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=Champions of Eden=
=Champions of Eden=
Holland Park
Zixuan Long
Aleksandr Omovich
Omovich mansion
Staff of Seth
Rob
St Thomas' Hospital
Carpathian Mountains
Dracula's Castle
Transylvania
British Museum
Vicente Jose Nuñez
Esteban Miro
Roman Kingdom
Rings of Seth
Ring of Sand
Ring of Blood
Ring of Moon
Howard Carter
George Herbert, 5th Earl of Carnarvon
Ramesses VI
Apophis Project
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==The Mansion Massacre==
==The Mansion Massacre==
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Dr. [[Zixuan Long]] is an archaeologist and researcher, who boasts extensive expertise in the [[Piece of Eden|Pieces of Eden]]. Employed by [[Abstergo Industries]], Dr. Long's fascination with [[Isu|Precursor]] relics and artifacts led him to discover a [[Staff of Eden]] probably belonging to [[Seth]], the [[Egyptian mythology|Egyptian god]] of chaos, desert, and storms (whose Isu origins have yet to be studied in any detail). In time, his interest in Seth's mythical figure grew into an obsession, leading him to believe he had been chosen to fulfill a prophecy, and that he would eventually sail across the sky on the {{Wiki|Solar barque|Boat}} of the [[Sun]] of [[Ra]] to deal with [[Apep|Apophis]], the [[Snake|serpent]] god of darkness and disorder.
Dr. [[Zixuan Long]] is an archaeologist and researcher, who boasts extensive expertise in the [[Piece of Eden|Pieces of Eden]]. Employed by [[Abstergo Industries]], Dr. Long's fascination with [[Isu|Precursor]] relics and artifacts led him to discover a [[Staff of Eden]] probably belonging to [[Seth]], the [[Egyptian mythology|Egyptian god]] of chaos, desert, and storms (whose Isu origins have yet to be studied in any detail). In time, his interest in Seth's mythical figure grew into an obsession, leading him to believe he had been chosen to fulfill a prophecy, and that he would eventually sail across the sky on the {{Wiki|Solar barque|Boat}} of the [[Sun]] of [[Ra]] to deal with [[Apep|Apophis]], the [[Snake|serpent]] god of darkness and disorder.


Delving deeper into his research, Dr. Long uncovered how the Staff was directly connected to other Pieces of Eden: a set of [[Ring of Eden|rings]] bestowed upon Seth's so-called champions. Accessing secret archives and files, he discovered that two of these rings were already in the Order's possession, kept in the private vault of a high Templar member named [[Aleksandr Omovich]]. Dr. Long contacted Omovich to organize a meeting in his [[Aleksandr Omovich's villa|villa]], with the pretext of showcasing the recently discovered [[Staff of Seth]] and illustrating its connections with the two rings in Omovich's custody.
Delving deeper into his research, Dr. Long uncovered how the Staff was directly connected to other Pieces of Eden: a set of [[Ring of Eden|rings]] bestowed upon Seth's so-called champions. Accessing secret archives and files, he discovered that two of these rings were already in the Order's possession, kept in the private vault of a high Templar member named [[Aleksandr Omovich]]. Dr. Long contacted Omovich to organize a meeting in his [[Omovich mansion|villa]], with the pretext of showcasing the recently discovered [[Staff of Seth]] and illustrating its connections with the two rings in Omovich's custody.


