Welcome to Assassin's Creed Wiki! Log in and join the community.

User:Stormbeast/Sandbox: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Stormbeast
mNo edit summary
imported>Stormbeast
No edit summary
Line 1: Line 1:
{{User:Stormbeast/net}}
{{User:Stormbeast/net}}
{{Era|PL}}
{{Era|chronicles|AC|Bloodlines|ACII|Discovery|Brotherhood|PL|ACR|ACIII}}
{{WP-REAL}}
{{Apprentice Revamp|Stormbeast|TheSt0ryTeller}}
{{Apprentice Revamp|Stormbeast|TheSt0ryTeller}}
{{WPtimeline}}
{{Revamp}}
{{Quote|The world bleeds red as I struggle to open my eyes. Steel bites steel in the distance, chased by labored shouts. I have fallen in battle.|[[Bartolomeo d'Alviano]].|Chapter 1 - Bartolomeo d'Alviano}}
[[File:ACBSP 2011-06-05 08-28-02-05.jpg|thumb|250px|The Animus 2.0's memory corridor.]]
{{Battle
The '''Memory Corridor''' appeared to be an empty virtual space located within [[Animus|Animi]], which had several uses.
|next = [[Assassination of Niccolò di Pitigliano]]
|name = Battle of Agnadello
|image = [[File:PL Stand.jpg|300px]]
|date = 14 May 1509
|place = near [[Agnadello]], Lombardy
|result = French Victory:
* Capture of [[Bartolomeo d'Alviano]]
|side1 = Republic of [[Venice]]
|side2 = Kingdom of [[France]]
|commanders1 = *Bartolomeo d'Alviano
* [[Niccolò di Pitigliano]]
|commanders2 = *[[Louis XII]]
|forces1 = 15,000-30,000 men
|forces2 = 30,000-50,000 men
|casual1 = 4,000-6,000 dead, wounded or captured.
|casual2 = Unknown number of soldiers}}


The '''Battle of Agnadello''' was a military clash between the [[France|French]] forces of King [[Louis XII of France|Louis XII]], and the [[Venice|Venetian]] army, which took place in 1509 in the city and fields of [[Agnadello]].
==Usage==
[[File:Goodbye-william-assassins-creed.png|thumb|200px|left|Altaïr killing [[William of Montferrat]] in the memory corridor.]]
The corridor was mainly used as a loading screen between memories, where the user had the possibility to run around as the memory started up.<ref name="AC">''[[Assassin's Creed]]''</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref>


The battle dealt a devastating blow to the Venetian army. Despite this, [[Bartolomeo d'Alviano]], one of the captains of the Venetian army in the battle, managed to rally his men for a final retaliation.
Additionally, in it, a dying [[Assassination Targets|assassination target]] shared their last words with the [[Assassins|Assassin]] who had killed them; most likely to place an emphasis on their final moments.<ref name="AC" /><ref name="AC2" />


==Venetian army reassembled==
It was also used as a location for a tutorial for [[Desmond Miles]]' first use of the Animus,<ref name="AC" /> and later, as an interface for [[Rebecca Crane]]'s [[Animus Virtual Training Program]].<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
{{Quote|Fallen condottieri float in the muck around me. Most have been slain or scattered by the French cavalry.|Bartolomeo d'Alviano.|Chapter 1 - Bartolomeo d'Alviano}}


Waking up in the aftermath of an encounter with three detachments, including the French cavalry, Bartolomeo struggled to tend to his injuries before the blood loss became too severe. Dressing his wounds with the tattered remnants of an enemy flag and other various pieces of cloth, he managed to stem the bleeding long enough to recover.
==Appearance==
The corridor had different backgrounds according to the version of Animus being used. The [[Abstergo Industries]] Animus 1.28 had an icy-blue background with fog and various computer code,<ref name="AC"/> while the Animus 2.0 and 2.03's background was light gray with white lines. The safe mode program built into the Animus, known as the [[Black Room]], had a varying dark and bright blue background with black lines, the opposite of the appearance of Animus 2.0 and 2.03 in normal condition.<ref name="AC2"/>


