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==Next victims== | ==Next victims== | ||
=== | ===Roman Kingdom=== | ||
* | *Shields of Mars | ||
* | *Temple of Laran | ||
* | *Campus Martius | ||
* | *Domus Regia | ||
* | *Naevia | ||
*Laran | |||
*Palus Caprae | |||
*Thresu | |||
*Prize of the Versipellis | |||
<!-- | <!-- | ||
== | ==The First Conspiracy== | ||
{{Era|Memories}} | {{Era|Memories}} | ||
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}} | {{Pre-release|[[Assassin's Creed Roleplaying Game]]}} | ||
{{Memory Infobox | {{Memory Infobox | ||
|name= | |name=The First Conspiracy | ||
|image= | |image= | ||
|description= | |description= | ||
|type=Main {{c|The Sword of Mars}} | |type=Main {{c|The Sword of Mars}} | ||
|fullsync= | |fullsync= | ||
|previous= | |previous=[[Warfare at the Abbey]] | ||
|next=[[ | |next=[[Of Wolves and Men]] | ||
|source= | |source= | ||
|location=[[ | |location=[[Temple of Laran]], Banks of the [[Tiber]] ([[Rome]]) | ||
|date= | |date=717 BCE | ||
}} | }} | ||
''' | '''The First Conspiracy''' was a [[genetic memory]].<ref>''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''</ref> | ||
==Description== | ==Description== | ||
'' | ''The Witnesses are members of the [[Shields of Mars]], a secret group of freedom fighters founded by King [[Romulus]] himself to protect the [[Rome|Romans]] from the darkness that seems to edge closer to the city of the [[Seven Hills of Rome|Seven Hills]] with each passing year. A conspiracy is underway against Romulus to overthrow him and subjugate the people of Rome. The conspirators have gathered in an [[Temple of Laran|ancient temple]] to officiate the propitiatory ritual for the King's [[assassination]], to be carried out the next day, during a speech to the troops gathered on the [[Campus Martius]]. The characters must prevent an Etruscan [[Priest]] from completing the ritual and laying the foundation of "the rising [[Instruments of the First Will|Cult of Uni]]" at all costs.'' | ||
==Intro== | ==Intro== | ||
The opening in the cave ceiling lets out the smoke of the flames that illuminates the [[Domus Regia]], the King's House. Flickering light plays over the image of the god [[Mars]] engraved on the [[bronze]] [[shield]] hanging over Romulus' seat. The ninth hour has passed, and you are resting around the hearth, eating [[honey]]-glazed mushrooms on the eve of the King's speech to the troops, on the Campus Martius. A [[hood]]ed woman named [[Naevia]] runs into the Domus, gasping for breath. Bending down on one knee, she reports of an assassination plan aimed at the King! Some of the {{Wiki|Senate of the Roman Kingdom|senators}}, ''pater familias'', and militia captains, unhappy with the King's politics, have been persuaded by an unknown group that Romulus has softened to such an extent that Rome risks conquest. Behind the conspiracy is a shady Etruscan man whose identity Naevia has yet to discover. | |||
==Key objectives== | ==Key objectives== | ||
<tabber> | <tabber> | ||
|-|1 - | |-|1 - LISTEN TO THE CONSPIRATORS' SPEECH= | ||
In the heart of the swamps north of the [[Tiber]] River stands an old temple dedicated to [[Laran]], the {{Wiki|Etruscan religion|Etruscan god}} of war. Despite this, the effigies that now decorate the temple portray the goddess [[Juno|Uni]] instead. Before putting an end to the conspiracy, the Witnesses must identify who is behind the assassination plan and what their intentions are should they successfully kill the King. | |||
The Etruscan Priest is officiating an important ritual to the gods in the ancient temple of Laran, north of the Campus Martius over the Tiber River. You are the Shields of Mars—you must stop this conspiracy before it can develop any further. Once you reach the temple, you spot men and women in fine clothes, their identities concealed behind bronze masks, each accompanied by personal [[Soldier|guards]]. | |||
;Challenges | ;Challenges | ||
*'' | *''Entering the Temple:'' The Witnesses must find a way to enter the Temple of Laran, where the traitors will participate in the ritual. The Witnesses employ stealth, disguise, or cunning to gain access to the restricted area without raising suspicion. | ||
*'' | *''Body Guards:'' Personal guards accompany each of the guests. Some stay close to their wards, while others remain discretely around the temple's perimeter. If the Witnesses are not disguised as guests, any Stealth check made to infiltrate the structure requires 1 Raise. | ||
*'' | *''Make the Traitors Talk:'' If the Witnesses are able to [[Interrogation|interrogate]] any of the participants in the ritual, they can identify most of the conspirators, as they can be recognized despite their masks by their posture or voice. As far as their motives are concerned, some seem to be here merely out of curiosity, while others are convinced of the need for betrayal and are persuading others. Before taking action against the Etruscan Priest, in order to try to gain enough information the Witnesses must make at least 3 separate Approach checks.<br><br>During the completion of this Challenge, the Witnesses discover one of the following pieces of information for each successful Approach check: | ||
