| Abstergo Entertainment | ||||
| Legendary Land | ||||
| {T}: Add {C}.
{1}, {T}: Add one mana of any color. {3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.) | ||||
| "We make history yours!" | ||||
| 079, 171, 265 | ||||
User:Soranin/Sandbox4: Difference between revisions
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}} | }} | ||
|name = Phantom Blade | |name = Phantom Blade | ||
|manacost = | |manacost = {4}{B} | ||
|type = | |type = Artifact — Equipment | ||
|text = | |text = When Phantom Blade enters the battlefield, attach it to up to one target creature you control. Destroy up to one other target creature. | ||
Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) | |||
Equip {2} | |||
|collector = 029, 210 | |collector = 029, 210 | ||
|powertough = | |powertough = | ||
| Line 1,872: | Line 1,874: | ||
|} | |} | ||
</center> | </center> | ||
|-|Poison-Blade Mentor= | |-|Poison-Blade Mentor= | ||
{{MTG Card | {{MTG Card | ||
|image = [[File:MTG ACR - 288 Poison Blade Mentor.png|350px]] | |image = [[File:MTG ACR - 288 Poison Blade Mentor.png|350px]] | ||
|name = Poison-Blade Mentor | |name = Poison-Blade Mentor | ||
|manacost = | |manacost = {1}{B} | ||
|type = | |type = Creature — Human Assassin | ||
|text = | |text = Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | ||
Whenever Poison-Blade Mentor attacks, another target Assassin you control gains deathtouch until end of turn. | |||
|flavor = "The poison is no substitute for accuracy. Don't expect it to do your job for you." - Pierre Bellec | |flavor = "The poison is no substitute for accuracy. Don't expect it to do your job for you." - Pierre Bellec | ||
|collector = 288 | |collector = 288 | ||
|powertough = | |powertough = 2/1 | ||
}} | }} | ||
| Line 1,895: | Line 1,899: | ||
}} | }} | ||
|name = Propaganda | |name = Propaganda | ||
|manacost = | |manacost = {2}{U} | ||
|type = | |type = Enchantment | ||
|text = | |text = Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. | ||
|flavor = "So long as men retain free will, there can be no peace." - Al Mualim, to Altaïr | |flavor = "So long as men retain free will, there can be no peace." - Al Mualim, to Altaïr | ||
|collector = 085, 195 | |collector = 085, 195 | ||
| Line 1,951: | Line 1,955: | ||
}} | }} | ||
|name = Reconnaissance | |name = Reconnaissance | ||
|manacost = | |manacost = {W} | ||
|type = Enchantment | |type = Enchantment | ||
|text = | |text = {0}: Remove target attacking creature you control from combat and untap it. | ||
|flavor = The Hidden Ones were disciplined and patient, always waiting for the perfect moment to strike down their target and escape unnoticed. | |flavor = The Hidden Ones were disciplined and patient, always waiting for the perfect moment to strike down their target and escape unnoticed. | ||
|collector = 082, 179 | |collector = 082, 179 | ||
| Line 2,126: | Line 2,130: | ||
|image = [[File:MTG ACR - 280 Settlement Blacksmith.png|350px]] | |image = [[File:MTG ACR - 280 Settlement Blacksmith.png|350px]] | ||
|name = Settlement Blacksmith | |name = Settlement Blacksmith | ||
|manacost = | |manacost = {2}{W} | ||
|type = | |type = Creature — Human Artificer | ||
|text = | |text = When Settlement Blacksmith enters the battlefield, if you control an Equipment, draw a card. | ||
|flavor = "Weapons, armor, shields, or tools--whatever the Raven Clan needs, my forge will provide." - Gunnar of Ravensthorpe | |flavor = "Weapons, armor, shields, or tools--whatever the Raven Clan needs, my forge will provide." - Gunnar of Ravensthorpe | ||
|collector = 280 | |collector = 280 | ||
|powertough = | |powertough = 3/3 | ||
}} | }} | ||
| Line 2,147: | Line 2,151: | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
}} | }} | ||
|name = | |name = Shao Jun | ||
|manacost = | |manacost = {1}{U}{R} | ||
|type = | |type = Legendary Creature — Human Assassin | ||
|text = | |text = Leap Strike — As long as it's your turn, Shao Jun has flying and first strike. | ||
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent. | |||
|flavor = "I shall walk in the darkness and strike swiftly. No one will stop me in my hunt." | |flavor = "I shall walk in the darkness and strike swiftly. No one will stop me in my hunt." | ||
|collector = 063, 151, 246 | |collector = 063, 151, 246 | ||
|powertough = | |powertough = 3/3 | ||
}} | }} | ||
| Line 2,252: | Line 2,257: | ||
}} | }} | ||
|name = Smoke Bomb | |name = Smoke Bomb | ||
|manacost = | |manacost = {3} | ||
|type = | |type = Artifact | ||
|text = | |text = Flash | ||