Once there, Dr. Long was able to activate a ring, and by using its powers on an assistant he brought with him, he created his own champion. The assistant underwent an illusory transformation, gained superhuman powers, and carried out a dreadful massacre under the control of the staff wielded by Dr. Long.
Once there, Dr. Long was able to activate a ring, and by using its powers on an assistant he brought with him, he created his own champion. The assistant underwent an illusory transformation, gained superhuman powers, and carried out a dreadful massacre under the control of the staff wielded by Dr. Long.
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==Description==
==Description==
''[[The Crew]]'s recent findings in the [[Aleksandr Omovich's villa|private residence]] of [[Aleksandr Omovich]] were extremely unusual. After extensive research through the [[Assassins|Brotherhood]]'s archives and genetic memories, the Crew unearths a significant series of clues dating back to 1870. At that time, the Brotherhood came across something strikingly similar to the creature captured on the surveillance video. From the mist-shrouded streets of [[London]], members of the Brotherhood journeyed to the heart of the [[Carpathian Mountains]], in relentless pursuit of a nightmarish creature that had been spreading fear and death in its wake.''
''[[The Crew]]'s recent findings in the [[Omovich mansion|private residence]] of [[Aleksandr Omovich]] were extremely unusual. After extensive research through the [[Assassins|Brotherhood]]'s archives and genetic memories, the Crew unearths a significant series of clues dating back to 1870. At that time, the Brotherhood came across something strikingly similar to the creature captured on the surveillance video. From the mist-shrouded streets of [[London]], members of the Brotherhood journeyed to the heart of the [[Carpathian Mountains]], in relentless pursuit of a nightmarish creature that had been spreading fear and death in its wake.''


==Intro==
==Intro==
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==Description==
==Description==
''The Descendants have uncovered the true nature of the creature captured in the surveillance video from the [[Aleksandr Omovich's villa|Omovich mansion]], and it is imperative that they locate it without delay. Following the trail leads them to an abandoned structure not far from the villa.''
''The Descendants have uncovered the true nature of the creature captured in the surveillance video from the [[Omovich mansion]], and it is imperative that they locate it without delay. Following the trail leads them to an abandoned structure not far from the villa.''


==Intro==
==Intro==
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==Intro==
==Intro==
It's a clear night as you approach Don Vicente Jose Nunez's private residence on [[Chartres Street]] near [[St. Louis Cathedral]], intending to investigate his suspected connections with the Templars. A strong wind blows from the south, an ominous sign over New Orleans. Exiting a narrow alley onto a wider main street, you suddenly find yourselves engulfed by smoke, and panicked screams echo in the distance.
It's a clear night as you approach Don Vicente Jose Nunez's private residence on Chartres Street near [[Saint Louis Cathedral|St. Louis Cathedral]], intending to investigate his suspected connections with the Templars. A strong wind blows from the south, an ominous sign over New Orleans. Exiting a narrow alley onto a wider main street, you suddenly find yourselves engulfed by smoke, and panicked screams echo in the distance.


As you reach your destination, you are met with a scene of utter pandemonium. Flames from the municipal building, barracks, and armory cast the night sky in a fiery orange hue. [[Civilian]]s flee in terror, while [[Spanish Empire|Spanish]] [[soldier]]s rush to the various locations.
As you reach your destination, you are met with a scene of utter pandemonium. Flames from the municipal building, barracks, and armory cast the night sky in a fiery orange hue. [[Civilian]]s flee in terror, while [[Spanish Empire|Spanish]] [[soldier]]s rush to the various locations.
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*''Controlled Demolition (minor):'' During the pursuit, the Witnesses may find opportunities to sabotage structures, causing them to collapse and impeding the progress of the soldiers chasing them and the Loup Garou. In this case, the Witnesses overcome the ''Militia Hunt'' Challenge.
*''Controlled Demolition (minor):'' During the pursuit, the Witnesses may find opportunities to sabotage structures, causing them to collapse and impeding the progress of the soldiers chasing them and the Loup Garou. In this case, the Witnesses overcome the ''Militia Hunt'' Challenge.
|-|2 - SAVE THE PIECE OF EDEN=
|-|2 - SAVE THE PIECE OF EDEN=
The chase eventually guides the Witnesses to a [[Hopewell site]]'s mound nestled between the [[Mississippi River]] and the swamps southwest of the city. Within the cave beneath it, the illusory aspect of the Loup Garou shifts to that of a man. He lies mortally wounded, wearing a gleaming and mysterious ring: an Isu artifact, a Ring of Eden. Before the Witnesses can celebrate their discovery, a group of Templars burst into the cave.
The chase eventually guides the Witnesses to a {{Wiki|Hopewell tradition#Mound|Hopewell site's mound}} nestled between the {{Wiki|Mississippi River}} and the swamps southwest of the city. Within the cave beneath it, the illusory aspect of the Loup Garou shifts to that of a man. He lies mortally wounded, wearing a gleaming and mysterious ring: an Isu artifact, a Ring of Eden. Before the Witnesses can celebrate their discovery, a group of Templars burst into the cave.


