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==Slowly but surely==
My quinary sandbox.
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{{Era|Individuals|Abstergo}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
Doctor '''Zixuan Long''' is an archaeologist and researcher employed by [[Abstergo Industries]], with extensive expertise in the [[Piece of Eden|Pieces of Eden]]. In 2016, Dr. Long located a [[Staff of Eden]] that belong to the [[Isu]] [[Seth]], starting an obsession with the [[Egyptian mythology|mythological]] figure and leading him to believe he had been chosen to fulfill a prophecy to deal with [[Apep|Apophis]], the [[Snake|serpent]] god of darkness and disorder.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>
 
Further research done by Long revealed that the [[Staff of Seth|Staff]] was directly connected to other Pieces of Eden, a set of three [[Rings of Seth|rings]] bestowed upon Seth's champions. Discovering that two of the rings were already in [[Templars|Templar]] possession, in the private vault of high ranked Templar [[Aleksandr Omovich]], Long arranged for a meeting at the [[Omovich mansion]], under the pretext of showcasing the the recently discovered Staff and its connection to the two rings. Once there, Long was able to activate the [[Ring of Blood]] using his [[Zixuan Long's assistant|assistant]], who underwent an illusory [[Vampire|transformation]] and, under the control of the Staff, carried out a massacre in the mansion.<ref name="Massacre"/> Some short time later, Long gave the stolen [[Ring of Moon]] to a woman in an abandoned building near the villa, leading to her transformation into a seven feet tall [[werewolf]].<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>
 
Discovering that the final ring was being shown at the [[British Museum]], Dr. Long once again used the Staff to command his assistant, though this time the [[Assassins]] killed her before she could complete her mission, taking the Ring of Blood for themselves.<ref name="Hackney">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Hackney Diamonds]]</ref>
 
 
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Isu|Technology}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Staff of Seth''' is a a [[Staves of Eden|Staff of Eden]], a piece of leftover [[Isu]] [[Piece of Eden|technology]], that belonged to [[Seth]]. It is directly connected to the [[Rings of Seth]], a set of three [[Rings of Eden|rings]] said to be bestowed upon Seth's champions.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>
 
In 2016, [[Abstergo Industries|Abstergo]] archaeologist Dr. [[Zixuan Long]] located the artifact. With it, he was able to activate the [[Ring of Blood]] through his [[Zixuan Long's assistant|assistant]], who he controlled into carrying out a massacre at the [[Omovich mansion]] in [[London]].<ref name="Massacre"/> Some time later he once again controlled her into carrying out his will, this time meaning to steal the [[Ring of Sand]] from the [[British Museum]].<ref name="Hackney">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Hackney Diamonds]]</ref>
 
 
 
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
 
{{Era|Isu|Technology}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Rings of Seth''' are a set of three [[Rings of Eden]] said to have been bestowed by the [[Isu]] [[Seth]] to his champions. They are directly connected to the [[Staff of Seth]], which is able to control those who use the rings.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>
 
 
By 2016, two of these rings were in [[Templars|Templar]] possession and were transferred to [[Abstergo Industries|Abstergo]] executive and high ranking Templar [[Aleksandr Omovich]] for safekeeping in the private vault in his [[Omovich mansion|villa]]. Abstergo archaeologist Dr. [[Zixuan Long]] arranged for a meeting at the villa, under the pretext of showcasing the recently discovered Staff of Seth and its connections to the rings. During the meeting, Long was able to activate the [[Ring of Blood]] using his [[Zixuan Long's assistant|assistant]], who underwent an illusory [[Vampire|transformation]] and, under the control of the Staff, carried out a massacre in the mansion.<ref name="Massacre"/>
 
 
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Isu|Technology}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
[[File:ACRPG - Ring of Blood.jpg|thumb|180px|The Ring of Blood]]
The '''Ring of Blood''' was one of the three [[Rings of Seth]], a set of [[Rings of Eden]] said to have been bestowed by the [[Isu]] [[Seth]] to his champions. Like the other two rings, the Ring of Blood is directly connected to the [[Staff of Seth]], which is able to control those who use the ring.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>
 