Hungry for revenge, he rallied the surviving members of the army and found them equally eager for blood. Bartolomeo and his men looted the fallen fighters for weapons, with Bartolomeo having lost his own blade, Bianca, in the mud.
==Trivia==
[[File:AnimusAM.jpg|thumb|250px|Confrontation with Maria inside the corridor.]]
* The location on the Animus 2.0 is sometimes referred to as the White Room.
* No matter what position or method the assassination target is killed in, or how far away the Assassin is from the target, upon entering the corridor, the Assassin will always be right next to the target, who is always lying down on their back.
* The corridor is also used in a "final" conversation with four people, despite the fact that they are left alive afterwards. These include [[Maria Ibn-La'Ahad|Maria Thorpe]], [[Rodrigo Borgia]], [[Micheletto Corella]], and [[Shahkulu]] .
* In ''Assassin's Creed'', during a sufficiently long loading period, it is possible for the player to run far enough that glitches and other symbols surrounding the player are left behind.
** In Assassin's Creed II, ''Assassin's Creed: Brotherhood and [[Assassin's Creed: Revelations]],'' this no longer happens.
* In ''Assassin's Creed'', [[glitches]] appear frequently in the corridor, prompting the player to change the angle of the scene, and allow the target to walk around as they speak, appearing uninjured.
* In ''Assassin's Creed II'', [[Dante Moro]] and [[Silvio Barbarigo]] appear in the memory corridor together, even if they are killed separately.
* In ''Assassin's Creed: Brotherhood'', when the Templar agents are killed and enter the Memory Corridor, they do not speak. [[Ezio Auditore da Firenze|Ezio Auditore]] simply says "Requiescat in pace," before closing their eyes and walking away.
[[File:CesareThrown.jpg|250px|thumb|Cesare Borgia being thrown off a wall in the memory corridor.]]
* Another variation of the corridor is present in the [[Cristina Memories]] in ''Assassins Creed: Brotherhood'', where a ghost-like Ezio chases another ghost-like figure – [[Cristina Vespucci]] – through a dark, red-hued corridor with floating binary codes. The Cristina memories are labeled as repressed memories, which may be why the corridor takes on a different appearance.
* The third variation of the corridor in ''Assassin's Creed: Brotherhood'' is orange - which occurs after the death of [[Cesare Borgia]], when Ezio throws him off the castle wall.
* In ''Assassin's Creed'', ''Assassin's Creed: Brotherhood'' and ''Assassin's Creed: Revelations'', Altaïr and Ezio can use their sword, short blade, throwing knives and hidden blade in the memory corridor. However, in ''Assassin's Creed II'', Ezio can use only his fists.
* All weapons used during the memory corridor sequence do not emit sound.
* There is a glitch in ''Assassin's Creed: Brotherhood'' whereas Ezio may switch between a single hidden blade or both in the memory corridor even if he has already purchased it from [[Leonardo da Vinci|Leonardo]].
* In ''Assassin's Creed: Brotherhood'' it is possible to run out of ammunition if one uses the [[Hidden Gun]], [[Throwing Knives]] or the [[Crossbow]], although the Crossbow would take some time to reload, the Memory Corridor would have finished by the time they had used all of the Crossbow Bolts.
* In ''Assassin's Creed: Brotherhood'', it is possible to throw a heavy weapon. However if there is enough time to run in the direction you threw it is will appear on the ground some distance from where you threw the blade. When the game starts, the thrown weapon will be back on Ezio's sheath.
* In ''Assassin's Creed: Revelations ''the Animus 2.0's Memory Corridor is revealed to be the polar opposite of the White Room, the Black Room.


==Attacking the French patrols==
==Gallery==
{{Quote|The three detachments who broke us still patrol the outskirts of Agnadello. We were routed and wounded. They have dismissed us.|Bartolomeo d'Alviano.|Chapter 1 - Bartolomeo d'Alviano}}
<gallery widths="180" position="center" spacing="small" captionalign="center" captiontextcolor="#ffffff">
 
41720-animus,-black-room.jpg|The memory corridor in the Animus black room.
Having gathered enough weaponry, Bartolomeo led his men to charge against the French's northern patrol, one of those that had felled them earlier. The patrol was taken by surprise, and, by the end of the fierce battle, it was completely annihilated. Though they had also lost a few men, the Venetian detachment swiftly gathered more of their enemy's equipment and moved on.
</gallery>
[[File:The Ruse.JPG|thumb|250px|left|Bartolomeo "surrendering" to the French.]]
==References==
Their next target was the French cavalry western patrol, which they subdued using a ruse. A handful of the Venetian army led by Bartolomeo, presented themselves in the open and pretended to surrender, while the rest of the soldiers hid in the vineyards to ambush the deceived enemies.
{{reflist}}
 
Using the stolen [[horses]] and looted weaponry, Bartolomeo and the army attacked the last of the patrols, routing them successfully and finally gaining the upper hand. Assured that the Agnadello garrison had not heard any of the battles due to the storm, Bartolomeo's men hurried to reach the village.
 
==Battle for the village==
{{Quote|We have done our best to prepare, but the storm is upon us! Louis XII's armies have returned.|Bartolomeo d'Alviano.|Chapter 1 - Bartolomeo d'Alviano}}
 
[[File:PL Memory VyingForTheVillage.jpg|thumb|250px|The besieged town of Agnadello.]]
Returning with his men, Bartolomeo found the town of Agnadello mostly destroyed, and its inhabitants in shock. Bartolomeo led his soldiers in putting out the fires of a still-burning section of the city, an action which earned the trust of many of the locals.
 
Soon, the [[Civilians|citizens]] began to enlist themselves for battle, and offered their supplies and services to Bartolomeo's army. [[Blacksmiths]] provided new, sturdier weaponry, and villagers gathered food and other materials as supplies. At last, Bartolomeo and his men charged forward to fight the French army head-on.
 