#The source of Romulus' power is the magical sword he has carried since his first battle. It is imperative to steal it from him. | |||
#The goddess Uni (Juno) herself has ordered the Etruscan to oust the ailing Romulus to create a new order to rule and subjugate Rome. | |||
#Senator Caius of the {{Wiki|Gens}} (Family) {{Wiki|Galeria gens|Galeria}} is the spokesman for the Etruscan within the walls of Rome and has long been operating in the shadows to recruit the traitors gathered here tonight. | |||
;Weaknesses | ;Weaknesses | ||
*'' | *''Dead Traitors Wear No Masks (minor):'' The characters could ambush any conspirators arriving late, posing as them to enter the temple, speak with the other guests, and get close to the Etruscan. This can overcome the ''Bodyguards'' and ''Cultists'' Challenges, or give the Witnesses a Free Raise when facing the ''Make the Traitors Talk'' Challenge. | ||
|-|2 - ASSASSINATE THE ETRUSCAN PRIEST DURING THE RITUAL= | |||
|-|2 - | After trying to collect information about the traitors involved and their plan to kill Romulus the next day during his speech to the troops at the [[Palus Caprae]] (Goat Marsh), the Witnesses can proceed with their own assassination. The Priest has declared that he can feel a great spiritual force in the temple's foundations and its alignment with the full [[moon]] about to rise. If the Etruscan Priest were to be "accidentally" killed during the ritual, the superstitious Romans might perceive it to be a very bad omen, casting a pall over the whole idea of a conspiracy. | ||
Apparently, [[Thresu]]—the Etruscan Priest of Uni, the mighty goddess you all know as Juno—has sensed an otherworldly force pulsating beneath the Laran temple's foundations. As the moon ascends in the dark sky, the priest narrates how it aligns with cosmic forces beyond mortal comprehension in a crescendo that guides the ritual to its final step, which needs all lights but the moon's to be extinguished. Time to [[The Creed|work in the dark to serve the light]]: a mishap or an accident during the sacred rites might cast an ominous shadow over the conspirators' designs... | |||
;Challenges | ;Challenges | ||
*'' | *''Move Undetected:'' Setting the plan in motion without being detected by the many guards in the temple and by the circle of cultists who guard the altar is very difficult unless the Witnesses use diversions and camouflage techniques. | ||
*'' | *''Set the Trap:'' Whatever idea the Witnesses come up with to assassinate the Etruscan Priest and make it seem like the will of the gods, it requires 3 separate Approach checks. | ||
;Weaknesses | ;Weaknesses | ||
*'' | *''Whispers (minor):'' Not all of the guests are convinced by the Priest's words. The Witnesses can try to instill doubt in the minds of those present: the Priest is a foreigner, he has gathered everyone in a foreign temple, and is inviting them to enter the cult of a foreign goddess. This can lower by 1 the number of separate Approach checks required to overcome the ''Set the Trap in Motion'' Challenge. | ||
</tabber> | </tabber> | ||
== | ==Notable NPCs== | ||
;Thresu, Etruscan Priest of Uni | |||
A great public speaker and natural charmer, Thresu is one of the most prominent members of the Cult of Uni, a shadowy collective that operates throughout the [[Italy|Italian]] peninsula. The cult worships a goddess called Uni, Juno's Etruscan counterpart, and plots to control the known world. Thresu has started infiltrating every corner of Roman, {{Wiki|Sabines|Sabine}}, and {{Wiki|Latins|Latin}} society, even bringing some prominent ''pater familias'', captains, and {{Wiki|Senate of the Roman Kingdom|senators}} into his conspiracy against Romulus. By doing this, he pulls the wool over their eyes with promises of conquest and power while slowly indoctrinating them into the cult of the ancient Isu Juno. | |||
==References== | |||
{{Reflist}} | |||
{{ACRPGSequences}} | |||
== | ==Of Wolves and Men== | ||
{{Era|Memories}} | {{Era|Memories}} | ||
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}} | {{Pre-release|[[Assassin's Creed Roleplaying Game]]}} | ||
{{Memory Infobox | {{Memory Infobox | ||
|name= | |name=Of Wolves and Men | ||
|image= | |image= | ||
|description= | |description= | ||
|type=Main {{c|The Sword of Mars}} | |type=Main {{c|The Sword of Mars}} | ||
|fullsync= | |fullsync= | ||
|previous=[[ | |previous=[[The First Conspiracy]] | ||
|next=[[ | |next=[[For Benefit of All]] | ||
|source= | |source= | ||
|location=[[ | |location=[[Campus Martius]], [[Rome]] | ||
|date= | |date=717 BCE | ||
}} | }} | ||
''' | '''Of Wolves and Men''' was a [[genetic memory]].<ref>''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''</ref> | ||
==Description== | ==Description== | ||
