of updates will most likely increase but leave it up to us editors, Staff and even fellow community members to keep you people up to date. Though, read carefully, spoilers may be definite and we don't want those who are trying to avoid them read any spoilers! So, if you're trying your hardest to avoid Spoilers, I do not recommend reading this blog.


So, for a quick summary, here's what we've learned:

  • Memory 6 is around Half-way through Assassin's Creed 3.
  • The game-map covers about most of American's north-eastern coast.
  • A large part of Assassin's Creed 3 are discovery and side-missions.
  • Assassin's Creed 3 is the first in the series to go truly open-world.
  • The game features 2 cities (New York and Boston), sea battles and vast open expanse of New England Countryside.
  • You can openly shoot the wildlife.
  • You can fast travel from anywhere.
  • The civilians of Boston are more responsive than the previous installments.
  • Combat has been simplified.
  • You know when enemies are about to strike when exclamation marks appear over their heads.
  • You can interact with local life.
  • You can apparently open up shop to sell the goods you have collected.
  • Still no information on Desmond.
  • Game is large enough to last you months.

So, people, each time we finish an article, we're going to ask one question; What do you think?

Once more, a list of what we have learned:

  • Tower Defence is back, and as you renovate shops, chances of it occuring increase.
  • Homestead is their take on building your own little town.
  • Similar to Ezio, Connor is forced into action by tradgedy.
  • Like Altair, he will be overseen by Achilles, a master assassin.
  • Achilles is of British an Caribbean descent.
  • Achilles is not your Leonardo da Vinci.
  • Achilles remains at the homestead while you're off exploring.
  • Connor places an axe in wood until he returns from a quest successful.
  • This is not like The Sims, your settlement is personalized by peopel who join you.
    • In return for help and shelter they reward you with quests and off you their skills.
  • Inhabitants can harvest of craft items based on recipes found in chests.
  • There are now multiple optional objectives for each mission, for example; you may have to stay at a certain level of noteriety while limiting sneaky firearm usage.
    • You'll need to do them all to achive 100% sync.
  • Connor obtains the Rope-Dart from Achilles.
    • The rope-dart was apparently the product of legendary Chinese Assassin Shao Jun (That name rings a bell, I wonder where it's from.)
  • Part of the game is knowing who's on each side.
  • From experience, the avid fan who played the game feels as if this is the game that we've all been waiting for.