However, they were ultimately unable to resist the might of the French army, and were sorely defeated. The village was completely overrun, and Bartolomeo himself was captured by the French.
 
==Aftermath==
After being defeated, Bartolomeo was captured and shackled by the French army. The [[Shroud of Eden]] hidden in Agnadello was recovered by his cousin, [[Niccolò di Pitigliano]]. [[Ezio Audtiore de Firenze|Ezio Auditore]] visited Bartolomeo a year later in [[Rome|Ostia]], requesting his assistance in traveling to Bari in his search for [[Altaïr's library]].
 
==Source==
*''[[Assassin's Creed: Project Legacy]]'' - [[Chapter 1 - Bartolomeo d'Alviano]]
 
{{Timeline}}

Revision as of 19:22, 2 August 2012

MainTalkSandbox ISandbox II - Sandbox III - Sandbox IV


Ezio, my friend! How may I be of service?

This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style.

The Animus 2.0's memory corridor.

The Memory Corridor appeared to be an empty virtual space located within Animi, which had several uses.

Usage

File:Goodbye-william-assassins-creed.png
Altaïr killing William of Montferrat in the memory corridor.

The corridor was mainly used as a loading screen between memories, where the user had the possibility to run around as the memory started up.[1][2]

Additionally, in it, a dying assassination target shared their last words with the Assassin who had killed them; most likely to place an emphasis on their final moments.[1][2]

It was also used as a location for a tutorial for Desmond Miles' first use of the Animus,[1] and later, as an interface for Rebecca Crane's Animus Virtual Training Program.[3]

Appearance

The corridor had different backgrounds according to the version of Animus being used. The Abstergo Industries Animus 1.28 had an icy-blue background with fog and various computer code,[1] while the Animus 2.0 and 2.03's background was light gray with white lines. The safe mode program built into the Animus, known as the Black Room, had a varying dark and bright blue background with black lines, the opposite of the appearance of Animus 2.0 and 2.03 in normal condition.[2]

Trivia

File:AnimusAM.jpg
Confrontation with Maria inside the corridor.
  • The location on the Animus 2.0 is sometimes referred to as the White Room.
  • No matter what position or method the assassination target is killed in, or how far away the Assassin is from the target, upon entering the corridor, the Assassin will always be right next to the target, who is always lying down on their back.
  • The corridor is also used in a "final" conversation with four people, despite the fact that they are left alive afterwards. These include Maria Thorpe, Rodrigo Borgia, Micheletto Corella, and Shahkulu .
  • In Assassin's Creed, during a sufficiently long loading period, it is possible for the player to run far enough that glitches and other symbols surrounding the player are left behind.
  • In Assassin's Creed, glitches appear frequently in the corridor, prompting the player to change the angle of the scene, and allow the target to walk around as they speak, appearing uninjured.
  • In Assassin's Creed II, Dante Moro and Silvio Barbarigo appear in the memory corridor together, even if they are killed separately.
  • In Assassin's Creed: Brotherhood, when the Templar agents are killed and enter the Memory Corridor, they do not speak. Ezio Auditore simply says "Requiescat in pace," before closing their eyes and walking away.
Cesare Borgia being thrown off a wall in the memory corridor.
  • Another variation of the corridor is present in the Cristina Memories in Assassins Creed: Brotherhood, where a ghost-like Ezio chases another ghost-like figure – Cristina Vespucci – through a dark, red-hued corridor with floating binary codes. The Cristina memories are labeled as repressed memories, which may be why the corridor takes on a different appearance.
  • The third variation of the corridor in Assassin's Creed: Brotherhood is orange - which occurs after the death of Cesare Borgia, when Ezio throws him off the castle wall.
  • In Assassin's Creed, Assassin's Creed: Brotherhood and Assassin's Creed: Revelations, Altaïr and Ezio can use their sword, short blade, throwing knives and hidden blade in the memory corridor. However, in Assassin's Creed II, Ezio can use only his fists.
  • All weapons used during the memory corridor sequence do not emit sound.
  • There is a glitch in Assassin's Creed: Brotherhood whereas Ezio may switch between a single hidden blade or both in the memory corridor even if he has already purchased it from Leonardo.
  • In Assassin's Creed: Brotherhood it is possible to run out of ammunition if one uses the Hidden Gun, Throwing Knives or the Crossbow, although the Crossbow would take some time to reload, the Memory Corridor would have finished by the time they had used all of the Crossbow Bolts.
  • In Assassin's Creed: Brotherhood, it is possible to throw a heavy weapon. However if there is enough time to run in the direction you threw it is will appear on the ground some distance from where you threw the blade. When the game starts, the thrown weapon will be back on Ezio's sheath.
  • In Assassin's Creed: Revelations the Animus 2.0's Memory Corridor is revealed to be the polar opposite of the White Room, the Black Room.

Gallery

References