'' | ''When a violent storm whips up during a speech by [[Romulus]], a handful of killers take advantage of the chaos to try to [[Assassination|assassinate]] the [[Monarchy|monarch]]. Aided by the Witnesses, the King escapes, and leads them to the [[Colosseum Vault|Temple of Uni]], where Romulus intends to hide the [[Sword of Eden]] that the conspirators want to take from him along with the crown. There, the characters enter the underground hall of an [[Isu]] [[Temple (Isu)|temple]] to face a supernatural and unexpected guardian, learning dark secrets and bitter truths.'' | ||
==Intro== | ==Intro== | ||
After sabotaging the [[Priest]] of [[Juno|Uni]]'s ritual, you find yourself at the [[Palus Caprae]] on [[Campus Martius]], where the King is speaking to his troops. The city's most influential {{Wiki|Patrician (ancient Rome)|patricians}} are present—you think you recognize some of them from the [[Temple of Laran|temple]]. After a while, the clouds that had been stifling the [[Seven Hills of Rome|seven hills]] over the past few days break into a sudden, violent storm above the parade ground. Everybody scatters for cover. | |||
==Key objectives== | ==Key objectives== | ||
<tabber> | <tabber> | ||
|-|1 - | |-|1 - PROTECT THE KING= | ||
The | The Witnesses must protect Romulus and avoid getting killed themselves in the attempt. The heavy rain and mist make it difficult to fight back the killers, as well as covering their escape. | ||
Amidst the chaos, killers wearing dark tunics and [[bronze]] masks emerge from the mist, armed with [[bow]]s and [[Short blade|daggers]]. Their target is clearly Romulus. They approach menacingly, bowstrings taut. It looks like your actions at the temple were not enough to stamp out this conspiracy. The King of Rome is in danger! | |||
;Challenges | |||
*''[[Arrow]]s of Uni:'' Hissing arrows fly through the mist. All Witnesses must make a Reaction check to avoid being injured. It is necessary to make at least 2 Approach checks with 1 Raise to eliminate the [[Archer]]s. | |||
*''Daggers of Uni:'' The killers—armed with short, vicious blades—are set on targeting Romulus, but everybody in their way instantly becomes a target. Defeating the Daggers of Uni requires at least 3 separate Approach checks. | |||
;Weaknesses | |||
*''Protect the King! (minor):'' There are still a number of loyal guards nearby, and a Witness might leave the combat to muster a handful to the King's side, turning the tide of battle in his favor. In this case, only 2 Approach checks are required to defeat the ''Daggers of Uni'' Challenge, and the Approach checks made to overcome the ''Arrows of Uni'' Challenge require no Raise. | |||
|-|2 - CONFRONT THE GUARDIAN= | |||
The [[Instruments of the First Will|Cultists of Uni]] want to end Romulus' reign and seize the [[Excalibur|Sword of Mars]]. By now, it is clear that they have poisoned the minds of many {{Wiki|Patrician (ancient Rome)|patricians}} and {{Wiki|Senate of the Roman Kingdom|senators}}, and the King has no choice than to take drastic action: Romulus leads the Witnesses to a mysterious underground temple beneath the Temple of Laran. Beyond a secret door known only to him is an Isu Vault hidden dozens of feet below the surface. However, neither the Witnesses nor the King of Rome know that a fierce beast lurks in the shadows of the vault, waiting for them. | |||
The wind dies down and the mist clears, allowing you to see a few feet further than you did moments before. The rain, for its part, shows no sign of abating, your path now a veritable quagmire. Following you should at least prove impossible. The small steps of the Temple of Laran appear before you once again, leading to welcome shelter. Inside, the abandoned bronze masks still lie on the cold ground, as does the body of the Priest of Uni. | |||
Under your questioning gaze, Romulus advances with a decisive step towards a wall, feeling it with his left hand until he locates a particular carving. Sighing, the King draws his [[sword]], inserting its pommel into the carving. With a resounding "click", geometric lines glow an intense yellow, a loud noise of grinding [[stone]] echoes through the temple and a secret door opens diagonally in the wall. What lies beyond is alien to Roman technology in every way. The King of Rome enters the dark, smooth tunnel behind the door and descends into the Earth's belly, down to an immense circular hall beneath a 25-foot-high dome. Perfectly square monoliths rise around the hall's perimeter, each bearing indecipherable geometric shapes and glimmering with a soft bluish glow. | |||
Before you have taken in what you are witnessing, a terrible growl breaks the air. Two glowing yellow eyes blink open. A massive, snarling shape darts toward you, swift and lethal as a predator. | |||
;Challenges | ;Challenges | ||
* | *''Face the Fury:'' The [[Werewolf|creature]] that attacks the Witnesses is so fast that they fail to give it a good look, before they react instinctively and try to dodge its furious attacks. On a failure, a Witness automatically triggers the Brutal Combat Setback. | ||
*''Howl of Terror:'' The creature lets loose a deafening howl that threatens to burst the Witnesses' eardrums. | |||
*'' | |||
;Weaknesses | ;Weaknesses | ||