All creatures have shroud. (They can't be the targets of spells or abilities.) | |||
At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can't be blocked this turn. | |||
|flavor = When the sun removes all shadows, the Assassins create their own. | |flavor = When the sun removes all shadows, the Assassins create their own. | ||
|collector = 075, 259 | |collector = 075, 259 | ||
| Line 2,291: | Line 2,298: | ||
|image = [[File:MTG ACR - 292 Spartan Veteran.png|350px]] | |image = [[File:MTG ACR - 292 Spartan Veteran.png|350px]] | ||
|name = Spartan Veteran | |name = Spartan Veteran | ||
|manacost = | |manacost = {R} | ||
|type = | |type = Creature — Human Soldier | ||
|text = | |text = As long as it's your turn, Spartan Veteran has first strike. (It deals combat damage before creatures without first strike.) | ||
{2}: Spartan Veteran gets +1/+0 until end of turn. | |||
|flavor = The Spartans attack relentlessly, giving their opponents no time to think or breathe. | |flavor = The Spartans attack relentlessly, giving their opponents no time to think or breathe. | ||
|collector = 292 | |collector = 292 | ||
|powertough = | |powertough = 1/1 | ||
}} | }} | ||
| Line 2,334: | Line 2,342: | ||
}} | }} | ||
|name = Staff of Eden, Vault's Key | |name = Staff of Eden, Vault's Key | ||
|manacost = | |manacost = {6} | ||
|type = | |type = Legendary Artifact | ||
|text = | |text = When Staff of Eden, Vault's Key enters the battlefield, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control. | ||
{T}: Draw a card for each permanent you control but don't own. | |||
|collector = 076, 123, 260 | |collector = 076, 123, 260 | ||
|powertough = | |powertough = | ||
| Line 2,346: | Line 2,355: | ||
|name = Stone Quarry | |name = Stone Quarry | ||
|manacost = | |manacost = | ||
|type = | |type = Land | ||
|text = | |text = Stone Quarry enters the battlefield tapped. | ||
{T}: Add {R} or {W}. | |||
|flavor = Marble was the lifeblood of the Greek economy. By controlling the supply, the Cult of Kosmos controlled Greece. | |flavor = Marble was the lifeblood of the Greek economy. By controlling the supply, the Cult of Kosmos controlled Greece. | ||
|collector = 300 | |collector = 300 | ||
| Line 2,358: | Line 2,368: | ||
|name = Submerged Boneyard | |name = Submerged Boneyard | ||
|manacost = | |manacost = | ||
|type = | |type = Land | ||
|text = | |text = Submerged Boneyard enters the battlefield tapped. | ||
{T}: Add {U} or {B}. | |||
|flavor = Ezio's prize remained hidden in the depths of the Yerebatan Cistern, kept safe from the Templars for hundreds of years. | |flavor = Ezio's prize remained hidden in the depths of the Yerebatan Cistern, kept safe from the Templars for hundreds of years. | ||
|collector = 301 | |collector = 301 | ||
| Line 2,463: | Line 2,474: | ||
}} | }} | ||
|name = Tax Collector | |name = Tax Collector | ||
|manacost = | |manacost = {1}{W} | ||
|type = | |type = Creature — Human Advisor | ||
|text = | |text = When Tax Collector enters the battlefield, choose one — | ||
• Tax — Until your next turn, spells your opponents cast cost {1} more to cast. | |||
• Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) | |||
|flavor = Few things in this world are as certain. | |flavor = Few things in this world are as certain. | ||
|collector = 009, 182 | |collector = 009, 182 | ||
|powertough = | |powertough = 2/2 | ||
}} | }} | ||
| Line 2,524: | Line 2,537: | ||
}} | }} | ||
|name = Terminate | |name = Terminate | ||
|manacost = | |manacost = {B}{R} | ||
|type = | |type = Instant | ||
|text = | |text = Destroy target creature. It can't be regenerated. | ||
|flavor = "Freedom is not given, Caesar. It is taken." - Aya of Alexandria | |flavor = "Freedom is not given, Caesar. It is taken." - Aya of Alexandria | ||
|collector = 098, 251 | |collector = 098, 251 | ||
| Line 2,544: | Line 2,557: | ||
}} | }} | ||
|name = Towering Viewpoint | |name = Towering Viewpoint | ||
|manacost = | |manacost = {2} | ||
|type = | |type = Artifact Creature — Wall | ||
|text = | |text = Defender, reach | ||
Leap of Faith — {3}: Target creature gains flying until end of turn. | |||
|flavor = The leap of faith is a sacred rite of the Assassins--it strengthens their resolve and purges fear from their hearts. | |flavor = The leap of faith is a sacred rite of the Assassins--it strengthens their resolve and purges fear from their hearts. | ||
|collector = 077, 263 | |collector = 077, 263 | ||
|powertough = | |powertough = 0/4 | ||
}} | }} | ||
| Line 2,556: | Line 2,570: | ||
|image = [[File:MTG ACR - 284 Tranquilize.png|350px]] | |image = [[File:MTG ACR - 284 Tranquilize.png|350px]] | ||