 
By 2016, the Ring of Blood was in [[Templars|Templar]] possession and was transferred to [[Abstergo Industries|Abstergo]] executive and high ranking Templar [[Aleksandr Omovich]] for safekeeping in the private vault in his [[Omovich mansion|villa]] alongside the [[Ring of Moon]]. Abstergo archaeologist Dr. [[Zixuan Long]] arranged for a meeting at the villa, under the pretext of showcasing the recently discovered Staff of Seth and its connections to the rings. During the meeting, Long was able to activate the Ring of Blood using his [[Zixuan Long's assistant|assistant]], who underwent an illusory transformation and, under the control of the Staff, carried out a massacre in the mansion. A [[Rob|homeless man]] interviewed by local news reported to have witnessed "the devil" leaving the villa and flying into the night.<ref name="Massacre"/> Through their investigations, the Assassins eventually pieced together a trail leading them closer to the creature's lair,<ref name="Investigation">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Investigation"</ref> an abandoned structure not far from the villa.<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>
 
After Dr. Long discovered that the [[Ring of Sand]] was being shown at the [[British Museum]], he once again used the command his assistant, though this time the [[Assassins]] killed her before she could complete her mission, taking the Ring of Blood for themselves.<ref name="Hackney">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Hackney Diamonds]]</ref>
 
 
 
 
 
A similar creature was encountered by the Assassins in 1870's London, where a [[Wallachia]]n nobleman committed a series of gruesome murders, though he managed to escape before the Brotherhood could confront him.<ref name="Twilight">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]] – Sequence Hooks: "London Twilight"</ref> Some members of the Brotherhood followed the culprit, journeying to [[Transylvania]] after him. Chasing after his carriage in the {{Wiki|Carpathian mountains}} as he fled towards his [[Dracula's Castle|castle]], the Assassins had to defend themselves from the noble's servants trying to defend their master. As they reached the castle, the noble's carriage stopped and he erupted from it to attack his pursuers, but they managed to overpower him and kill him. As he fell to the ground, the visage of a vampire faded to reveal a normal human with the ring on his finger before the body dissolved into ash.<ref name="Dusk">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]]</ref> Having retrieved the ring from the vanquished creature, the Assassins scoured his castle for clues, discovering that [[Vlad Tepes]], the {{Wiki|Voivode}} of [[Wallachia]], had received a ring from a mysterious figure that bestowed upon him "otherworldly powers" to fight the [[Ottoman Empire]].<ref name="Dracula">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Dracula's Origins"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Culture}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
[[File:ACRPG - Vampire.png|thumb|180px|A vampire]]
In folklore, a '''vampire''' is an undead humanoid creature that subsists by feeding on the blood of the living.<ref name="Wiki">{{WP|Vampire}}</ref>
 
A similar creature was encountered by the Assassins in 1870's London, where a [[Wallachia]]n nobleman committed a series of gruesome murders, though he managed to escape before the Brotherhood could confront him.<ref name="Twilight">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]] – Sequence Hooks: "London Twilight"</ref> Some members of the Brotherhood followed the culprit, journeying to [[Transylvania]] after him. Chasing after his carriage in the {{Wiki|Carpathian mountains}} as he fled towards his [[Dracula's Castle|castle]], the Assassins had to defend themselves from the noble's servants trying to defend their master. As they reached the castle, the noble's carriage stopped and he erupted from it to attack his pursuers, but they managed to overpower him and kill him. As he fell to the ground, the monstrous visage of a vampire faded to reveal a normal human with the Ring of Blood on his finger before the body dissolved into ash.<ref name="Dusk">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]]</ref> Having retrieved the ring from the vanquished creature, the Assassins scoured his castle for clues, discovering that [[Vlad Tepes]], the {{Wiki|Voivode}} of [[Wallachia]], had received a ring from a mysterious figure that bestowed upon him "otherworldly powers" to fight the [[Ottoman Empire]].<ref name="Dracula">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Dracula's Origins"</ref>
 