*'' | *''Animal Companion (minor):'' If a Witness has the Animal Companion Skill active, their faithful friend warns them of the ambush just before it's too late. In this case, a Witness has 1 Free Raise when facing the Face the Fury Challenge and does not automatically trigger the Brutal Combat Setback on a failure. | ||
|-| | |-|3 - DEFEAT THE GUARDIAN= | ||
After the confusion of the initial attack, the Witnesses finally see what confronts them: a humanoid creature about 10 feet tall, with a massive, sinewy structure covered by dark, shaggy fur and tatters of ancient clothes. The beast's huge hands end in tremendous claws, and the head resembles that of a giant [[wolf]] with glowing yellow eyes. | |||
The | The air quivers with an eerie silence as you confront this beast that straddles the realms of myth and reality. The monstrous being, a grotesque hybrid of man and wolf, clenches its claws, ready to rend and tear once again. However, it stands still for a moment to let you look at its figure. And so you do, and your eyes stare at that beast long enough to understand it's not just a bad dream. No, you just stumbled upon one of the terrors from {{Wiki|Etruscan religion|Etruscan}} and Latin legend: the dreaded [[wikt:versipellis|Versipellis]], commonly known as a werewolf. | ||
;Challenges | ;Challenges | ||
* | *''Mighty Foe:'' The Versipellis is a formidable adversary, able to quickly regenerate its wounds. Defeating it requires at least 3 separate Approach checks with 1 Raise. Also, if a Witness fails this Challenge, they automatically trigger the Brutal Combat Setback. | ||
*''Lethal Blow:'' Once the ''Mighty Foe'' Challenges have been completed, it is time to inflict the coup de grace. This requires at least 2 separate Approach checks. | |||
* | |||
;Weaknesses | ;Weaknesses | ||
*'' | *''Once Were Brothers (major):'' The monster is actually [[Remus]], the twin brother of the King. After a few moments of horrified stupor Romulus recognizes him, and he and the Witnesses can try to snap him out of his beastly curse. In this case, the Witnesses immediately achieve the Defeat the Guardian Key Objective. | ||
</tabber> | </tabber> | ||
==Debrief== | ==Debrief== | ||
"All these years... enough! [[Mars]]! I refuse your gift! I renounce my revenge! I renounce hatred! I renounce this corrupt existence. As I finally take my last steps toward {{Wiki|Avernus}}." The voice of Remus echoes in the hall as the monster calls for surrender and falls to his knees. The creature collapses heavily on the ground. As if a ritual or a curse were breaking, his unnatural eyes change to a warm hazel color, while its feral limbs slowly return to those of a young man. A thin line of blood trickles slowly from the fallen body towards the Witnesses' feet. As the Simulation starts to fade out, you can see the Witnesses picking up the body of Remus, setting him on the altar at the center of the hall, before placing the Sword of Eden back in his arms. | |||
==Notable NPCs== | |||
;Remus | |||
Born alongside his twin brother Romulus, Remus shares a mysterious origin story shrouded in myth. In life, Remus had an undisciplined spirit, constantly challenging the status quo and questioning authority, and a deep sense of justice and a burning desire for equality, all traits that later inspired the remorseful Romulus during his reign and eventually led him to found the [[Shields of Mars]]. | |||
--> | |||
" | ==Done== | ||
<!-- | |||
{{Era|Organizations}}{{WP-REAL|German military administration in occupied France during World War II}} | |||
'''Occupied France''', officially the '''Military Administration in France''', was an {{Wiki|Military Administration (Nazi Germany)|interim occupation government}} established by [[Nazi Party|Nazi]] [[Germany]] during [[World War II]]<ref name="Wiki">{{WP|German military administration in occupied France during World War II}}</ref> after their invasion of [[France]] in 1940 and specifically [[Paris]] in June of the same year. The Nazi administration ruled over the north of the country, while a {{Wiki|Vichy France|nominal French government}} operated from {{Wiki|Vichy}} in the south, though the Nazis would expand to control the entire country by November 1942. The [[Normandy landings]] of 1944 began the process of reclaiming France and the occupation fell in August 1944.<ref name="Unity DB">''[[Assassin's Creed: Unity]]'' – [[Database: 20. WW2]]</ref> | |||
==Appearances== | |||
*''[[Assassin's Creed: Unity]]'' {{1st}} | |||
*''[[Assassin's Creed Roleplaying Game]]'' | |||
==References== | |||
{{Reflist}} | |||
[[Category:France]] | |||
[[Category:French governments]] | |||
{{Era|Landmarks}}{{WP-REAL}} | |||
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}} | |||
The '''Folies Bergère''' is a {{Wiki|cabaret}} music hall in [[Paris]], [[France]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref> | |||
