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==Next victims==
==Next victims==
===The Cursed Treasure (872)===
*Warwick Burh
*Aleksi
*Shroud of Eden copy
<!--
<ref name="Cursed">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Cursed Treasure]]</ref>


''On the trail of a [[Shroud of Eden]], the [[Order of the Ancients]] has settled in the [[Warwick Burh]] ([[fort]]ress) on the [[River Avon]], the residence of one of the wealthiest [[merchant]] families in the area. The [[Assassin bureau|Hidden One bureau]] leader, [[Basim Ibn Ishaq|Basim]], has recently traveled to [[Bulgar]] to meet [[Sigurd]] and his companions, intending to gather a few capable allies to infiltrate the castle and recover the Piece of Eden.''
The cold sky turns to hues of fire and gold as the [[sun]] sets while the river flows serenely through the quiet valley. From the small village of herders on the Avon Trail, you have been studying the castle for the past few days. From there, you can admire the sturdy walls of the burh overhanging the river and the [[Soldier|warriors]] who patrol them day and night. The Order of the Ancients still occupies the place, meaning they have yet to find the artifact or perhaps the fortress has become their new base of operations in the province. There is nothing more to be learned from afar. The time to act has come.
<tabber>
|-|1 - INFILTRATE THE BURH AND AVOID DETECTION=
The first goal of the Witnesses is to enter Warwick Burh without being [[Social stealth|noticed]]. There are a few different ways to achieve this. The Witnesses could disguise themselves as traders and enter through the main gate, or pose as soldiers hired by the Order of the Ancients. Another way could be to convince a villager to let them hide in a supply [[Hiding spot|wagon full of straw]] to be brought into the burh. For a more direct approach, the Witnesses could [[Freerunning|climb]] the walls, or stealthily cross the bridge leading to the main gate and eliminate any guards stationed there.
;Challenges
*''Guards at the gate:'' 5 men guard the only gate into the burh. They are part of a contingent of two dozen [[Mercenary|mercenaries]] hired by the Order of the Ancients.
*''Guards on the walls:'' The remaining mercenaries patrol the burh's walls. The fortified location is quite extensive, and the men seem insufficient to cover it without keeping a significant distance between each other.
;Weaknesses
*''Mercenaries will be mercenaries (minor):'' The Witnesses might try to offer the mercenaries a better deal than the one they struck with the Order of the Ancients, or attempt to bribe them with [[Alcohol|spirits]]. If they do, any Social check made to try convincing the guards to let them enter the fortress and overcome the ''Guards at the gate'' Challenge has 1 Free Raise.
|-|2 - FIND THE SHROUD=
Once they enter the compound, the Witnesses must find the artifact. It is hidden in a secret garret at the top of the river-facing tower. [[Aleksi]], the local leader of the Order of the Ancients, has been locked in there for days, studying the artifact.
6 of the Order's soldiers are patrolling the courtyard, clearly bored. 2 more stand by a tall door into the main building, wherein a group of visiting merchants and the remaining members of the Order of the Ancients are enjoying a sumptuous banquet. The feast presents an excellent opportunity to spy on the affairs of the Order of the Ancients. The Witnesses might take a guard or diner away from the main hall to interrogate them, hide in the shadows to spy on a crucial conversation, or infiltrate the upper floors to search parchments left in the dormitory rooms.
;Challenges
*''Courtyard patrol:'' The soldiers in the courtyard look bored, but they've been well-paid and stand ready to fight any intruders, particularly any [[Assassins|Hidden Ones]] who might show up.
*''The Banquet:'' Merchants and off-duty soldiers are indulging in food and wine in the main hall. Confident in the safety of the burh, they are relaxed and off guard. Here it is possible to discover that Aleksi has been locked up for days in the river-facing tower, along with his "cursed treasure." Those who have brought him food describe him as intent on writing tirelessly and doing "calculations". They are sure they heard him talking to someone, even though they saw nobody else in the room.
;Weaknesses
*''[[Eagle Vision]] (minor):'' Characters exploring the upper floors who activate the Eagle Vision Skill can sense the presence of something powerful coming from "above".