 
In 2016, during a meeting at [[Aleksandr Omovich]]'s [[Omovich mansion|villa]] in [[London]], Dr. [[Zixuan Long]] activated the [[Ring of Blood]] using his assistant, who underwent an illusory transformation into a vampire and, under the control of the [[Staff of Seth]], carried out a massacre in the mansion. A [[Rob|homeless man]] interviewed by local news reported to have witnessed "the devil" leaving the villa and flying into the night.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref> Through their investigations, the Assassins eventually pieced together a trail leading them closer to the creature's lair,<ref name="Investigation">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Investigation"</ref> an abandoned structure not far from the villa.<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref> At the [[British Museum]], where the [[Ring of Sand]] was being shown, Dr. Long once again controlled his assistant, though this time the Assassins managed to stop her and take the ring for themselves.<ref name="Hackney">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Hackney Diamonds]]</ref>
 
 
 
 
 
 
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Isu|Technology}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
[[File:ACRPG - Ring of Moon.jpg|thumb|180px|The Ring of Moon]]
The '''Ring of Moon''' was one of the three [[Rings of Seth]], a set of [[Rings of Eden]] said to have been bestowed by the [[Isu]] [[Seth]] to his champions. Like the other two rings, the Ring of Moon is directly connected to the [[Staff of Seth]], which is able to control those who use the ring.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>
 
A {{Wiki|Hopewell tradition#Mound|Hopewell site's mound}} in the swamps southwest of [[New Orleans]] was adorned with ancient petroglyphs portraying various scenes related to the Ring of Moon: One showed a strange animal-headed figure offering a spherical object to a Native, who  undergoes a transformation into a werewolf warrior. Another scene depitc this wolf-warrior engaged in battle with Conquistadores, and another shows it combating [[British Army|red-jacketed]] soldiers.<ref name="Howling">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Howling at the Fire]]</ref>
 
In 1788, the [[Louisiana Brotherhood of Assassins|Louisiana Brotherhood]] received reports of grisly murders happening in [[New Orleans]], as well as tales of a predator terrorizing livestock. Upon further investigation, they located a {{Wiki|Manbo (Vodou)|voodoo queen}} spreading rumors of a [[Werewolf|Rougarou]] guarding an ancient bone circle in the [[Louisiana Bayou|bayou]].<ref name="Whispers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Howling at the Fire]] – Sequence Hooks: "Swamps and Whispers"</ref> The rumors of the "monster of the bayou" led New Orleans residents to accuse anyone without an alibi or strong community ties of being responsible for the deaths. In an attempt to maintain order, Spanish Governor [[Esteban Rodríguez Miró]] and his [[soldier]]s carried out summary executions of the accused, but it only worsened the situation.<ref name="Hanged">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Howling at the Fire]] – Sequence Hooks: "Before They Are Hanged"</ref>
 
Noticing that most of the victims had connections to illicit trades and tenuous links to suspected [[Templars|Templar]] Don [[Vicente Jose Nuñez]], the Brotherhood decided to probe this lead further by infiltrating his residence near [[Saint Louis Cathedral]]. Their investigation did not take place, for as they arrived at their destination, they found the house engulfed in flames, having already spread to the municipal building, barracks, and armory nearby. The chaos of the conflagration was augmented by [[civilian]]s fleeing in terror, while [[Spanish Empire|Spanish]] [[soldier]]s rushed to various locations. The werewolf burst out of the house and onto the street from a window, out of breath and severely burned, before both it and the Assassins were targeted by the soldiers. As they fled through the rooftops, they saw the fire spreading throughout the city, being aided by strong winds.<ref name="Howling">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Howling at the Fire]]</ref>
 
Reaching the Hopewell mound in the swamps, the group witnessed the werewolf tranform back into a man as he died. Before they could retrieve the Ring of Moon from the body, a group of Templars led by Vincente Nuñez entered the cave. The Assassins managed to defend themselves and keep the Ring out of Templar hands, killing Nuñez during the struggle.<ref name="Howling"/>
 
 
 
 
 
By 2016, the Ring of Moon was in [[Templars|Templar]] possession and was transferred to [[Abstergo Industries|Abstergo]] executive and high ranking Templar [[Aleksandr Omovich]] for safekeeping in the private vault in his [[Omovich mansion|villa]] alongside the [[Ring of Blood]]. Abstergo archaeologist Dr. [[Zixuan Long]], using the Staff of Seth, activated the Ring of Blood using his assistant, who underwent a transformation and, under the control of the Staff, carried out a massacre in the mansion, allowing Long to take the Ring of Moon.<ref name="Massacre"/> Through their investigations, the Assassins eventually pieced together a trail leading them closer to the creature's lair,<ref name="Investigation">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Investigation"</ref> an abandoned structure not far from the villa.<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>
 