|name = Tranquilize | |name = Tranquilize | ||
|manacost = | |manacost = {1}{U} | ||
|type = | |type = Sorcery | ||
|text = | |text = Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | ||
|flavor = A dead guard is evidence, a sleeping one a distraction. | |flavor = A dead guard is evidence, a sleeping one a distraction. | ||
|collector = 284 | |collector = 284 | ||
| Line 2,611: | Line 2,625: | ||
}} | }} | ||
|name = What Must Be Done | |name = What Must Be Done | ||
|manacost = | |manacost = {3}{W}{W} | ||
|type = | |type = Sorcery | ||
|text = | |text = Choose one — | ||
• Let the World Burn — Destroy all artifacts and creatures. | |||
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.) | |||
|collector = 011, 157, 184 | |collector = 011, 157, 184 | ||
|powertough = | |powertough = | ||
Revision as of 17:57, 21 June 2024
Cards
Universes Beyond
| Adéwalé, Breaker of Chains | {1}{U}{B} | |||
| Legendary Creature — Human Assassin Pirate | ||||
| When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand. | ||||
| 044, 136, 224 | 4/1 | |||
| Adrestia | {3} | |||
| Legendary Artifact — Vehicle | ||||
| Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1 | ||||
| The eagle: good luck to those who bear it, bad luck to those who see it. | ||||
| 068, 252 | 4/3 | |||
| Alexios, Deimos of Kosmos | ||||
| 033, 134, 214 | ||||
| Altaïr Ibn-La'Ahad | {R}{W}{B} | |||
| Legendary Creature — Human Assassin | ||||
| First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. | ||||
| 045, 137, 225, 268 | 3/3 | |||
| The Animus | {2} | |||
| Legendary Artifact | ||||
| At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. | ||||
| 069, 168, 253 | ||||
| Apple of Eden, Isu Relic | {4} | |||
| Legendary Artifact | ||||
| {T}, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery. | ||||
| 070, 122, 254 | ||||
| Arbaaz Mir | {R}{W} | |||
| Legendary Creature — Human Assassin | ||||
| Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.) | ||||
| "Until you have found a cause worth fighting for, you cannot know what you will sacrifice for it." | ||||
| 046, 138, 226 | 2/2 | |||
| Arno Dorian | ||||
| Legendary Creature — Human Assassin | ||||
| "The Creed is a warning. Ideals too easily give way to dogma. Dogma becomes fanaticism." | ||||
| 047, 139, 227 | ||||
| Assassin Gauntlet | ||||
| 012, 185 | ||||
| Assassin Initiate | {B} | |||
| Creature — Human Assassin | ||||
| {1}: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn. | ||||
| "For a secret brotherhood, you certainly do get a lot of new recruits." —Leonardo, to Ezio | ||||
| 022, 197 | 1/1 | |||
| Assassin's Trophy | {B}{G} | |||
| Instant | ||||
| Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. | ||||
| "A merry life and a short one, as promised. How well I know myself." — Bartholomew "Black Bart" Roberts | ||||
| 095, 166, 228 | ||||
| Aveline de Grandpré | {2}{G}{G} | |||
| Legendary Creature — Human Assassin | ||||
| Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) | ||||
| "Commit injustice in this world, and I'll send you to the next." | ||||
| 040, 135, 220 | 3/3 | |||
| Aya of Alexandria | {2}{R}{W} | |||
| Legendary Creature — Human Assassin | ||||
| Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.) | ||||
| "... and our blades shall never tire." | ||||
| 048, 140, 229 | 4/3 | |||
| Basim Ibn Ishaq | {U}{B} | |||
| Legendary Creature — Human Assassin | ||||
| Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it. | ||||
| Haunted by memories he never had, of a family that was never his. | ||||
| 049, 141, 230 | 2/2 | |||
| Bayek of Siwa | {3}{R}{W} | |||
| Legendary Creature — Human Assassin | ||||
| Double strike
As long as it's your turn, other historic creatures you control have double strike. Disguise {1}{R}{W} (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.) | ||||
| "Our will never rests ..." | ||||
| 050, 142, 231 | 3/4 | |||
| Become Anonymous | {2}{U}{U} | |||
| Instant | ||||
| Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter the battlefield tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it's a creature card.) | ||||
| "Walk among the scholars—they're allowed into areas you would be denied." — Rafiq Kadar | ||||
| 014, 186 | ||||
| Black Market Connections | {2}{B} | |||
| Enchantment | ||||
| At the beginning of your precombat main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) | ||||
| 087, 161, 198 | ||||
| Bleeding Effect | {2}{W}{B} | |||
| Enchantment | ||||
| At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. | ||||