*''Animal Companion (major):'' Witnesses who activate their Animal Companion Skill to explore the rooftops or the wall's walkway can sense the presence of the Shroud coming from the river-facing tower's attic.
;Special (The Voices)
Every time characters activate their Eagle Vision Skill while in range of the Shroud of Eden, they hear a cacophony of voices piling up at the back of their mind, making it difficult to concentrate and interact with others. This effect lasts as long as the characters are within the burh walls and the Shroud of Eden is in Aleksi's possession. While the effects last, each Wits and Social check made by the Witness requires 1 Raise.
|-|3 - RECOVER THE SHROUD OF EDEN=
The Shroud of Eden worn by Aleksi houses the conflicting fragments of two different copies of [[Isu]] consciousnesses: [[Juno]] and [[Consus]] (see Shroud Of Eden #Unknown_1, page 64). Both entities vie for possession of Aleksi. While Consus tries to communicate with the Descendants across the [[Animus]], asking them to destroy the Shroud of Eden, Juno seeks only the subjugation of the [[human]] race.
As the Witnesses climb towards the top of the tower, they can hear Aleksi talking to someone and a frantic, [[stone]]-scratching noise.
The room is lit by burning braziers. The floors and walls are covered entirely with symbols, numbers, and complex calculations written using charcoal or scratched into the stone. A man wearing a golden shroud over his shoulder is writing on the rock wall with blood, using what's left of his forefinger, worn down to the bone. He turns to you with eyes veiled by cataracts while his injured finger heals with unnatural vitality.
Expressionless, he speaks with a male voice that resonates as if distorted and amplified by a repeater: "Eventually, you arrived as calculated, [[Eivor Varinsdottir|Wolf-kissed]]. However, I speak to the one who's with you but is not here... this must be stopped... you mustn't let them have it! She must be sto—!"
The voice abruptly stops. Aleksi's eyes light up with an iridescent glow, and a female voice thunders, sweeping you like a storm's gust. "Hopeless you are... pawns in my hands. And you—Consus—are lost, nothing but a remnant, an error... like those who will die here, tonight!'' With these words, Aleksi takes up his weapons and lunges at you with extraordinary speed.
;Challenges
*''Call for Consus:'' A Witness can try to rally Consus, stopping Juno from possessing Aleksi. In this case, the character must make a Wits or Social check with 2 Raises. On a success, Consus invites the characters to take the Shroud of Eden from Aleksi's shoulders—Aleksi then collapses to the ground in a semi-comatose state.
*''Wake Up Aleksi:'' A Witness can try to bring Aleksi back to his senses, or to strengthen his resolve to fight off Juno's possession. In this case, the character must make a Social check with 1 Raise. On a success, Aleksi regains control of his own actions. However, the soldier's mind is already consumed by the inconsistent and fragmentary incursions of the two Isu consciousnesses, and he will try to put an end to "the voices" in any way possible. At this point, in order to take the Shroud from him, 2 or more characters must make an Action check with 1 Raise. On a failure, the Shroud of Eden triggers the Shroud's Overheating Setback.
;Special
As long as he wears the Shroud, Aleksi can't be surprised and instantly regenerates any wounds suffered meaning that he can't be injured or killed. While Juno possesses Aleksi, the soldier attacks with supernatural speed and strength. All Witnesses must make an additional Reaction check to dodge or parry and fight back at the end of each Approach check.
;Weaknesses
*''[[Apple of Eden]] (minor):'' A Witness in possession of an Apple of Eden can use it to bolster the mind of Consus. In this case, the Approach check made to overcome the ''Call for Consus'' Challenge requires no Raise. Also, the ''Wake Up Aleksi'' Challenge doesn't trigger the Shroud Overheating Setback on a failure.
*''[[Sword of Eden]] (major):'' A Witness using a Sword of Eden may be able to bypass the Shroud of Eden's protection and injure Aleksi effectively. In this case, the Witnesses can defeat Aleksi with 2 separate Action checks with 1 Raise.
</tabber>
;Aleksi
Tall and beefy, with scars all over his arms and face, Aleksi is a captain of the Order of the Ancients operating in England. Before losing his mind to the Shroud, he used to be a ruthless commander, taking pleasure in hunting down and executing as many Hidden Ones as possible.
