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| ##Rumors in the bustling city of Memphis speak of a secret, ancient oasis hidden near the small village of Nitria in the middle of the Saqqara Nome. This forgotten place is said to hold a source of divine power secured there by the goddess Ma'at herself. To reach the hidden sanctuary and uncover its secrets, the Witnesses must battle through a dangerous sandstorm that protects the oasis in the middle of the rocky desert and beat rival treasure hunters too. | | ##Rumors in the bustling city of Memphis speak of a secret, ancient oasis hidden near the small village of Nitria in the middle of the Saqqara Nome. This forgotten place is said to hold a source of divine power secured there by the goddess Ma'at herself. To reach the hidden sanctuary and uncover its secrets, the Witnesses must battle through a dangerous sandstorm that protects the oasis in the middle of the rocky desert and beat rival treasure hunters too. |
| ##A noble Alexandrian family approaches the Hidden Ones, desperate to retrieve a precious relic. The artifact was recently stolen by someone who mistook it for a lost Piece of Eden. The Witnesses must navigate the sprawling streets of the great city, and penetrate the intricate underworld of black market merchants to find the member of the Order of the Ancients who commissioned the theft. | | ##A noble Alexandrian family approaches the Hidden Ones, desperate to retrieve a precious relic. The artifact was recently stolen by someone who mistook it for a lost Piece of Eden. The Witnesses must navigate the sprawling streets of the great city, and penetrate the intricate underworld of black market merchants to find the member of the Order of the Ancients who commissioned the theft. |
| ##Dark forces loom over the once-vibrant city of Memphis, as mysterious cultists tighten their grip on its unsuspecting inhabitants. Tasked with infiltrating the newborn Isfet cult, the Witnesses must investigate the bustling markets, shady back alleys, and opulent temples of Memphis to gather information about the cult, identify the cult's inner circle, and assassinate them before they unleash chaos and bloodshed upon the city. | | ##Dark forces loom over the once-vibrant city of Memphis, as mysterious cultists tighten their grip on its unsuspecting inhabitants. Tasked with infiltrating the newborn [[Isfet]] cult, the Witnesses must investigate the bustling markets, shady back alleys, and opulent temples of Memphis to gather information about the cult, identify the cult's inner circle, and assassinate them before they unleash chaos and bloodshed upon the city. |
| ##The Great Library of Alexandria is surely known as one of Egypt's many wonders. The Witnesses receive a mysterious plea for help from within the library halls. Tasked with protecting a valuable manuscript containing ancient Isu knowledge, they must deal with a cunning Order of the Ancients scholar who is also on the trail of the manuscript. | | ##The Great Library of Alexandria is surely known as one of Egypt's many wonders. The Witnesses receive a mysterious plea for help from within the library halls. Tasked with protecting a valuable manuscript containing ancient Isu knowledge, they must deal with a cunning Order of the Ancients scholar who is also on the trail of the manuscript. |
| ##A trusted affiliate of the Hidden Ones suddenly disappears, leaving behind a single clue: the words "Hidden One" written in blood on the floor of their home. The Witnesses must uncover the truth behind the disappearance: a disloyal branch of the Hidden Ones that seeks to undermine the characters' bureau. | | ##A trusted affiliate of the Hidden Ones suddenly disappears, leaving behind a single clue: the words "Hidden One" written in blood on the floor of their home. The Witnesses must uncover the truth behind the disappearance: a disloyal branch of the Hidden Ones that seeks to undermine the characters' bureau. |
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| ###A deadly plague is running rife in a Baghdad district and threatening to spread to the rest of the city. Rumors point the Witnesses to the house of a Persian alchemist, who is seemingly immune to the disease and is trying to cure it. The Witnesses enter the afflicted district and find the alchemist's laboratory, discovering that the Persian has actually been poisoning everybody in the neighborhood instead of curing them. The Witnesses must stop this mad scheme and attempt to reproduce an antidote they find in the laboratory. | | ###A deadly plague is running rife in a Baghdad district and threatening to spread to the rest of the city. Rumors point the Witnesses to the house of a Persian alchemist, who is seemingly immune to the disease and is trying to cure it. The Witnesses enter the afflicted district and find the alchemist's laboratory, discovering that the Persian has actually been poisoning everybody in the neighborhood instead of curing them. The Witnesses must stop this mad scheme and attempt to reproduce an antidote they find in the laboratory. |