| "What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" — Clay Kaczmarek | ||||
| 051, 232 | ||||
| Brotherhood Headquarters | ||||
| Land | ||||
| {T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source. | ||||
| "Monteriggioni will outlast her enemies." - Mario Auditore | ||||
| 080, 266 | ||||
| Brotherhood Patriarch | ||||
| "Don't you recognize me? It's a-me, Mario!" - Mario Auditore, to his nephew, Ezio | ||||
| 286 | ||||
| Brotherhood Regalia | {2} | |||
| Artifact — Equipment | ||||
| Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | ||||
| An Assassin’s best armor is not being seen. | ||||
| 071, 255 | ||||
| Caduceus, Staff of Hermes | {2}{W} | |||
| Legendary Artifact — Equipment | ||||
| Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip {W}{W} | ||||
| It can be a key, a weapon, and a way to attain great power. | ||||
| 002, 155, 173 | ||||
| The Capitoline Triad | {10} | |||
| Legendary Creature — God Artificer | ||||
| Those Who Came Before - This spell costs 1 less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9." | ||||
| 001, 117, 172 | 7/7 | |||
| Cathartic Reunion | {1}{R} | |||
| Sorcery | ||||
| As an additional cost to cast this spell, discard two cards.
Draw three cards. | ||||
| "We have done good." - Aya of Alexandria | ||||
| 094, 215 | ||||
| Chain Assassination | {2}{B}{B} | |||
| Instant | ||||
| Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card. | ||||
| "Who needs stealth when there's no one left to raise the alarm?" - Jacob Frye | ||||
| 023, 199 | ||||
| Cleopatra, Exiled Pharaoh | {2}{B}{G} | |||
| Legendary Creature — Human Noble | ||||
| Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. | ||||
| "Know thy enemies as thy kin." | ||||
| 052, 119, 233, 272 | 2/4 | |||
| Coastal Piracy | {2}{U}{U} | |||
| Enchantment | ||||
| Whenever a creature you control deals combat damage to an opponent, you may draw a card. | ||||
| "Mighty kind of these fellows to keep our riches safe for us. Let's go than 'em properly!" - Edward "Blackbeard" Thatch | ||||
| 084, 187 | ||||
| Conspiracy | {3}{B}{B} | |||
| Enchantment | ||||
| As Conspiracy enters the battlefield, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. | ||||
| “Those who don’t stand with us, stand against us.” —Deimos | ||||
| 088, 162, 200 | ||||
| Cover of Darkness | {1}{B} | |||
| Enchantment | ||||
| As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) | ||||
| An Assassin has no weapon as deadly and no ally as dependable as the shroud of night. | ||||
| 089, 163, 201 | ||||
| Crystal Skull, Isu Spyglass | {2}{U}{U} | |||
| Legendary Artifact | ||||
| You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) {T}: Add {U}. | ||||
| The device can spy on anyone with just a drop of their blood. | ||||
| 015, 158, 188 | ||||
| Desmond Miles | {1}{B} | |||
| Legendary Creature — Human Assassin | ||||
| Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player. | ||||
| 024, 130, 202 | 1/3 | |||
| Desynchronization | {2}{U}{U} | |||
| Instant | ||||
| Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.) | ||||
| History cannot be changed, and the Animus is not kind to those who try. | ||||
| 016, 159, 189 | ||||
| Distract the Guards | {1}{W}{W} | |||
| Sorcery | ||||
| Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens. | ||||
| The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus. | ||||
| 003, 174 | ||||
| Eagle Vision | {4}{U} | |||
| Sorcery | ||||
| Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards. | ||||
| No mark remains hidden and no secret can be kept from an Assassin possessed of this unique gift. | ||||
| 017, 190 | ||||
| Edward Kenway | {2}{U}{B}{R} | |||
| Legendary Creature — Human Assassin Pirate | ||||
| At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled. | ||||
| 053, 143, 234, 269 | 5/5 | |||
| Eivor, Wolf-Kissed | {3}{R}{G}{W} | |||
| Legendary Creature — Human Assassin Warrior | ||||
| Trample, haste
Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield. | ||||
| "My destiny is mine to weave." | ||||
| 054, 144, 235, 270 | 7/6 | |||
| Escape Detection | {1}{U}{U} | |||
| Instant | ||||
| Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature to its owner's hand. Draw a card. | ||||
| "They never learn to check the corners." - Evie Frye | ||||
| 018, 191 | ||||
| Evie Frye | {1}{U} | |||
| Legendary Creature — Human Assassin | ||||
| Partner with Jacob Frye (When this creature enters the battlefield, target player may put Jacob into their hand from their library, then shuffle.)