;SHROUD OF EDEN #UNKNOWN_1
'''Known Owners:''' Unknown, Aleksi<br>'''Current Status:''' Unknown<br>The Shrouds of Eden (see page 185 of ''Assassin's Creed – Animus Handbook'') are rare artifacts with mysterious healing capabilities whose earliest appearance can be traced back to [[Greek mythology]]. This specific Shroud represents one of Juno's first failed experiments to clone the technology developed by Consus. The result is a Shroud of Eden that maintains the original's extraordinary healing properties, significantly improving the wearer's physical faculties, but retains fragments of the consciousnesses of the Isu Consus and Juno. Both consciousnesses can speak with the wearer and attempt to possess them. For this reason, wearing the Shroud of Eden can be dangerous, eventually leading to insanity and death.
-->
===The "Bearing Heaven" Temple (1227)===
*Pagoda of Chengtian Temple
*Tolui Khan
*Shengtong
*Wu
<!--
<ref name="Temple">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The "Bearing Heaven" Temple]]</ref>
''[[Genghis Khan]], the [[Mongol Empire|Mongol]] warlord, [[Assassination of Genghis Khan|dies]] at the hand of the [[Levantine Brotherhood of Assassins|Brotherhood]] who correctly believed that his conquests were also due to a powerful [[Piece of Eden]] ([[Sword of Eden 2|Sword of Eden #2]]) that allowed him to enslave and conquer half the [[Earth|world]]. After the deed, [[Altaïr Ibn-La'Ahad|Altaïr]] hides in the [[Pagoda of Chengtian Temple]] (the 'Bearing Heaven' Temple), where a group of {{Wiki|Tangut people|Tangut}} [[monk]]s and a couple of former [[Assassins]] give him shelter. All the while, the formidable general [[Tolui Khan]], Genghis Khan's fourth and youngest son, dispatches [[Horseman|mounted troops]] to find his father's assassins.<br><br>Altaïr and his companions must rest before leaving the Temple at the crack of dawn, carrying the [[Sword of Eden|Sword]] with them. Unfortunately, they don't know that several of the monks are secretly spying for Genghis Khan.''
It's been a long and exhausting ride. You were sure that you spotted the Khan's horsemen behind you a few times, but you're confident you lost them before you reached the sanctuary of the temple. You are gathered in a warm hut at the foot of the towering pagoda, enjoying a flower-scented [[tea]] at the end of a humble but invigorating meal. The monks were more than hospitable, and you've been chatting amiably with [[Shengtong]], the beautiful Assassin who appears to be running the kitchen. You told her all about what happened in [[Xingqing]], but now fatigue begins to weigh upon your eyelids. As the sky darkens and the [[bird]]s stop singing, you all fall asleep, one by one.
<tabber>
|-|1 - EVADE THE TRAP=
Shengtong plans to capture Altaïr and his companions and hand them over to General Tolui Khan—along with the Sword of Eden. She has drugged their tea, but other monks come to their aid.
Something is wrong. The nearby voices are muffled, and your eyelids weigh like lead. All images are but blurs. The monks' robes move before you, leaving long and indefinite trails behind them, like strokes of a too-damp watercolor brush. Two monks splash your faces with cold water, shaking you and shouting in alarm, but you struggle to recover. Shengtong has taken the Sword of Eden from you and entered the Pagoda, and sent her traitorous monks back to deal with you.
;Challenges
*''Assassin Monks:'' Traitorous monks have been sent to deal with the Witnesses.
*''[[Poison]]:'' Shengtong drugged the Witnesses with a natural sedative. All Witnesses start the Sequence with their Action Approach Snagged. The Witnesses can examine the kitchen to find out what herbs they've been drugged with and prepare a common antidote. In this case, the characters must make a Wits check with 1 Raise.
;Weaknesses
*''[[Eagle Vision]] (minor):'' A Witness can activate their Eagle Vision Skill to enhance their chances of preparing an antidote. In this case, the Witness' Wits check to overcome the ''Poison'' Challenge requires no Raise.
*''Eagle Sense (minor):'' A Witness that defeats a monk can activate their Eagle Sense Skill to have a vision of that monk preparing the poison with Shengtong. In this case, the Witness immediately acquires all the knowledge needed to overcome the ''Poison'' Challenge.
|-|2 - PREVENT SHENGTONG FROM SIGNALING THE MONGOLS=