In 1942, during the [[Nazi Party|Nazi]] [[Occupied France|occupation]], the Folies Bergère hosted a private party organized by ''{{Wiki|Schutzstaffel|SS}}'' member and low-ranking [[Templars|Templar]] [[Wilhelm Schmidt]]. Attended by [[Wehrmacht]] [[soldier]]s, [[officer]]s, and local celebrities, the party was also infiltrated by a group of Assassins seeking to recover intel regarding the activities of Templar Seneschal [[Heinz Müller]]. The Assassins managed to uncover information about the movement of troops towards the [[Pas-de-Calais]] region and the kidnapping of a French [[Lèo Dubois|professor]] of medieval history in a makeshift office used by Schmidt. Before leaving the party, the group [[Assassination|assassinated]] Schmidt.<ref name="Lugers"/> | |||
==Appearances== | |||
*''[[Assassin's Creed Roleplaying Game]]'' | |||
==References== | |||
{{Reflist}} | |||
{{Era|Locations}}{{WP-REAL}} | |||
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}} | |||
The '''Pas-de-Calais''' is a {{Wiki|Departments of France|department}} in northern [[France]]. Among its components feature the port city of [[Calais]] and the {{Wiki|Communes of France|commune}} of [[Saint-Omer]].<ref name="Wiki">{{WP|Pas-de-Calais}}</ref> | |||
Beginning in 1942, during the [[Nazi Party|Nazi]] [[Occupied France|occupation]], [[Templars|Templar]] Seneschal and Nazi officer [[Heinz Müller]] ordered troops be deployed towards Pas-de-Calais in search of a [[Piece of Eden]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref> In 1943, a group of Assassins arrived at Saint-Omer, following intel retrieved from [[Wilhelm Schmidt]]. In the nightfall, they successfully managed to pass the roadblocks and ''[[Wehrmacht]]'' patrols that littered the town and eventually reached the [[Abbey of Saint-Bertin]], finding it filled with Müller's ''{{Wiki|Schutzstaffel|SS}}'' troops. Soon after, the city and abbey was attacked by {{Wiki|Royal Air Force}} bombers, with the Assassins being trapped in the rubble while Müller escaped alive.<ref name="Warfare">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Warfare at the Abbey]]</ref> | |||
==Appearances== | |||
*''[[Assassin's Creed Roleplaying Game]]'' | |||
* | |||
== | ==References== | ||
{{Reflist}} | |||
{{Era|Locations}}{{WP-REAL}} | |||
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}} | |||
|- | '''Saint-Omer''' is a {{Wiki|Communes of France|commune}} and sub-prefecture of the [[Pas-de-Calais]] {{Wiki|Departments of France|department}} in [[France]]. It is home to the ruins of the [[Abbey of Saint-Bertin]].<ref name="Wiki">{{WP|Saint-Omer}}</ref> | ||
Beginning in 1942, during the [[Nazi Party|Nazi]] [[Occupied France|occupation]], [[Templars|Templar]] Seneschal and Nazi officer [[Heinz Müller]] ordered troops be deployed towards Pas-de-Calais in search of a [[Piece of Eden]], while also having Professor [[Lèo Dubois]] kidnapped<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref> and taken to the city of Saint-Omer.<ref name="Warfare">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Warfare at the Abbey]]</ref> In 1943, a group of Assassins arrived at Saint-Omer, following intel retrieved from [[Wilhelm Schmidt]]. In the nightfall, they successfully managed to pass the roadblocks and ''[[Wehrmacht]]'' patrols that littered the town and eventually reached the Abbey of Saint-Bertin, finding it filled with Müller's ''{{Wiki|Schutzstaffel|SS}}'' troops. The group managed to fight off an ambush and save Dubois, though an attack on Saint-Omer by {{Wiki|Royal Air Force}} bombers ended with the Assassins being trapped in the rubble while Müller escaped alive.<ref name="Warfare"/> | |||
</ | |||
== | ==Appearances== | ||
*''[[Assassin's Creed Roleplaying Game]]'' | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{Era| | {{Era|Landmarks}}{{WP-REAL}} | ||
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}} | {{Pre-release|[[Assassin's Creed Roleplaying Game]]}} | ||
The '''Abbey of Saint-Bertin''' was a [[Benedictines|Benedictine]] monastic abbey in [[Saint-Omer]], [[Pas-de-Calais]], [[France]] established in the 7th century.<ref name="Wiki">{{WP|Abbey of Saint-Bertin}}</ref> | |||
| | |||
== | ==History== | ||
In the 880s, [[Eivor Varinsdottir]] hid the pommel of [[Excalibur]] in the abbey while returning to [[Paris]].<ref name="Abbey">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Big Trouble in Glastonbury Abbey]]</ref> | |||
Beginning in 1942, during the [[Nazi Party|Nazi]] [[Occupied France|occupation]], [[Templars|Templar]] Seneschal and Nazi officer [[Heinz Müller]] ordered troops be deployed towards Pas-de-Calais in search of a [[Piece of Eden]], while also having Professor [[Lèo Dubois]] kidnapped<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref> and taken to the monastery.<ref name="Warfare">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Warfare at the Abbey]]</ref> In 1943, a group of Assassins arrived at Saint-Omer, following intel retrieved from [[Wilhelm Schmidt]]. In the nightfall, they successfully managed to pass the roadblocks and ''[[Wehrmacht]]'' patrols that littered the town and eventually reached the [[Abbey of Saint-Bertin]], finding it filled with [[Heinz Müller]]'s ''{{Wiki|Schutzstaffel|SS}}'' troops. Approaching the structure, they caught a glimpse of the kidnapped professor [[Lèo Dubois]] being escorted out of the monastery before a surprise ambush. The group managed to fight off the attackers and save Dubois, who informed them that Müller located a [[Shard of Eden]] hidden in the abbey, where he and his guards were now barricated in. As German troops began to converge on the abbey, air raid sirens throughout Saint-Omer warned of a {{Wiki|Royal Air Force}} attack on the outpost. The approaching planes bombed the abbey, trapping the Assassins in the rubble while allowing Müller to escape with the artifact.<ref name="Warfare"/> | |||