{1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn. | ||||
| "For every mission there is a right way and a wrong way. Barging thoughtlessly into combat is, more often than not, the latter." | ||||
| 019, 129, 192 | 2/1 | |||
| Excalibur, Sword of Eden | {12} | |||
| Legendary Artifact — Equipment | ||||
| This spell costs {X} less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance. Equip legendary creature {2} | ||||
| Forged to end the Isu's war. Wielded by humans to wage it. | ||||
| 072, 169, 256 | ||||
| Ezio Auditore da Firenze | {1}{B} | |||
| Legendary Creature — Human Assassin | ||||
| Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. | ||||
| "We work in the dark to serve the light. We are Assassins." | ||||
| 025, 113, 131, 203, 267 | 3/2 | |||
| Ezio, Brash Novice | {1}{R/W} | |||
| Legendary Creature — Human | ||||
| Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it.
As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types. | ||||
| "When I was a young man, I had liberty but I did not see it. I had time, but I did not know it. And I had love, but I did not feel it." | ||||
| 055, 145, 236 | 1/1 | |||
SIGH
| Fatal Push | {B} | |||
| Instant | ||||
| Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. | ||||
| "Then I leave you in the hands of fate." - Ezio Auditore | ||||
| 090, 204 | ||||
| Fiery Islet | ||||
| Land | ||||
| {T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Fiery Islet: Draw a card. | ||||
| 112 | ||||
| Go for the Throat | {1}{B} | |||
| Instant | ||||
| Destroy target nonartifact creature. | ||||
| Ratonhnhaké:ton's blade found its mark, putting an end to the desperate struggle between father and son. | ||||
| 091, 205 | ||||
| Havi, the All-Father | ||||
| 056, 146, 237 | ||||
| Haystack | {1}{W} | |||
| Artifact | ||||
| {2}, {T}: Target creature you control phases out. | ||||
| "Search the area! He can't have gone far!" - Palazzo guard | ||||
| 005, 175 | ||||
| Haytham Kenway | {2}{W}{U} | |||
| Legendary Creature — Human Knight | ||||
| Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins. When Haytham Kenway enters the battlefield, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield. | ||||
| 057, 147, 238 | 3/3 | |||
| Hemlock Vial | {1}{B} | |||
| Artifact | ||||
| When Hemlock Vial enters the battlefield, you draw a card and you lose 1 life.
{B}, {T}, Sacrifice Hemlock Vial: Each equipped creature and Equipment you control gains deathtouch until end of turn. | ||||
| Just what the doctor ordered. | ||||
| 026, 206 | ||||
| Hidden Blade | {2} | |||
| Artifact — Equipment | ||||
| Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2} | ||||
| 073, 257, 307 | ||||
| Hidden Footblade | {R} | |||
| Artifact — Equipment | ||||
| When Hidden Footblade enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0 and has haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | ||||
| 034, 216 | ||||
| Hookblade | {1}{W} | |||
| Artifact — Equipment | ||||
| When Hookblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0. As long as it's your turn, equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | ||||
| 006, 176 | ||||
| Hunter's Bow | {1}{G} | |||
| Artifact | ||||
| When Hunter's Bow enters the battlefield, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward {2}. Equip {1} | ||||
| Not all glory is won with an axe. | ||||
| 041, 221 | ||||
| Jackdaw | {1}{U}{R} | |||
| Legendary Artifact — Vehicle | ||||
| Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.