While attempting to look for clues in the location, they were attacked by a seven feet tall [[werewolf]]. Though a formidable adversary, the creature was eventually beaten, reverting to a normal woman upon death, the Ring of Moon on her finger. The Assassins retrieved the ring and returned to their hideout.<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>
 
 
 
 
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Isu|Technology}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
[[File:ACRPG - Ring of Sand.jpg|thumb|180px|The Ring of Sand]]
The '''Ring of Sand''' was one of the three [[Rings of Seth]], a set of [[Rings of Eden]] said to have been bestowed by the [[Isu]] [[Seth]] to his champions. Like the other two rings, the Ring of Sand is directly connected to the [[Staff of Seth]], which is able to control those who use the ring.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>
 
 
The ring and the sarcophagus that contained it were part of the [[Egyptian Museum]]'s collection, where they were grouped with [[Tutankhamun]]'s latest collection of relics. Though reportedly unearthed in a 1932 excavation, no records could be located regarding their provenance, making it plausible that the discovery was made in the 1920s. Also lacking in any records is information about the site where the sarcophagus came from.<ref name="Origins">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Great Egyptian Discovery]] – Sequence Hooks: "Mysterious Origins"</ref>
 
 
In 2016, the ring, along with a few other items from the Tutankhamun collection, was loaned to the [[British Museum]].<ref name="Origins"/> While on display in [[London]], the ring was stolen by an [[Assassin cell]], who had to kill a [[Vampire|transformed]] [[Zixuan Long's assistant|woman]] who had been controlled into stealing it by Dr. [[Zixuan Long]].<ref name="Hackney">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Hackney Diamonds]]</ref>
 
 
 
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
 
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Howard Carter''' (1874 – 1939) was a British archaeologist and Egyptologist best known for his discovery of the [[Tomb of Tutankhamun]] in the [[Valley of the Kings]], [[Egypt]] in 1922.<ref name="Wiki">{{WP|Howard Carter}}</ref>
 
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals|Templars}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''George Edward Stanhope Molyneux Herbert, 5th Earl of Carnarvon''' (1866 – 1923), also known as '''Lord Carnarvon''', was an [[England|English]] aristocrat, best known as the financial backer of [[Howard Carter]]'s search for and excavation of [[Tutankhamun]]'s [[Tomb of Tutankhamun|tomb]] in the [[Valley of the Kings]].<ref name="Wiki">{{WP|George Herbert, 5th Earl of Carnarvon}}</ref> He also was a member of the [[Templars|Templar Order]], holding the title of seneschal.<ref name="Spies">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Great Egyptian Discover]] – Sequence Hooks: "Spies in Cairo"</ref>
 
In 1923, Carnarvon hastly departed England for [[Cairo]] aboard a private plane, taking along a contingent of Templar agents.<ref name="Spies"/>
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
 
 
 
 
 
 
==The Great Egyptian Discovery==
|location=The [[Valley of the Kings]], [[Luxor]], [[Egypt]]
|date=1923
 
;Rest in Pieces
Back at the [[Assassin cell|cell]]'s hideout, the Descendants are greeted by [[Gavin Banks]], who congratulates them on the successful recovery of the third piece of what he calls the "[[Rings of Seth]]". Meanwhile, the technician meticulously examines the new artifact, cross-referencing it with the [[Assassins|Brotherhood]]'s database to identify any additional connections between these [[Rings of Eden|Rings]] and the Assassins of the past.
 
According to Banks, if the vampire was at the British Museum, this [[Zixuan Long]] surely knows something more than the Brotherhood, yet not so much as to have an insurmountable advantage. To maintain equilibrium or regain lost ground, the [[Assassins]] must act swiftly.
 
The technician eventually discovers a match: the Ring of Seth recovered at the museum (also known as the Ring of Sand) has come into contact with members of the Brotherhood back in 1923, in Egypt's [[Valley of the Kings]]—the same location where the sarcophagus was reportedly unearthed in 1932.
 
Gavin Banks urges the Descendants to return to the [[Animus]] promptly. This might offer them an opportunity to gain an advantage over Dr. Long.
 