== | ==Appearances== | ||
*''[[Assassin's Creed Roleplaying Game]]'' | |||
==References== | |||
{{Reflist}} | |||
{{Era|Locations}}{{WP-REAL}} | |||
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}} | |||
'''Glastonbury''' is a town in Somerset, [[England]].<ref name="Wiki">{{WP|Glastonbury}}</ref> Located in the valley of [[Avalon]], it is home to [[Glastonbury Tor]]<ref name="Chapter 07">''[[Assassin's Creed: Valhalla – Sword of the White Horse]]'' – Chapter 07</ref> and the ruins of [[Glastonbury Abbey]].<ref name="Trouble">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Big Trouble in Glastonbury Abbey]]</ref> It also hosts a yearly [[Glastonbury Festival|performing arts festival]].<ref name="Festival">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Glastonbury Festival (memory)|Glastonbury Festival]]</ref> | |||
==Appearances== | |||
*''[[Assassin's Creed Roleplaying Game]]'' | |||
==References== | |||
{{Reflist}} | |||
{{Era|Landmarks}}{{WP-REAL}} | |||
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}} | |||
'''Glastonbury Abbey''' was a monastery in [[Glastonbury]], [[England]] founded in the 8th century and {{Wiki|Dissolution of the monasteries|dissolved}} in 1539.<ref name="Wiki">{{WP|Glastonbury Abbey}}</ref> | |||
</ | |||
= | In 883, the abbey was used as the headquarters for the [[Descendants of the Round Table]] under the command of [[Elaine Pendragon]].<ref name="Mouse">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[A Game of Cat and Mouse]]</ref> That same year, [[Eivor Varinsdottir]], along with [[Niamh of Argyll]] and some allies, infiltrated the abbey and defeated Elaine, putting an end to the threat they posed to both the [[Raven Clan]] and the [[Women of the Mist]].<ref name="Trouble">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Big Trouble in Glastonbury Abbey]]</ref> | ||
" | |||
== | ==Appearances== | ||
*''[[Assassin's Creed Roleplaying Game]]'' | |||
== | ==References== | ||
{{Reflist}} | |||
{{ | |||
{{Era|Individuals}} | |||
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}} | |||
{{Quote|I always suspected that your reputation was nothing more than embellishments and the sweat of others. Now, my Norse friend, do enlighten me. Where is [[Excalibur]]?|Leofwine taunting Eivor Varinsdottir, 883.|Assassin's Creed Roleplaying Game|A Game of Cat and Mouse}} | |||
'''Leofwine''' was a member of the [[Descendants of the Round Table]], under their leader [[Elaine Pendragon|Mordred]] who operated out of their headquarters at [[Glastonbury Abbey]].<ref name="Mouse">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[A Game of Cat and Mouse]]</ref> | |||
In 883, Leofwine led a group of [[Mercenary|mercenaries]] in a number of raids near [[Ravensthorpe]] seeking [[Eivor Varinsdottir]], who had been travelling in [[Ireland]] at the time. Upon her return, he managed to capture her, unknowing she had allowed this in order to gather information. As he began to attempt an interrogation, he was interrupted by an attack by [[Niamh of Argyll]] and some of Eivor's companions. | |||
Surprised, Leofwine was quickly defeated.<ref name="Mouse"/> | |||
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'''Alston''', also known as '''The Black Knight''', was a member of the [[Descendants of the Round Table]] and the husband of [[Elaine Pendragon]]. A skilled and valiant knight, Alston effectively acted as his wife's fiercest defendant.<ref name="Trouble">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Big Trouble in Glastonbury Abbey]]</ref> | |||
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'''Elaine Pendragon''', also known as '''Mordred''', was a leader of the [[Descendants of the Round Table]] operating out of [[Glastonbury Abbey]].<ref name="Mouse">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[A Game of Cat and Mouse]]</ref> Directly descended from [[Arthur Pendragon]] through his son [[Mordred]], Elaine was driven by a thirst for power and focused on obtaining [[Excalibur]] so she could control all of [[England]]. A tall woman and a born leader, Elaine fought in full [[armor]] bearing the crests of her ancestor. She was married to [[Alston]].<ref name="Trouble">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Big Trouble in Glastonbury Abbey]]</ref> | |||
In 883, [[Eivor Varinsdottir]], along with [[Niamh of Argyll]] and some allies, infiltrated the abbey and defeated Elaine, putting an end to the threat they posed to both the [[Raven Clan]] and the [[Women of the Mist]].<ref name="Trouble"/> | |||