Crew 3 | ||||
| "Now you're ready to sail for the Horn, Weigh, hey, roll and go!" - "Randy Dandy Oh" | ||||
| 058, 167, 239 | 4/4 | |||
| Jacob Frye | ||||
| "Toss me my brass knuckles and point me to a good brawl." | ||||
| 027, 132, 207 | ||||
| Kassandra, Eagle Bearer | {1}{R}{W} | |||
| Legendary Creature — Human Assassin Warrior | ||||
| Haste When Kassandra enters the battlefield, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card. | ||||
| 059, 148, 240, 271 | 2/2 | |||
| Layla Hassan | {3}{W} | |||
| Legendary Creature — Human Assassin | ||||
| First strike
When Layla Hassan enters the battlefield and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand. | ||||
| "I went through hell to bring you here. It had better be worth it." | ||||
| 007, 127, 177 | 3/4 | |||
| Leonardo da Vinci | {2}{U} | |||
| Legendary Creature — Human Artificer | ||||
| {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. {2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. | ||||
| 020, 118, 118a, 193 | 3/3 | |||
| Loyal Inventor | ||||
| 021, 194 | ||||
| Lydia Frye | {2}{U/B} | |||
| Legendary Creature — Human Assassin | ||||
| Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | ||||
| "I would settle for the right to vote." - Lydia, to Winston Churchill | ||||
| 060, 149, 241 | 3/2 | |||
| Mary Read and Anne Bonny | {1}{U}{R} | |||
| Legendary Creature — Human Assassin Pirate | ||||
| Haste
{T}: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token. | ||||
| "Pirating might be seen as a man's life, but I guarantee: it's the most liberty a woman's going to find in this world." - Anne Bonny | ||||
| 061, 120, 242 | 3/3 | |||
| Mjölnir, Storm Hammer | {4} | |||
| Legendary Artifact — Equipment | ||||
| When Mjölnir enters the battlefield, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip {4} | ||||
| 074, 170, 258 | ||||
| Monastery Raid | ||||
| Sorcery | ||||
| "If they didn't want it stolen, they should have left more guards." | ||||
| 035, 217 | ||||
| Mortify | {1}{W}{B} | |||
| Instant | ||||
| Destroy target creature or enchantment. | ||||
| "You have held fire in your hand, old man. It should have been destroyed." - Altaïr Ibn-La'Ahad | ||||
| 096, 243 | ||||
| Murder | {1}{B}{B} | |||
| Instant | ||||
| Destroy target creature. | ||||
| "Before our final act, I would like to toast all you brave people who joined us tonight to celebrate life ... and death." — Maxwell Roth | ||||
| 092, 208 | ||||
| Nurturing Peatland | ||||
| Land | ||||
| {T}, Pay 1 life: Add {B} or {G}.
{1}, {T}, Sacrifice Nurturing Peatland: Draw a card. | ||||
| 114 | ||||
| Overpowering Attack | ||||
| "Anubis awaits you." - Bayek of Siwa | ||||
| 037, 218 | ||||
| Palazzo Archers | {2}{G} | |||
| Creature — Human Archer | ||||
| Reach
Whenever a creature with flying attacks you or a planeswalker you control, Palazzo Archers deals damage equal to its power to that creature. | ||||
| "Ma cosa?! Shoot! Shoot the flying demon!" | ||||
| 042, 222 | 2/3 | |||
| Path to Exile | {W} | |||
| Instant | ||||
| Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. | ||||
| For the crime of trying to save her brother, Kassandra was thrown from Mount Taygetos--forced into exile with nothing but a broken spear and the will to survive. | ||||
| 081, 178 | ||||
| Petty Larceny | {3}{B} | |||
| Sorcery | ||||
| Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token. | ||||
| "Thank you for your contribution to the cause." | ||||
| 028, 209 | ||||
Break
| Phantom Blade | {4}{B} | |||
| Artifact — Equipment | ||||
| When Phantom Blade enters the battlefield, attach it to up to one target creature you control. Destroy up to one other target creature.
Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip {2} | ||||
| 029, 210 | ||||
| Propaganda | {2}{U} | |||
| Enchantment | ||||
| Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. | ||||
| "So long as men retain free will, there can be no peace." - Al Mualim, to Altaïr | ||||
| 085, 195 | ||||
| Ratonhnhaké:ton | {W}{U}{B} | |||
| Legendary Creature — Human Assassin | ||||
| As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token. | ||||
| 062, 150, 244 | 3/3 | |||
| Reconnaissance | {W} | |||
| Enchantment | ||||
| {0}: Remove target attacking creature you control from combat and untap it. | ||||
| The Hidden Ones were disciplined and patient, always waiting for the perfect moment to strike down their target and escape unnoticed. | ||||
| 082, 179 | ||||
| Reconstruct History | ||||
| ANIMUS INITIALIZING ... LOADING MEMORY SEQUENCE | ||||
| 097, 245 | ||||
| Rest in Peace | {1}{W} | |||
| Enchantment | ||||
| When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead. | ||||
| "Requiescat in pace." — Ezio Auditore | ||||
| 083, 156, 180 | ||||
| Restart Sequence | {3}{B} | |||
| Sorcery | ||||
| Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature card from your graveyard to the battlefield. | ||||
| In the Animus, death is only a temporary setback. | ||||
| 030, 211 | ||||
| Roshan, Hidden Magister | {3}{B} | |||
| Legendary Creature — Human Assassin | ||||
| Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life. | ||||
| 032, 133, 212 | 4/4 | |||
| Royal Assassin | {1}{B}{B} | |||
| Creature — Human Assassin | ||||
| {T}: Destroy target tapped creature. | ||||
| "There have always been people who lust for power and control. And there have always been people who oppose them." — Darius, to Kassandra -------------- Ezio was content to aid the young Prince Suleiman so long as their intentions remained aligned. (306 only) | ||||
| 093, 164, 213, 306 | 1/1 | |||
| Senu, Keen-Eyed Protector | {1}{W} | |||
| Legendary Creature — Bird Scout | ||||
| Flying, vigilance
{T}, Exile Senu, Keen-Eyed Protector: You gain 2 life and scry {2}. When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking. | ||||
| "Be my eyes, Senu!" — Bayek of Siwa | ||||
| 008, 128, 181 | 2/1 | |||
| Shao Jun | {1}{U}{R} | |||
| Legendary Creature — Human Assassin | ||||
| Leap Strike — As long as it's your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent. | ||||
| "I shall walk in the darkness and strike swiftly. No one will stop me in my hunt." | ||||
| 063, 151, 246 | 3/3 | |||
| Shaun & Rebecca, Agents | {1}{G}{W}{U} | |||
| Legendary Creature — Human Assassin Scientist | ||||
| Vigilance
When Shaun & Rebecca, Agents enters the battlefield, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. {T}: Add {C}. When you do, mill two cards. | ||||
| "Information is a weapon as potent as any Assassin’s blade." | ||||
| 064, 152, 247 | 4/4 | |||
| Shay Cormac | {W}{B} | |||
| Legendary Creature — Human Knight Rogue | ||||
| {1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay | ||||
| 065, 153, 248 | 1/1 | |||
| Sigurd, Jarl of Ravensthorpe | {R}{G}{W} | |||
| Legendary Creature — Human Warrior | ||||
| Vigilance, trample, lifelink
Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature. | ||||
| "And now we sail for further shores ... to my true purpose." | ||||
| 066, 154, 249 | 3/3 | |||
| Silent Clearing | ||||
| Land | ||||
| {T}, Pay 1 life: Add {W} or {B}.
{1}, {T}, Sacrifice Silent Clearing: Draw a card. | ||||
| 115 | ||||
| Smoke Bomb | {3} | |||
| Artifact | ||||
| Flash
All creatures have shroud. (They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can't be blocked this turn. | ||||
| When the sun removes all shadows, the Assassins create their own. | ||||
| 075, 259 | ||||
| Sokrates, Athenian Teacher | {1}{W}{U} | |||
| Legendary Creature — Human Advisor | ||||
| Defender
Sokrates, Athenian Teacher has hexproof as long as it's untapped. Sokratic Dialogue — {T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down." | ||||
| 067, 121, 250, 273 | 0/4 | |||
| The Spear of Leonidas | {2}{R} | |||
| Legendary Artifact — Equipment | ||||
| Whenever equipped creature attacks, choose one Bull Rush — It gains double strike until end of turn. Summon — Create Phobos, a legendary 3/2 red Horse creature token. Revelation — Discard two cards, then draw two cards. Equip {2} | ||||
| 038, 165, 219 | ||||
| Staff of Eden, Vault's Key | {6} | |||
| Legendary Artifact | ||||
| When Staff of Eden, Vault's Key enters the battlefield, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.