The Hopewell site's mound, situated between the river and the swamp, is a sacred sanctuary. A hole in the exposed earth, once concealed by now-torn vegetation, leads you to a cave beneath the mound itself. The cavern walls are adorned by ancient petroglyphs. One image portrays a strange animal-headed [[Seth|figure]] with a long, arched nose offering a [[Ring of Seth|spherical object]] to a Native, who then undergoes a transformation into a wolf-headed warrior. Another scene depicts this wolf-warrior engaged in battle with Conquistador invaders, while yet another portrays it combating [[British Army|red-jacketed]] soldiers.
The Hopewell site's mound, situated between the river and the swamp, is a sacred sanctuary. A hole in the exposed earth, once concealed by now-torn vegetation, leads you to a cave beneath the mound itself. The cavern walls are adorned by ancient petroglyphs. One image portrays a strange animal-headed [[Seth|figure]] with a long, arched nose offering a [[Ring of Moon|spherical object]] to a Native, who then undergoes a transformation into a wolf-headed warrior. Another scene depicts this wolf-warrior engaged in battle with Conquistador invaders, while yet another portrays it combating [[British Army|red-jacketed]] soldiers.


You discover the Loup Garou lying at the center of the cavern, mortally wounded. A radiant light engulfs the fallen figure before your eyes, causing its appearance to swiftly revert to that of a human. As the glow dissipates, a ring of unmistakable Isu origin gleams on the dead man's finger. Moments later, his body begins to disintegrate, turning to ash in mere moments.
You discover the Loup Garou lying at the center of the cavern, mortally wounded. A radiant light engulfs the fallen figure before your eyes, causing its appearance to swiftly revert to that of a human. As the glow dissipates, a ring of unmistakable Isu origin gleams on the dead man's finger. Moments later, his body begins to disintegrate, turning to ash in mere moments.
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==Intro==
==Intro==
You can see a quarter [[moon]] peeking from behind a cloud through the large windows at the end of the hall. According to your plan, the security cameras of the British Museum have shut down, granting you at least a few minutes to move about [[Social stealth|undetected]]. The curious depiction of Seth and the mummy gazes back at you from the side of the ancient sarcophagus. In a display case in front of it stand the only two items found inside: a [[Ring of Eden|ring]] and a golden [[khopesh]].
You can see a quarter [[moon]] peeking from behind a cloud through the large windows at the end of the hall. According to your plan, the security cameras of the British Museum have shut down, granting you at least a few minutes to move about [[Social stealth|undetected]]. The curious depiction of Seth and the mummy gazes back at you from the side of the ancient sarcophagus. In a display case in front of it stand the only two items found inside: a [[Ring of Sand|ring]] and a golden [[khopesh]].