Shengtong has taken the Sword of Eden and is [[Freerunning|climbing]] to the top of the pagoda to light a large beacon. [[Soldier|Troops]] loyal to the Khans are waiting nearby for a sign. The pagoda is guarded by a group of traitorous monks trained in the arts of the Brotherhood, making them deadly opponents.
The pale [[moon]] shines in a clear sky, illuminating the temple entrance, where a few traitorous monks stand guard. A dim orange glow from Shengtong's torch can be seen climbing further up the tower. You might still have time to stop her from lighting the beacon on the top floor, but you must hurry.
;Challenges
*''More Assassin Monks:'' Monks armed with {{Wiki|Monk's spade|shaolin spades}} stand ready to engage anybody who tries to enter the temple.
*''Climbing the Pagoda:'' In order to climb the pagoda's walls before Shengtong lights up the brazier, a Witness must make an Action check with 2 Raises.
;Weaknesses
*''Surprising Shengtong (minor):'' If the Witnesses succeed in remaining undetected until they reach the top of the Temple, Shengtong has no reason to hurry. In this case, a Witness can make a Stealth check with 1 Raise to overcome the ''Climbing the Pagoda'' Challenge.
</tabber>
<tabber>
|-|3 - RECOVER THE SWORD OF EDEN=
The Witnesses might reach the top of the pagoda before or after Shengtong has lit the beacon. As soon as Shengtong notices them, she sets the entire top floor ablaze, before escaping through a window with a [[Leap of Faith]].
The wind blows harder on the top floors of the pagoda and howls as it passes from one window to another. Time is of the essence, as you do not know how many of the Khan's troops could be stationed in the surrounding territories.
;Special
Thanks to the Sword's powers, Shengtong can hurl beams of energy and teleport a short distance at will. Thanks to this last power, any Action check made to hurt her in combat requires 1 additional Raise or the joint effort of 2 or more Witnesses.
;Challenges
*''Fire Trap:'' When Shengtong sees the Witnesses, she uses the strength granted her by the Sword to overturn the beacon and set the whole floor ablaze. This hinders the Witnesses' pursuit.
*''[[Leap of Faith]]:'' In order to pursue Shengtong, a Witness must follow her by making a Leap of Faith with a successful Action check with 1 Raise.
*''Fight Shengtong:'' Shengtong is a formidable opponent and even more so with the Sword of Eden #2 in her hand.
;Weaknesses
*''No Safe Landing (minor):'' If the Witnesses notice the large [[Hiding spot|straw pile]] on the opposite side of the pagoda, they can move it, preventing Shengtong from escaping the tower with a Leap of Faith.
*''Deadly Landing (major):'' The Witnesses may decide to sabotage the straw pile. In this case, when Shengtong performs her Leap of Faith, she falls badly, possibly even killing herself in the attempt (based on how devious the Witnesses were in sabotaging it).
</tabber>
;Shengtong
Shengtong is a beautiful, middle-aged woman with long, dark hair, a deep scar under her left eye, and a [[Initiation into the Assassin Order|missing ring finger]] that reveals her former affiliation to the [[Mongolian Brotherhood of Assassins|Brotherhood]]. She was once a formidable Assassin, but was driven to the edge of insanity when the Brotherhood prevented her from avenging her partner's death to serve a higher purpose. She was sent to Chengtian Pagoda to train and learn from a former Assassin, a wise man named [[Wu]]. Shengtong's implacable thirst for vengeance soon turned to resentment. When the war came, she allied with the Khanate. Wu discovered her betrayal but before he could warn the Brotherhood she ruthlessly cut him down. Shengtong has been secretly training other monks in the ways of the Assassins for General Tolui Khan.
;SWORD OF EDEN #2
'''Known Owners:''' Genghis Khan, [[Hülegü Khan]]<br>'''Current Status:''' Unknown<br>Forged by the skilled hands of [[Hephaistos]], this Sword of Eden crafted in the shape of a saber emerged as a formidable weapon during the [[War of Unification]]. The sword found its way into the hands of renowned leaders such as Genghis Khan and his successors. Like its counterparts, this Sword of Eden granted extraordinary powers to its wielder, while also enhancing their innate charisma and leadership qualities.
-->
===Templar Raid at Ginestra Florita (1504)===
*Laran
*Bella (Assassin initiate)
*Ginestra Fiorita
*Michele
<!--
<ref name="Fiorita">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[Templar Raid at Ginestra Florita]]</ref>
