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It's a clear night as you approach Don Vicente Jose Nunez's private residence on Chartres Street near [[Saint Louis Cathedral|St. Louis Cathedral]], intending to investigate his suspected connections with the Templars. A strong wind blows from the south, an ominous sign over New Orleans. Exiting a narrow alley onto a wider main street, you suddenly find yourselves engulfed by smoke, and panicked screams echo in the distance.
It's a clear night as you approach Don Vicente Jose Nunez's private residence on Chartres Street near [[Saint Louis Cathedral|St. Louis Cathedral]], intending to investigate his suspected connections with the Templars. A strong wind blows from the south, an ominous sign over New Orleans. Exiting a narrow alley onto a wider main street, you suddenly find yourselves engulfed by smoke, and panicked screams echo in the distance.


As you reach your destination, you are met with a scene of utter pandemonium. Flames from the municipal building, barracks, and armory cast the night sky in a fiery orange hue. [[Civilian]]s flee in terror, while [[Spanish Empire|Spanish]] [[soldier]]s rush to the various locations.
As you reach your destination, you are met with a scene of [[Great Fire of New Orleans|utter pandemonium]]. Flames from the municipal building, barracks, and armory cast the night sky in a fiery orange hue. [[Civilian]]s flee in terror, while [[Spanish Empire|Spanish]] [[soldier]]s rush to the various locations.


A window shatters, and a hulking, shadowy figure hurtles onto the street. A grotesque, wolf-like humanoid emerges: the Loup Garou! Despite being out of breath and severely burned, the creature looks directly at you, and for a fleeting moment, you discern a distinctly human expression in its eyes. Its unspoken message is clear: it harbors no ill intent towards you. Before you can react, a group of Spanish soldiers opens fire, targeting both you and the creature! The Loup Garou reacts swiftly, but a few bullets tear through its thick hide, eliciting a pained howl as it leaps onto a nearby rooftop to escape.
A window shatters, and a hulking, shadowy figure hurtles onto the street. A grotesque, wolf-like humanoid emerges: the Loup Garou! Despite being out of breath and severely burned, the creature looks directly at you, and for a fleeting moment, you discern a distinctly human expression in its eyes. Its unspoken message is clear: it harbors no ill intent towards you. Before you can react, a group of Spanish soldiers opens fire, targeting both you and the creature! The Loup Garou reacts swiftly, but a few bullets tear through its thick hide, eliciting a pained howl as it leaps onto a nearby rooftop to escape.

Revision as of 03:32, 22 February 2025

My secondary sandbox.

Le Secret de Napoléon Ier

Le Secret de Camerone

L'Armoire de Fer

Le Secret des Mines

Jade

Cover artists

Apocalypse

Bitter Conduct

Chasing the Rabbit

Seek and Do Not Destroy

Bombs Away

The Mission

Fear and Loathing in the Valley

Hold the Fort!

Another World

Snakes Get Madder

Into the Dark

The End (Brotherhood of Venice)

The Fall of Man

Database equivalent

These are taken from the WIP rulebook from the kickstarter, so they are VERY subject to change and shouldn't be used in ANY pages.

Shao Jun (born in 1505) is a famous Assassin of the Chinese Brotherhood of Assassins.

A former concubine of the Zhengde Emperor, she was rescued by the Assassins after the emperor’s death and devoted her life to the Brotherhood as a result.

During the interregnum following the Zhengde Emperor’s death, Zhang Yong—the leader of the Eight Tigers, a Templar faction—ordered a purge of all those who opposed him, which included the Assassins. Shao Jun and her Mentor, Zhu Jiuyuan, fled west to seek out the retired Mentor of the Italian Brotherhood, Ezio Auditore da Firenze. After helping Ezio fight off a Templar attack in his villa in Tuscany, he gave her a Precursor box to help her rebuild the Chinese Brotherhood.
When she heard of the troubles caused by the rogue Assassins in the Khmer Empire, she agreed to meet the four Assassins dispatched there and help them.

Measuring up to 12 feet, it is one of the most dangerous animals one can encounter in the region. It will bite and inject a potent venom that can kill an adult human in thirty minutes if no antidote is taken. Amazingly, even the very young ones can bite as dangerously as adults. It is not uncommon for expert handlers to extract their venom and use it to poison weapons.

Quick as lightning, the mongoose is the forever enemy of the cobra snake. Thanks to their incredible reflexes, they can face the venomous snakes and exploit any weakness, striking at the right time in the right spot. The mongooses found in this region have developed a resistance to the snake’s venom that allows them to continue fighting, even after a bite. They are greatly admired and revered by the inhabitants of the region, who sometimes tame and train them to help against the snakes.

ACRPG

Zixuan Long Aleksandr Omovich Omovich mansion Staff of Seth Rob St Thomas' Hospital Carpathian Mountains Dracula's Castle Transylvania Vicente Jose Nuñez Esteban Rodríguez Miró Ring of Sand Howard Carter George Herbert, 5th Earl of Carnarvon Ramesses VI Apophis Project

Animus Handbook

Legacy of the Brotherhood

Forging History