| ####A member of the Order appears to have met with a corrupt official known for his collection of rare artifacts. The official has recently acquired an old papyrus map that leads to an ancient temple beneath Baghdad – an Isu Vault. The Witnesses must infiltrate the official's estate, decode the map before destroying it, and then find the Isu Vault. | | ####A member of the Order appears to have met with a corrupt official known for his collection of rare artifacts. The official has recently acquired an old papyrus map that leads to an ancient temple beneath Baghdad – an Isu Vault. The Witnesses must infiltrate the official's estate, decode the map before destroying it, and then find the Isu Vault. |
| ####An attempt by the Hidden Ones to aid the Zanj Rebellion ends in disaster, resulting in the capture of numerous rebels. A traitor within their ranks has been selling crucial information to the Order of the Ancients. Every secret, from rebel movements and strategies to the identities of the Hidden Ones, is now at stake. The Witnesses must rescue the prisoners, identify the traitor, and turn the tables on whoever he has been leaking information to. | | ####An attempt by the Hidden Ones to aid the [[Zanj Rebellion]] ends in disaster, resulting in the capture of numerous rebels. A traitor within their ranks has been selling crucial information to the Order of the Ancients. Every secret, from rebel movements and strategies to the identities of the Hidden Ones, is now at stake. The Witnesses must rescue the prisoners, identify the traitor, and turn the tables on whoever he has been leaking information to. |
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| |-|Eivor Varinsdottir= | | |-|Eivor Varinsdottir= |
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| |-|Ezio Auditore= | | |-|Ezio Auditore= |
| ######An unknown artist of unparalleled genius who signs his work only as "The Open Eye" creates incredible paintings concealing hidden messages that are said to lead to an unknown Precursor vault. The Witnesses must infiltrate the artistic salons of Venice, uncover the artist's true identity, and decode the paintings to find the vault before the Templars do. | | ######An unknown artist of unparalleled genius who signs his work only as "[[The Open Eye]]" creates incredible paintings concealing hidden messages that are said to lead to an unknown Precursor vault. The Witnesses must infiltrate the artistic salons of Venice, uncover the artist's true identity, and decode the paintings to find the vault before the Templars do. |
| ######The Witnesses explore a long-forgotten sanctuary in the Roman countryside. As they prowl its ancient halls, they uncover its history, revealing the legacy of a secret circle of guardians founded by Romulus: the Shields of Mars. Intriguingly, this circle shared many principles with the Assassin Brotherhood. Empowered by this knowledge, the Witnesses embark on a quest to retrieve a Piece of Eden, fortifying the Brotherhood's foothold in the region while uncovering the truth behind Romulus and his connection to the Assassins. | | ######The Witnesses explore a long-forgotten sanctuary in the Roman countryside. As they prowl its ancient halls, they uncover its history, revealing the legacy of a secret circle of guardians founded by Romulus: the [[Shields of Mars]]. Intriguingly, this circle shared many principles with the Assassin Brotherhood. Empowered by this knowledge, the Witnesses embark on a quest to retrieve a Piece of Eden, fortifying the Brotherhood's foothold in the region while uncovering the truth behind Romulus and his connection to the Assassins. |
| ######A deadly tournament is held in Rome, attracting skilled combatants from Italy – and beyond! The Witnesses are invited to participate but soon discover that the event is secretly a front for recruitment into the Templar Order. They must participate in the deadly matches to discover the Templar plot and free some of the captured fighters used as bait. | | ######A deadly tournament is held in Rome, attracting skilled combatants from Italy – and beyond! The Witnesses are invited to participate but soon discover that the event is secretly a front for recruitment into the Templar Order. They must participate in the deadly matches to discover the Templar plot and free some of the captured fighters used as bait. |