''A few days ago, the efforts of the [[Italian Brotherhood of Assassins|Brotherhood]] in the territories bordering [[Rome]] led to the recovery of a [[Piece of Eden]]—a [[Precursor relic]] (a [[Memory Seals|Memory Seal]]) buried in a ruin of an Etruscan temple dedicated to the god [[Laran]]. The information hidden in this relic must not fall into the hands of the [[Templars]]. [[Bella (Assassin initiate)|Bella]], a young [[Assassin rank|initiate]], is transporting the Piece of Eden to Rome and has arranged a secret meeting with [[Ezio Auditore da Firenze|Ezio Auditore]] at one of the Brotherhood's hideouts. The [[Ginestra Fiorita]] is a [[brothel]] belonging to Madame [[Rosa]], and is used as a base of operations for a cell of Assassins led by Ezio Auditore himself. Before the meeting can start, the building is attacked by a group of Templars who seem to have been warned of the activities of the Brotherhood.''
The Ginestra Fiorita is a two-story building with a well-kept and decent appearance, located in one of the wealthiest districts of Rome. Its balconies are decorated with {{Wiki|Genisteae|ginestre}}, broom flowers, whose bright yellow elegantly matches the gooseberry color of the curtains embellishing the structure both inside and out. As soon as you enter, the scent of fruity and floral essential oils hits you, almost as much as the beauty of Madame Rosa's workers. A young, long-haired boy named [[Michele]] leads you to a sumptuous waiting room, offering you seasonal fruit and fresh water while you make yourself at home. Before you can enquire whether Bella has arrived yet, the doors of the Ginestra Fiorita are smashed open by attacking [[soldier]]s! In a matter of seconds, the calm of the brothel has been shattered.
<tabber>
|-|1 - DEFEAT THE ATTACKERS=
Swordsmen carrying torches burst through the front doors, swiftly setting alight to the curtains and carpets. You must defeat them quickly before everything burns down.
;Challenges
*''[[Sword]]smen:'' The attackers engage anyone who crosses their path, not making distinctions between you, patrons, and workers. To save anyone targeted by them, the Witnesses must make at least 2 Approach checks with 1 Raise.
*''[[Crossbowman|Crossbowmen]]:'' 2 groups of crossbowmen wait outside the building, shooting at anyone trying to escape. To eliminate them all, the Witnesses must make at least 2 separate Approach checks.
;Weaknesses
*''Weakness (minor):'' The brothel holds ample stocks of perfumes and essential oils. They are highly flammable. If the Witnesses throw them at the attackers, any Approach check to overcome the ''Swordsmen'' Challenge has 1 Free Raise.
|-|2 - BRING EVERYONE TO SAFETY=
Smoke and intense heat envelops the building. The attackers are all dead or have departed, but someone remains still trapped upstairs.
The flames are devouring the intricate [[wood]]en furniture, the precious [[silk]]s draped on the mannequins, and the majestic gooseberry-colored curtains, quickly enveloping everything. The scent of essential oils has been replaced by dense smoke that chokes and blinds you. A supporting beam collapses over the brothel's main entrance, dividing you from the remaining soldiers outside, but also cutting off your escape. You know that there is a door out onto the roof, but the flames are already licking up the stairs. As you look for an alternative way out, you hear someone calling for help from upstairs.
;Challenges
*''Debris Blocking the Way:'' The stairs are starting to collapse in the fire. You need to find a different way to reach the second floor.
*''Flash Point:'' If they don't take specific precautions, when the Witnesses open the door leading to the room whence the call for help comes, a burst of flames threatens to envelop them. In this case, the Witnesses make a Reaction check. Bella lies unconscious in a corner, the Piece of Eden held tight in her hands.
;Weaknesses
*''Wet Blanket (minor):'' If a Witness uses water to wet their clothes or wets fabric to cover themselves with, they will be protected against the intense heat. Any Approach check made to face the flames has 1 Free Raise.
</tabber>
;Bella
Bella is a smart and sassy young initiate, who worked as an accountant for Madame Rosa's various establishments.
-->


==Done==
==Done==

Revision as of 01:28, 17 February 2025

Next victims

The Cursed Treasure (872)

  • Warwick Burh
  • Aleksi
  • Shroud of Eden copy

The "Bearing Heaven" Temple (1227)

  • Pagoda of Chengtian Temple
  • Tolui Khan
  • Shengtong
  • Wu

Templar Raid at Ginestra Florita (1504)

  • Laran
  • Bella (Assassin initiate)
  • Ginestra Fiorita
  • Michele

Done

Prep