A scream suddenly tears the silence apart as a security guard is thrown against the display case, smashing it and sending the khopesh, ring, and broken glass flying. The guard's torchlight rolls on the ground, revealing a menacing silhouette with clawed hands and vivid blood-red eyes standing ready to pounce. It's the terrible figure you have encountered before—its canines leave no doubt: it's the vampire!
A scream suddenly tears the silence apart as a security guard is thrown against the display case, smashing it and sending the khopesh, ring, and broken glass flying. The guard's torchlight rolls on the ground, revealing a menacing silhouette with clawed hands and vivid blood-red eyes standing ready to pounce. It's the terrible figure you have encountered before—its canines leave no doubt: it's the vampire!
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;Weaknesses
;Weaknesses
*''Bloodthirsty (minor):'' The creature is thirsty for blood. If the PCs can use its bloodlust to distract it, the next Approach check has 1 Free Raise.
*''Bloodthirsty (minor):'' The creature is thirsty for blood. If the PCs can use its bloodlust to distract it, the next Approach check has 1 Free Raise.
The vampire falls to the ground, exhausted by your combined attacks. Once again, in the familiar glow, the monster's body reverts to that of a woman who lies gasping for breath at your feet. "Doc... Doctor [[Zixuan Long]]... commands us with th... the [[Staff of Eden|Staff]]... Seth... [[Apep|Apophis]]," she gasps out before taking her last breath. On her finger, the Ring of Eden glimmers in the darkness of the large room.
The vampire falls to the ground, exhausted by your combined attacks. Once again, in the familiar glow, the monster's body reverts to that of a woman who lies gasping for breath at your feet. "Doc... Doctor [[Zixuan Long]]... commands us with th... the [[Staff of Eden|Staff]]... Seth... [[Apep|Apophis]]," she gasps out before taking her last breath. On her finger, the [[Ring of Blood|Ring of Eden]] glimmers in the darkness of the large room.
|-|2 - ESCAPE PLAN=
|-|2 - ESCAPE PLAN=
With no time to waste, the Descendants spring into action as the security cameras reactivate and the alarm begins blaring. Knowing that security guards and local [[Police|law enforcement]] are on their way, the PCs must swiftly find a discreet exit to evade capture, pursuit, or being identified.
With no time to waste, the Descendants spring into action as the security cameras reactivate and the alarm begins blaring. Knowing that security guards and local [[Police|law enforcement]] are on their way, the PCs must swiftly find a discreet exit to evade capture, pursuit, or being identified.
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;Weaknesses
;Weaknesses
*''Fire and Water (minor):'' If the PCs are quick to act and daring enough to risk damage to priceless historical artifacts, they can trigger the emergency sprinklers, thus hindering the security personnel by decreasing visibility and movement. In this case, any Approach check made to overcome the ''Security Cameras'' and ''Security Guards'' Challenges doesn't require any additional Raise.
*''Fire and Water (minor):'' If the PCs are quick to act and daring enough to risk damage to priceless historical artifacts, they can trigger the emergency sprinklers, thus hindering the security personnel by decreasing visibility and movement. In this case, any Approach check made to overcome the ''Security Cameras'' and ''Security Guards'' Challenges doesn't require any additional Raise.
*''The Night is Dark and Full of Terrors (minor):'' If the PCs use the [[Ring of Seth|Rings of Seth]] to transform, the guards on site are so terrified that they would rather flee than face them. In this case, the Descendants overcome the ''Security Guards'' Challenge.
*''The Night is Dark and Full of Terrors (minor):'' If the PCs use the [[|Rings of Seth]] to transform, the guards on site are so terrified that they would rather flee than face them. In this case, the Descendants overcome the ''Security Guards'' Challenge.
</tabber>
</tabber>


==Debrief==
==Debrief==
Out of breath and no less shaken, you manage to distance yourselves from the British Museum long enough to take a break. In your hands, you hold the second Ring of Eden, an artifact seemingly linked to the murders at the [[Aleksandr Omovich's villa|Omovich mansion]], the monsters that have wreaked havoc in London, and the Egyptian deity Seth. Yet, there is something much larger concealed beneath a veil of mystery, beyond which lies a path barely visible.
Out of breath and no less shaken, you manage to distance yourselves from the British Museum long enough to take a break. In your hands, you hold the second Ring of Eden, an artifact seemingly linked to the murders at the [[Omovich mansion]], the monsters that have wreaked havoc in London, and the Egyptian deity Seth. Yet, there is something much larger concealed beneath a veil of mystery, beyond which lies a path barely visible.