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'''Ian''' (died 1870) was a member of the [[Descendants of the Round Table (later incarnation)|Descendants of the Round Table]]. In 1870, Ian was murdered<ref name="Knight">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[A Knight's Quest]]</ref> as part of a [[Templars|Templar]] plot to force the group to disclose the location of [[Excalibur]].<ref name="Table">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Round Table]]</ref> One of Ian's last actions was to etch a [[Templar insignia|small Templar symbol]] in the mud near his hand as to leave behind a hint to the identity of his attackers.<ref name="Knight"/> | |||
The | |||
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{{Youmay|the group active during Victorian times|the [[Descendants of the Round Table|group]] active until the Viking Age}} | |||
{{Quote|We are the heirs to the King's will and descendants of the Women of the Mist, the protectors of Arthur's sword.|Amelia Fairchild on the group's heritage, 1870.|Assassin's Creed Roleplaying Game|The Round Table}} | |||
The '''Descendants of the Round Table''' were a secret organization active in [[England]] from sometime after the [[Viking expansion]] until at least the [[Victorian era]], claiming descent from the [[Women of the Mist]]. Though using the same name as [[Descendants of the Round Table|another group]], their aims were diametrically opposed: while the other group sought to to obtain and utilize [[Excalibur]] as a means to control and rule all of England while antagonizing the Women of the Mist, this incarnation knew of the weapon's location and carried on the mission of the Women of the Mist in protecting it. Their symbol was a crest with three crowns.<ref name="Table">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Round Table]]</ref> | |||
In 1870, the Descendants of the Round Table were the targets of a [[Templars|Templar]] attack, that led to the death of a number of their knights, such as [[Ian]].<ref name="Knight">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[A Knight's Quest]]</ref> The Templar agent responsible, along with a band of ruthless thugs, invaded their headquarters, intent on interrogating the leader of the group, [[Amelia Fairchild]]. Fairchild, though tied down, resisted the attempt bravely before being saved by a group of [[Assassins]] brought by fellow Descendant [[Chloe Taylor Cavendish]]. Threat averted, she thanked her saviors and awarded them with a prophecy about the location of the sword, seeing them as "deserving of all the honors befitting true knights".<ref name="Table"/> | |||
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{{Quote|I am Galahad, Knight of the Round Table. You have killed one of my peers, and you will pay. By the blood of the King, Arthur Pendragon, if I am fated to meet my end, it shall be with honor.|Chloe Taylor Cavendish confronting the suspects of a peer's murder, 1870.|Assassin's Creed Roleplaying Game|The Round Table}} | |||
'''Chloe Taylor Cavendish''', also referred to by the title of '''Galahad''', was a member of the [[Descendants of the Round Table (later incarnation)|Descendants of the Round Table]]. Athletic and above average in height, Cavendish was a determined warrior who proudly embraced the title she had earned.<ref name="Knight">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[A Knight's Quest]]</ref> | |||
In 1870, the Descendants were the targets of a [[Templars|Templar]] attack,<ref name="Table">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Round Table]]</ref> leading to the death of many members. Cavendish first suspected the culprits to be part of the [[Assassins|Assassin Brotherhood]], having seen a group of them at the murder site of [[Ian]], a fellow member. Spotted by them, she escaped [[Freerunning|across the rooftops]] of London, though was eventually cornered by them. She drew her [[sword]] and removes her [[cape]], ready to confront them. Eventually, they managed to clear any misunderstanding about the murder, and Cavendish decided to take them to the headquarters of the Descendants of the Round Table so they could speak to [[Amelia Fairchild]], the leader.<ref name="Knight"/> | |||
Cavendish and the Assassins arrived at the headquarters and were ambushed by a group of street thugs hired by the Templars, though they were dealt with quickly and the Assassins advanced into the chamber of the leader of the Descendants. There, they found Fairchild being interrogated by a Templar agent and surrounded by their bodyguards. Dealing with the invading party, Cavendish helped Fairchild out of the binds while she thanked the Assassins for the help.<ref name="Table"/> | |||
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'''Amelia Fairchild''', also referred to by the title of '''Arthur''', was the leader of the [[Descendants of the Round Table (later incarnation)|Descendants of the Round Table]] in the late 1800s. The daughter of a [[British Army|British army]] colonel, Fairchild carried herself with regal authority, leading to her being described as embodiying "a unique amalgamation of wisdom, strength, and resilience".<ref name="Table">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Round Table]]</ref> | |||