| ######A prominent member of the Medici family has gone missing in Florence, and rumors suggest their abduction is linked to the Templar Order. The Medici hire the Witnesses to investigate, providing the first in a long trail of clues that will uncover a conspiracy that threatens to destabilize the ruling family and Florence itself. | | ######A prominent member of the Medici family has gone missing in Florence, and rumors suggest their abduction is linked to the Templar Order. The Medici hire the Witnesses to investigate, providing the first in a long trail of clues that will uncover a conspiracy that threatens to destabilize the ruling family and Florence itself. |
| ######A band of thieves known as the "Merletti Neri" has stolen a Precursor Relic from the Brotherhood's hidden vault in Monteriggioni. The Witnesses must track down the thieves, recover the artifact, and unravel the connection between the thieves and the Templars. | | ######A band of thieves known as the "[[Merletti Neri]]" has stolen a Precursor Relic from the Brotherhood's hidden vault in Monteriggioni. The Witnesses must track down the thieves, recover the artifact, and unravel the connection between the thieves and the Templars. |
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| </tabber> | | </tabber> |
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| |-|Shao Jun= | | |-|Shao Jun= |
| #A powerful merchant, rumored to be a spy for the Order, is consolidating his power in China through the silver trade with European Templar affiliates. The Brotherhood sends the Witnesses to infiltrate his palace, uncover his secret alliance to the Order, and assassinate him to prevent the western Templars from entering the region. | | #A powerful merchant, rumored to be a spy for the Order, is consolidating his power in China through the silver trade with European Templar affiliates. The Brotherhood sends the Witnesses to infiltrate his palace, uncover his secret alliance to the Order, and assassinate him to prevent the western Templars from entering the region. |
| #A hidden sanctuary, believed to hold a legendary treasure and ancient knowledge, has been discovered in the remote Lingtong Temple, in the Fujian Province. The Witnesses are tasked with exploring the sanctuary, battling an Isu guardian, and discovering a secret message left by the First Civilization. | | #A hidden sanctuary, believed to hold a legendary treasure and ancient knowledge, has been discovered in the remote [[Lingtong Temple]], in the [[Fujian Province]]. The Witnesses are tasked with exploring the sanctuary, battling an Isu guardian, and discovering a secret message left by the First Civilization. |
| #The Witnesses are summoned in Ningbo in north-east Zhejiang province to investigate a series of mysterious assassinations that have targeted some of their key allies. The Witnesses discover a branch of rogue Assassins who have turned against the Brotherhood to side with the Portuguese Rite of the Templar Order. They must thwart their deadly mission, while ensuring the reputation of the Brotherhood remains intact. | | #The Witnesses are summoned in Ningbo in north-east Zhejiang province to investigate a series of mysterious assassinations that have targeted some of their key allies. The Witnesses discover a branch of rogue Assassins who have turned against the Brotherhood to side with the Portuguese Rite of the Templar Order. They must thwart their deadly mission, while ensuring the reputation of the Brotherhood remains intact. |
| #A legendary sword said to be once wielded by Hulegu Khan, and Genghis Khan before him, has resurfaced in the hands of the Xu brothers – heads of a pirate syndicate – in Shuangyu. The Witnesses must infiltrate the syndicate to steal the sword and prevent its misuse by the pirate lords, whose marauding ambitions threaten to destabilize the whole region. | | #A legendary sword said to be once wielded by Hulegu Khan, and Genghis Khan before him, has resurfaced in the hands of the [[Xu brothers]] – heads of a pirate syndicate – in [[Shuangyu]]. The Witnesses must infiltrate the syndicate to steal the sword and prevent its misuse by the pirate lords, whose marauding ambitions threaten to destabilize the whole region. |