{T}: Draw a card for each permanent you control but don't own. | ||||
| 076, 123, 260 | ||||
| Stone Quarry | ||||
| Land | ||||
| Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}. | ||||
| Marble was the lifeblood of the Greek economy. By controlling the supply, the Cult of Kosmos controlled Greece. | ||||
| 300 | ||||
| Sunbaked Canyon | ||||
| Land | ||||
| {T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card. | ||||
| 111 | ||||
| Sword of Feast and Famine | {3} | |||
| Artifact — Equipment | ||||
| Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2} | ||||
| 099, 124, 261 | ||||
| Sword of Light and Shadow | {3} | |||
| Artifact — Equipment | ||||
| Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2} | ||||
| 100, 125, 262 | ||||
| Tax Collector | {1}{W} | |||
| Creature — Human Advisor | ||||
| When Tax Collector enters the battlefield, choose one —
• Tax — Until your next turn, spells your opponents cast cost {1} more to cast. • Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) | ||||
| Few things in this world are as certain. | ||||
| 009, 182 | 2/2 | |||
| Templar Knight | {1}{W} | |||
| Creature — Human Knight | ||||
| Vigilance
{W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Templar Knight. | ||||
| 010, 183 | 3/1 | |||
| Temporal Trespass | {8}{U}{U}{U} | |||
| Sorcery | ||||
| Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass. | ||||
| "I do not wish to speak with you, but through you. You are the prophet. You've played your part." - Minerva | ||||
| 086, 160, 196 | ||||
| Terminate | {B}{R} | |||
| Instant | ||||
| Destroy target creature. It can't be regenerated. | ||||
| "Freedom is not given, Caesar. It is taken." - Aya of Alexandria | ||||
| 098, 251 | ||||
| Towering Viewpoint | {2} | |||
| Artifact Creature — Wall | ||||
| Defender, reach
Leap of Faith — {3}: Target creature gains flying until end of turn. | ||||
| The leap of faith is a sacred rite of the Assassins--it strengthens their resolve and purges fear from their hearts. | ||||
| 077, 263 | 0/4 | |||
| Viewpoint Synchronization | {4}{G} | |||
| Sorcery | ||||
| Freerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle. | ||||
| Most Assassins agree, it’s a killer view. | ||||
| 043, 223 | ||||
| Waterlogged Grove | ||||
| Land | ||||
| {T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice Waterlogged Grove: Draw a card. | ||||
| 116 | ||||
| What Must Be Done | {3}{W}{W} | |||
| Sorcery | ||||
| Choose one —
• Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.) | ||||
| 011, 157, 184 | ||||
| Yggdrasil, Rebirth Engine | ||||
| 078, 126, 264 | ||||
Helper cards
| Assassin | ||||
| Token Creature — Assassin | ||||
| Menace (This creature can't be blocked except by two or more creatures.) | ||||
| T004 | 1/1 | |||
| The Capitoline Triad | ||||
| Emblem | ||||
| Creatures you control have base power and toughness 9/9. | ||||
| E007 | ||||
| Copy | ||||
| Token | ||||
| This token can be used to represent a copy of something else. | ||||
| T001 | ||||
| A Mysterious Creature | ||||
| Creature | ||||
| H008 | 2/2 | |||
| Shapeshifter | ||||
| Token Creature — Shapeshifter | ||||
| Changeling (This token is every creature type.) | ||||
| T002 | 3/2 | |||
| Treasure | ||||
| Token Artifact — Treasure | ||||
| {T}, Sacrifice this artifact: Add one mana of any color. | ||||
| T006 | ||||
Da Vinci's Designs
| Blade of Selves | {2} | |||
| Artifact — Equipment | ||||
| 1570 | ||||
| Conqueror's Flail | {2} | |||
| Artifact — Equipment | ||||
| 1571 | ||||
| Darksteel Plate | {3} | |||
| Artifact — Equipment | ||||
| 1572 | ||||
| Deathrender | {4} | |||
| Artifact — Equipment | ||||
| 1573 | ||||
| Whispersilk Cloak | {3} | |||
| Artifact — Equipment | ||||
| 1574 | ||||
Lethal Legends
| Altaïr, Brotherhood Mentor (Reskin of "Kelsien, the Plague") | ||||
| Legendary Creature — Human Assassin | ||||
| "There is no greater glory than fighting to find the truth." | ||||
| 1558 | 2/2 | |||
| Amunet, Tyrants' End (Reskin of "Queen Marchesa") | ||||
| Legendary Creature — Human Assassin | ||||
| 1559 | 3/3 | |||
| Basim, Master Assassin (Reskin of "Ramses, Assassin Lord") | ||||
| Legendary Creature — Human Assassin | ||||
| "But a man you trust with anything ... can take everything." | ||||
| 1560 | 4/4 | |||