''In 1922, following a temporary halt in excavations due to the [[World War I|Great War]], the British archaeologist [[Howard Carter]] made a momentous discovery. He unearthed the tomb of the {{Wiki|18th Dynasty}} [[Pharaoh]] [[Tutankhamun]] in the Valley of the Kings near [[Luxor]]. What Carter was unaware of, however, was that the patron funding his research, Lord [[George Herbert, 5th Earl of Carnarvon|Carnarvon]], held a covert allegiance to the [[British Rite of the Templar Order|British Rite]] of the [[Templars|Templar Order]].<br><br>A year later, laborers at the excavation site made an astonishing find. They discovered a secondary tunnel branching off from the main structure, delving deeper into the earth and unveiling an entirely new network of chambers and passageways. At the end of this labyrinthine complex stood a wall adorned with intricate hieroglyphs recounting tales of the [[Egyptian mythology|god]] [[Seth]] and other figures shrouded in mystery.<br><br>Much of the interior walls of the complex resembled a catacomb, with exposed burial sites and a solitary sarcophagus positioned prominently before a staircase leading to the inscribed wall. The significance of this discovery was still largely unknown to the laborers: it was an [[Isu]] [[Temple (Isu)|Vault]] housing a guardian empowered by a [[Piece of Eden]]. It was little wonder that the Templars swiftly mobilized to seize control of the site.''
 
You know that Templar agents have already infiltrated the crew of archaeologist Howard Carter to secure any Isu artifacts or secrets uncovered during the discovery of Tutankhamun's tomb last year. The rumors about a strange frieze depicting the god Seth holding items similar to Isu Artifacts found in a deeper level of the tomb seem to be confirmed by the presence on site of Lord Carnarvon, who hurried here all the way from [[England]].
 
Your mission is clear: infiltrate the dig site, gather intelligence on any significant discoveries, and above all, prevent the Templars from obtaining any Precursor technology.


==Abstergo Story==
===Videos===
<tabber>
<tabber>
|-|1 - ENTER THE TOMB=
|-|Angelus=
The Witnesses must penetrate the labyrinthine tunnels of the tomb to witness the Templars' discovery firsthand. The location is inaccessible to the public and surrounded by [[British Army]] [[Soldier|guards]] at its perimeter. However, they are not alone in their endeavor. Lord Carnarvon and a substantial contingent of Templar agents arrived at the site two days ago.
[[File:Assassin's Creed III Abstergo Story 7 Angelus|425px|center]]
 
{{-}}
As you step out of the vehicle, the warm desert breeze embraces you. It's a comforting welcome after your journey from the banks of the [[Nile]]. From your vantage point, you can survey the dig site nestled in the Valley of the Kings, keeping a safe distance. The entirety of the site has been cordoned off from the public, press, and local authorities under the guise of "safety reasons." Guards are stationed at the perimeter of the site and at the entrance to each tomb.
|-|Animus OS=
 