==References==
==References==
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==Chapter introduction==
==Chapter introduction==
;Rest in Pieces
;Rest in Pieces
Back at the [[Assassin cell|cell]]'s hideout, the Descendants are greeted by [[Gavin Banks]], who congratulates them on the successful recovery of the third piece of what he calls the "[[Ring of Seth|Rings of Seth]]". Meanwhile, the technician meticulously examines the new artifact, cross-referencing it with the [[Assassins|Brotherhood]]'s database to identify any additional connections between these [[Ring of Eden|Rings]] and the Assassins of the past.
Back at the [[Assassin cell|cell]]'s hideout, the Descendants are greeted by [[Gavin Banks]], who congratulates them on the successful recovery of the third piece of what he calls the "[[Rings of Seth]]". Meanwhile, the technician meticulously examines the new artifact, cross-referencing it with the [[Assassins|Brotherhood]]'s database to identify any additional connections between these [[Rings of Eden|Rings]] and the Assassins of the past.


According to Banks, if the vampire was at the British Museum, this [[Zixuan Long]] surely knows something more than the Brotherhood, yet not so much as to have an insurmountable advantage. To maintain equilibrium or regain lost ground, the [[Assassins]] must act swiftly.
According to Banks, if the vampire was at the British Museum, this [[Zixuan Long]] surely knows something more than the Brotherhood, yet not so much as to have an insurmountable advantage. To maintain equilibrium or regain lost ground, the [[Assassins]] must act swiftly.
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==Description==
==Description==
''The PCs now stand at the threshold of the [[Isu]] [[Temple (Isu)|Vault]] hidden within the [[Valley of the Kings]], armed with all three of [[Seth]]'s [[Ring of Seth|rings]]. Determined to thwart Dr. [[Zixuan Long|Long]]'s schemes and prevent him from reaching [[Apep|Apophis]], they prepare to confront the challenges that lie ahead within the ancient sanctuary.''
''The PCs now stand at the threshold of the [[Isu]] [[Temple (Isu)|Vault]] hidden within the [[Valley of the Kings]], armed with all three of [[Seth]]'s [[Rings of Seth|rings]]. Determined to thwart Dr. [[Zixuan Long|Long]]'s schemes and prevent him from reaching [[Apep|Apophis]], they prepare to confront the challenges that lie ahead within the ancient sanctuary.''


==Intro==
==Intro==
You find yourself standing within a section of the ancient [[Egypt]]ian tomb, shrouded in darkness untouched by sunlight for centuries. The walls of the corridor are adorned with intricate hieroglyphics reminiscent of those seen in the [[British Museum]], weaving together the rich tapestry of history within this ancient place. Prominently featured throughout these narratives is the recurring role of Seth, bestowing his [[Ring of Eden|rings]] upon various individuals.
You find yourself standing within a section of the ancient [[Egypt]]ian tomb, shrouded in darkness untouched by sunlight for centuries. The walls of the corridor are adorned with intricate hieroglyphics reminiscent of those seen in the [[British Museum]], weaving together the rich tapestry of history within this ancient place. Prominently featured throughout these narratives is the recurring role of Seth, bestowing his [[Rings of Eden|rings]] upon various individuals.


At the end of the corridor, a painted arch reveals the culmination of this enigmatic narrative—an astonishing revelation that sends shivers down your spine. Before your eyes, immortalized in vibrant hieroglyphs that have withstood the test of time for millennia, you behold yourselves—portrayed in stunning detail, mirroring the very events you have recently experienced in the Simulation.
At the end of the corridor, a painted arch reveals the culmination of this enigmatic narrative—an astonishing revelation that sends shivers down your spine. Before your eyes, immortalized in vibrant hieroglyphs that have withstood the test of time for millennia, you behold yourselves—portrayed in stunning detail, mirroring the very events you have recently experienced in the Simulation.
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{{ACRPGSequences}}
{{ACRPGSequences}}
-->
-->
=Lost in Time=
=Lost in Time=
Regina Davies
Regina Davies

Revision as of 03:43, 13 February 2025

My secondary sandbox.

Le Secret de Napoléon Ier

Le Secret de Camerone

L'Armoire de Fer

Le Secret des Mines

Jade

Cover artists

Apocalypse

Bitter Conduct

Chasing the Rabbit

Seek and Do Not Destroy

Bombs Away

The Mission

Fear and Loathing in the Valley

Hold the Fort!