In 1870, the Descendants of the Round Table were the targets of a [[Templars|Templar]] attack, that led to the death of a number of their knights, such as [[Ian]].<ref name="Knight">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[A Knight's Quest]]</ref> The Templar agent responsible, along with a band of ruthless thugs, invaded their headquarters and interrogated Fairchild about the location of [[Excalibur]], though she did not yield any information. She was saved from further torture by group of [[Assassins]] brought by fellow Descendant [[Chloe Taylor Cavendish]]. With the threat averted, she thanked her saviors and awarded them with a prophecy about the location of the sword, seeing them as "deserving of all the honors befitting true knights".<ref name="Table"/> | |||
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'''Juliette Merion''' (born c. 1921) was a French cabaret dancer who worked at the [[Folies Bergère]] in [[Paris]]. A woman with a beautiful voice and curly hair, during the city's occupation by Nazi forces, she was the subject of the flirtation of [[Germany|German]] officer [[Oskar Fiedler]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref> | '''Juliette Merion''' (born c. 1921) was a French cabaret dancer who worked at the [[Folies Bergère]] in [[Paris]]. A woman with a beautiful voice and curly hair, during the city's [[Occupied France|occupation]] by [[Nazi Party|Nazi]] forces, she was the subject of the flirtation of [[Germany|German]] officer [[Oskar Fiedler]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref> | ||
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{{Quote|Today, only the person who no longer believes in a happy ending, only he who has consciously renounced it, is able to live. A happy century does not exist; but there are moments of happiness, and there is freedom in the moment.|Ernst Jünger|Assassin's Creed Roleplaying Game|Lugers & Ballerinas}} | {{Quote|Today, only the person who no longer believes in a happy ending, only he who has consciously renounced it, is able to live. A happy century does not exist; but there are moments of happiness, and there is freedom in the moment.|Ernst Jünger|Assassin's Creed Roleplaying Game|Lugers & Ballerinas}} | ||
'''Ernst Jünger''' (1895 – 1998) was a German author, highly decorated soldier, philosopher, and entomologist who served as army captain, intelligence officer, and mail censor in [[Paris]] during [[World War II]]. He was known to posess strong feelings against [[Nazi Party|Nazi]] totalitarianism and its goal of world domination.<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref> | '''Ernst Jünger''' (1895 – 1998) was a German author, highly decorated soldier, philosopher, and entomologist who served as army captain, intelligence officer, and mail censor in [[Paris]] during its [[Occupied France|occupation]] in [[World War II]]. He was known to posess strong feelings against [[Nazi Party|Nazi]] totalitarianism and its goal of world domination.<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref> | ||
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'''Léonie Marie Julie Bathiat''' (1898 – 1992), known professionally as '''Arletty''', was a [[France|French]] actress, singer, and fashion model. During the occupation of [[Paris]] by the [[Nazi Party|Nazi]] forces, she engaged in an affair with German Luftwaffe officer [[Hans Jürgen Soehring]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref> | '''Léonie Marie Julie Bathiat''' (1898 – 1992), known professionally as '''Arletty''', was a [[France|French]] actress, singer, and fashion model. During the [[Occupied France|occupation]] of [[Paris]] by the [[Nazi Party|Nazi]] forces, she engaged in an affair with German Luftwaffe officer [[Hans Jürgen Soehring]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref> | ||
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'''Hans Jürgen Soehring''' (1908 – 1960) was a [[Germany|German]] Luftwaffe officer active in [[World War II]]. During the Nazi occupation of [[Paris]], he engaged in an affair with [[France|French]] actress [[Arletty]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref> | '''Hans Jürgen Soehring''' (1908 – 1960) was a [[Germany|German]] Luftwaffe officer active in [[World War II]]. During the Nazi [[Occupied France|occupation]] of [[Paris]], he engaged in an affair with [[France|French]] actress [[Arletty]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref> | ||
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[[George_Washington%27s_notebook]] | [[George_Washington%27s_notebook]] | ||
[[Fort_Duquesne]] | [[Fort_Duquesne]] | ||
German_military_administration_in_occupied_France_during_World_War_II [[Assassin%27s_Creed:_Valhalla_achievements]] | |||
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Revision as of 19:59, 19 February 2025
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Roman Kingdom
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