[[File:Assassin's Creed III Abstergo Story 9 Animus OS|425px|center]]
Suddenly, as you watch the access to Tutankhamun's tomb, you notice something unusual. Lord Carnarvon, the Templar patron behind the archaeological mission, is being dragged away, clearly bleeding from a neck wound. The air echoes with distant gunshots and anguished cries coming from within the tomb itself. The British soldiers guarding the perimeter snap into action, while Templar agents emerge from their tents, converging on the area like a swarm. A palpable sense of danger hangs in the air, tinged with an unsettling aura of the unknown. Despite the risks, one certainty remains: you must venture into the heart of the dig site and thwart the Templars' pursuit of the Pieces of Eden at all costs.
{{-}}
;Challenges
|-|Dev Diary 3=
*''British Army:'' The Witnesses must sneak into the dig site, evading detection by the British soldiers stationed on the perimeter.
[[File:Assassin's Creed III Abstergo Story 11 Dev Diary 03|425px|center]]
*''Templar Agents:'' The Witnesses must sneak into the tomb [[Social stealth|without being caught]] by the Templar agents actively patrolling it.
{{-}}
*''Alarm Traps:'' The Templars have set up traps in the secondary tunnel leading to the Isu Vault. The Witnesses will have to disarm or avoid these to proceed undetected.
|-|HERNE+=
;Weaknesses
[[File:Assassin's Creed III Abstergo Story 13 HERNE+ Revolution|425px|center]]
*''Convenient Disguise (minor):'' Witnesses can disguise themselves as Templar agents or British soldiers to bypass patrolling guards. In this case, all Stealth and Social checks made to overcome the ''British Army'' and ''Templar Agents'' Challenge have 1 Free Raise.
{{-}}
*''Fireworks (minor):'' The vehicles used by the excavation team are loaded with spare petrol cans. The Witnesses can utilize the canisters to engineer an explosion, serving as a diversion, in which case they overcome either the ''British Army'' or ''Templar Agents'' Challenges, or both depending on the situation.
|-|Movie Trailer=
*''Alternative Access (minor):'' Once inside the perimeter, the Witnesses can seek information regarding the excavations. In this case, they may discover that the excavators have found a second access tunnel leading to the Isu Vault. This tunnel is unsafe—and therefore unused—but is not patrolled. It can be accessed from the nearby tomb of {{Wiki|Ramesses VI}}. If the Witnesses decide to access the tunnel from there, they overcome the ''Templar Agents'' and ''Alarm Traps'' Challenges. However, the Reader might decide to add a different Challenge related to the unsafe tunnel passage.
[[File:Assassin's Creed III Abstergo Story 18 Movie Trailer System Hacked|425px|center]]
|-|2 - SURVIVE THE GUARDIANS=
{{-}}
Tracking the trail of blood and footprints left by Lord Carnarvon and his entourage, the Witnesses finally arrive at the entrance of the secondary tunnel, which descends deeper into the earth towards the hidden chambers surrounding the Isu Vault. There, a ferocious battle rages between armed Templar agents trying to access the Vault and a fantastical army of monstrous guardians.
|-|Bodyband=
 
[[File:Assassin's Creed III Abstergo Story 20 Bodyband|425px|center]]
As they make progress into the underground complex, any of the Witnesses possessing the necessary expertise discern a peculiar anomaly in the tomb's layout. Contrary to the typical Egyptian funerary provisions expected in such structures, there are no {{Wiki|canopic jar}}s and {{Wiki|ushabti}}s, essential for the deceased's journey into the afterlife. This omission suggests that, despite appearances, the complex is not a tomb.
{{-}}
 
A surreal assemblage of horrors unfolds within the main chamber, orchestrated by a living [[Mummification|mummy]] wielding a radiant, golden [[khopesh]]. Animated skeletons, armed with rusty weapons, emerge from graves embedded in the walls to encircle a group of Templars. Meanwhile, colossal [[snake]]s assail another contingent attempting to breach the wall. Swarms of carnivorous scarabs descend upon those vainly attempting to flee.
 
Amidst this chaotic scene, the mummy's piercing gaze locks onto your group. Its index finger ominously points in your direction as thunderous words in a long-forgotten language reverberate through the chamber. Simultaneously, several skeletons turn their empty eye sockets to fixate on your party. This cannot be good!
;Special
Following the defeat of the mummy, chaos erupts as a grenade, thrown in panic by a Templar agent, detonates near the dry, inert corpse. The explosion reverberates through the chamber, triggering a chain reaction of crumbling rock and billowing dust. With the underground structure already teetering on the verge of collapse, the tremors intensify, signaling an imminent and potentially lethal threat to all those still trapped within its confines. All Witnesses must make a Reaction check while escaping the collapse.
;Challenges
*''Templar Agents:'' Even amidst the chaos of battling unspeakable monsters, the fanatic Templar agents still perceive the Descendants as adversaries and seek to obstruct or assault them.
*''Illusions of Horror:'' Animated skeletons, swarms of carnivorous insects, sand ghosts, zombie [[hyena]]s, and a multitude of other terrifying monsters are nothing more than illusions conjured by the guardian mummy. However, the potency of these illusions is such that those who are unable to see through them remain in grave peril. The only means to confront this formidable threat is to pierce through the veil of deception and recognize the illusions for what they truly are. A Witness can make a Wits check with 1 Raise to see reality as it is and become immune to the mummy's monsters.
*''The Mummy Returns:'' The undead creature wields its khopesh with superhuman expertise and speed. Fighting it requires at least 2 separate Approach checks with 1 Raise. Also, on a failure, the Witness must make a Reaction check.
;Weaknesses
*''Turn Tail (major):'' Given the otherworldly nature of the threat they are facing, the Witnesses may indeed opt to heed their instincts and hastily retreat from the depths of the underground complex. In this case, the Witnesses achieve the Survive the Guardians Key Objective.
</tabber>
</tabber>