Another World

Snakes Get Madder

Into the Dark

The End (Brotherhood of Venice)

The Fall of Man

Database equivalent

These are taken from the WIP rulebook from the kickstarter, so they are VERY subject to change and shouldn't be used in ANY pages.

Shao Jun (born in 1505) is a famous Assassin of the Chinese Brotherhood of Assassins.

A former concubine of the Zhengde Emperor, she was rescued by the Assassins after the emperor’s death and devoted her life to the Brotherhood as a result.

During the interregnum following the Zhengde Emperor’s death, Zhang Yong—the leader of the Eight Tigers, a Templar faction—ordered a purge of all those who opposed him, which included the Assassins. Shao Jun and her Mentor, Zhu Jiuyuan, fled west to seek out the retired Mentor of the Italian Brotherhood, Ezio Auditore da Firenze. After helping Ezio fight off a Templar attack in his villa in Tuscany, he gave her a Precursor box to help her rebuild the Chinese Brotherhood.
When she heard of the troubles caused by the rogue Assassins in the Khmer Empire, she agreed to meet the four Assassins dispatched there and help them.

Measuring up to 12 feet, it is one of the most dangerous animals one can encounter in the region. It will bite and inject a potent venom that can kill an adult human in thirty minutes if no antidote is taken. Amazingly, even the very young ones can bite as dangerously as adults. It is not uncommon for expert handlers to extract their venom and use it to poison weapons.

Quick as lightning, the mongoose is the forever enemy of the cobra snake. Thanks to their incredible reflexes, they can face the venomous snakes and exploit any weakness, striking at the right time in the right spot. The mongooses found in this region have developed a resistance to the snake’s venom that allows them to continue fighting, even after a bite. They are greatly admired and revered by the inhabitants of the region, who sometimes tame and train them to help against the snakes.

ACRPG

To do:

  • Check size of tabs and break tabbers when needed
  • Redlink consistency check

Animus Handbook

  • Gotō Islands
  • Wang Zhi
  • Fukue Island
  • Abandoned Railroad Station
  • Abstergo Industries London facility
  • Kamala Khatri
  • Roman Kingdom
  • Sack of Rome (1527)

Legacy of the Brotherhood

Founding of Rome

Warwick Burh Aleksi

Pagoda of Chengtian Temple Western Xia Tangut people Tolui Khan Shengtong Wu

Laran Ginestra Fiorita Bella (Assassin initiate) Michele

Shangchuan Island Chuanshan Archipelago Order of Saint Benedict of Aviz

Black Ivory Tom Phillips Royal Bounty Jeffrey Bloodworth Pirate Ring of Eden

St. Clair's Defeat Arthur St. Clair Wabash River Fort Recovery Mihšihkinaahkwa Weyapiersenwah Buckongahelas Kanawha River Battle of the Monongahela Fort Jefferson Prophetstown Mihšihkinaahkwa's Apple of Eden

Hôtel du Garde-Meuble de la Couronne French Crown Jewels Hope Diamond La Limace Noir Jean le Chien Justine Delarue Jean-Baptiste Tavernier

Lavinia Alice (Assassin)


Forging History

The Sword of Mars

Champions of Eden

Holland Park Zixuan Long Aleksandr Omovich Omovich mansion Staff of Seth Rob St Thomas' Hospital Carpathian Mountains Dracula's Castle Transylvania British Museum Vicente Jose Nuñez Esteban Miro Roman Kingdom Rings of Seth Ring of Sand Ring of Blood Ring of Moon Howard Carter George Herbert, 5th Earl of Carnarvon Ramesses VI Apophis Project


Lost in Time

Regina Davies Anjali Abstergo Industries Neo-Chemical and Medical Research Lab (it's in North Harrow) Café Concerto Apollo Theatre Jeremiah Davies Memhed Demir Hyksos Kumar