As you emerge from the tunnel, a palpable tremor reverberates through the earth, signaling the impending collapse of the underground complex. Like a living entity, the entrance to Tutankhamun's tomb exhales a billowing cloud of dust and sand, within which, for a fleeting moment, the sinister visage of the mummy seems to materialize, sneering malevolently. Before you can dwell on this unnerving sight, the bright headlights of the British army's vehicles illuminate the scene from a distance, prompting you to swiftly retreat into the comforting embrace of shadows. Soon, the artificial construct of the Simulation begins to unravel, gradually dissipating, and bringing you back to reality.
===Hacks===
 
Images of monsters, killers, and the harrowing events of the past few days weigh heavily upon you as you settle into your seat on the flight from London to [[Cairo]], making it a formidable struggle to find rest. Knowing that there will be no respite upon arrival, your thoughts turn to the urgent mission that lies ahead. Once you touch down in Cairo, there will be no time to waste. You will press onward, journeying south towards Luxor, eager to explore the untouched depths of the Valley of the Kings—a place you only "visited" in 1922 in the Simulation.
 
==Fulfill Your Destiny==
|location=The [[Valley of the Kings]], [[Luxor]], [[Egypt]]
 
''The PCs now stand at the threshold of the [[Isu]] [[Temple (Isu)|Vault]] hidden within the [[Valley of the Kings]], armed with all three of [[Seth]]'s [[Rings of Seth|rings]]. Determined to thwart Dr. [[Zixuan Long|Long]]'s schemes and prevent him from reaching [[Apep|Apophis]], they prepare to confront the challenges that lie ahead within the ancient sanctuary.''
 
You find yourself standing within a section of the ancient [[Egypt]]ian tomb, shrouded in darkness untouched by sunlight for centuries. The walls of the corridor are adorned with intricate hieroglyphics reminiscent of those seen in the [[British Museum]], weaving together the rich tapestry of history within this ancient place. Prominently featured throughout these narratives is the recurring role of Seth, bestowing his [[Rings of Eden|rings]] upon various individuals.
 
At the end of the corridor, a painted arch reveals the culmination of this enigmatic narrative—an astonishing revelation that sends shivers down your spine. Before your eyes, immortalized in vibrant hieroglyphs that have withstood the test of time for millennia, you behold yourselves—portrayed in stunning detail, mirroring the very events you have recently experienced in the Simulation.
 
Suddenly, a commanding voice resonates from ahead, cutting through the silence with chilling authority. "It took you long enough," it declares, echoing through the ancient chamber. "You may think you have vanquished my creations, but you are mistaken. You have merely assumed their mantle. Your efforts have wrought no change. I command the power of [[Staff of Seth|Seth's Staff]], and you shall bend to my will, whether you choose to defy me or not!"
 
A man slowly approaches from the other side of the chamber, a radiant golden light emanating from a [[Staff of Eden]].
 
<tabber>
<tabber>
|-|1 - FACE THE RED LAND=
|-|Angelus=
Dr. Long calls upon Seth's powers to force the PCs into submission. With a powerful Isu [[Piece of Eden|artifact]] in his hands, he is able to manifest powers that are beyond mortal comprehension.
[[File:Assassin's Creed III Abstergo Story 8 Angelus Hack|425px|center]]
 
{{-}}
A vortex of crimson sand suddenly engulfs you, obscuring your vision entirely. When the sandstorm relents, you find that you are no longer in the painted halls of the tomb complex. Instead you are in a desert bathed in a crimson hue, ominous black storm clouds threatening from afar.
|-|Animus OS=
 
[[File:Assassin's Creed III Abstergo Story 10 Animus OS Hack|425px|center]]
Dr. Long's form undergoes a startling transformation, mirroring the depictions of the Egyptian god Seth. A shadowy darkness seeps from the pores of his skin, consuming his body with unnatural speed. His eyes morph into malefic crimson orbs. The man's physique distorts, contorting into a more sinister silhouette. His skin takes on an ashen hue, and his face takes on a grotesque, elongated appearance.
{{-}}
 
|-|Dev Diary 3=
As the metamorphosis progresses, tattered, blackened remnants of his clothing cling to his transformed frame.
[[File:Assassin's Creed III Abstergo Story 12 Dev Diary 03 Hack|425px|center]]
 
{{-}}
Distorted by his new form, his voice booms across the desert sands: "You shall serve me!"
|-|HERNE+=
;Challenges
[[File:Assassin's Creed III Abstergo Story 14 HERNE Hack Reinforcement|425px|center]]
*''Sandstorm:'' Summoned by the Staff of Seth, a blood-red sandstorm hits the PCs. Every PCs must make a Reaction check.
{{-}}
*''Shadow Warriors:'' A group of shadowy figures emerges from the sand, attacking the PCs. Defeating them requires at least 2 separate Approach checks with 1 Raise.
|-|Movie Trailer=
;Weaknesses
[[File:Assassin's Creed III Abstergo Story 19 Movie Trailer Hack|425px|center]]
*''Yes Master (major):'' If the PCs feign submission to the powers of Seth's Staff, Dr. Long, in his arrogance, will easily fall for their ruse. In this case, the PCs complete the Face the Red Land Key Objective and get close enough to create the opportunity to approach the Killing Blow Objective.
{{-}}
|-|2 - KILLING BLOW=
|-|Bodyband=
For the length of the confrontation Dr. Long remains safe behind the energy shield of the Staff of Seth. Yet, in time his powers start to weaken.
[[File:Assassin's Creed III Abstergo Story 21 Bodyband Hack|425px|center]]
 
{{-}}
As the battle rages on, your adversary's powers begin to falter. He shouts to be heard over the raging storm, "You must yield to me! You do not comprehend—I am destined to lead you. Together, we shall confront Apophis, sailing through the sky aboard the {{Wiki|Solar barque|Boat of Millions of Years}}!"
;Challenges
*''Force Shield:'' The shield around Dr. Long is a marvel of Isu technology. It is seemingly impenetrable, requiring at least 3 separate Approach checks with 1 Raise.
*''Lethal Blow:'' The coup de grâce can only be delivered once Dr. Long's defenses have been overcome. This requires at least 2 separate Approach checks.
;Weaknesses
*''Exploit Dr. Long's Fears (minor):'' A PC wearing the Ring of Sand can use its illusionary powers to feign the arrival of Apophis and exploit Long's fears. In this case, any Approach check made to defeat Long has a Free Raise.
*''Fighting Fire with Fire:'' By harnessing the Ring of Sand's illusionary power, the mind-manipulating powers of the Ring of Blood, the heightened perceptions and the physical prowess gifted by the Ring of Moon, the PCs can craft a convincing avatar of Seth, deceiving their adversary and quickly taking him down. In this case, they complete the Killing Blow Key Objective.
</tabber>
</tabber>
The final blow strikes Dr. Long, causing him to collapse to the ground. "No! This cannot be! I must prevail! It is my destiny, so it is written!"
As if pulled by a colossal whirlpool, the crimson desert starts to converge on the Staff of Seth. Within moments, the entire landscape is drawn into it. Once more you stand within the chamber. Before you is Dr. Long, still clutching the staff, but something has changed. His posture and expressions now bear the aspect of an entirely different being. As he speaks, you know without a doubt that this is no longer the doctor.
The voice resonates inside your mind, transmitted through the rings that adorn your fingers. The individual standing before you is unmistakably the Isu known as Seth.
"Well met, my champions. I have waited millennia for your arrival. Together, we can avert the [[Apophis Project]]!"
Seth raises his staff before you, and a vivid purple aura envelops the chamber, weaving a new illusion around you. [[London]] materializes, shrouded in an unending, ominous night. Lifeless bodies litter the streets, buildings stand as ruined shells. The streets are covered with debris, and the [[Thames]] lies dry and lifeless.
Seth's voice pierces through this haunting vision: "This is the fate that your world will meet if Project Apophis will be activated, should the Vault be unsealed. You are now tasked with safeguarding this place, and with bearing the weight of this knowledge. Farewell, my champions. Ensure that the eyes of the living never again fall upon these halls."

Revision as of 04:58, 22 February 2025