| #The Witnesses are sent to a war-torn province where two rival factions vie for power. Both sides seek the aid of the Assassins, and the Witnesses must carefully evaluate the political landscape, choosing which clan to support while potentially unraveling a Templar plot to exploit the chaos for their own gain. | | #The Witnesses are sent to a war-torn province where two rival factions vie for power. Both sides seek the aid of the Assassins, and the Witnesses must carefully evaluate the political landscape, choosing which clan to support while potentially unraveling a Templar plot to exploit the chaos for their own gain. |
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| |-|Edward Kenway & Adéwalé= | | |-|Edward Kenway & Adéwalé= |
| ##The pirate Black Caesar is looking for help in Nassau to free a group of shipmates imprisoned in a fearsome slaver vessel. The Witnesses must board the ship, free the captives, and confront the slaver captain in a thrilling battle during a storm on the high seas. | | ##The pirate [[Black Caesar]] is looking for help in Nassau to free a group of shipmates imprisoned in a fearsome slaver vessel. The Witnesses must board the ship, free the captives, and confront the slaver captain in a thrilling battle during a storm on the high seas. |
| ##The Witnesses unearth a hidden network of liberated slaves active across the Caribbean. However, this newfound community is threatened by an infiltrator working for the Templars. The Witnesses must uncover the infiltrator's identity, expose their treachery, and protect the emancipated people's hard-won freedom. | | ##The Witnesses unearth a hidden network of liberated slaves active across the Caribbean. However, this newfound community is threatened by an infiltrator working for the Templars. The Witnesses must uncover the infiltrator's identity, expose their treachery, and protect the emancipated people's hard-won freedom. |
| ##A nameless pirate hunter, driven by a personal vendetta against pirates and Assassins alike, is closing in on the Witnesses' crew. The Witnesses must evade capture, outsmart the hunter's tactics, and uncover their motivations. In a high-stakes game of cat and mouse, they must protect their pirate comrades and confront the hunter before their ship is destroyed. | | ##A nameless pirate hunter, driven by a personal vendetta against pirates and Assassins alike, is closing in on the Witnesses' crew. The Witnesses must evade capture, outsmart the hunter's tactics, and uncover their motivations. In a high-stakes game of cat and mouse, they must protect their pirate comrades and confront the hunter before their ship is destroyed. |
| ##The Witnesses find themselves entangled in a deadly race against rival pirate crews to locate a fabled treasure buried on a treacherous island. As they navigate dangerous waters and explore hidden caves, they must stay one step ahead to claim the treasure for the Brotherhood to support their war against the slave trade. | | ##The Witnesses find themselves entangled in a deadly race against rival pirate crews to locate a fabled treasure buried on a treacherous island. As they navigate dangerous waters and explore hidden caves, they must stay one step ahead to claim the treasure for the Brotherhood to support their war against the slave trade. |
| ##The Witnesses receive a distress call from a remote Maroon community, a refuge for escaped slaves. The community is threatened by a Templarled expedition aiming to wipe them out. The Witnesses must rally the Maroons, fortify their defenses, and fight alongside them to fend off the Templar assault, to preserve their freedom and way of life. | | ##The Witnesses receive a distress call from a remote Maroon community, a refuge for escaped slaves. The community is threatened by a Templar led expedition aiming to wipe them out. The Witnesses must rally the Maroons, fortify their defenses, and fight alongside them to fend off the Templar assault, to preserve their freedom and way of life. |
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| |-|Ratonhnhaké:ton (Connor)= | | |-|Ratonhnhaké:ton (Connor)= |
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| ###The Witnesses discover that an important heirloom linked to the heritage and traditions of Ratonhakè:ton's tribe has been stolen by a group of French fur traders. Tracking down the traders will plunge the Witnesses into the seedy underbelly of colonial society across the wild frontier, north-west of Fort Duquesne, until they retrieve the stolen relic and restore the tribe's honor. | | ###The Witnesses discover that an important heirloom linked to the heritage and traditions of Ratonhakè:ton's tribe has been stolen by a group of French fur traders. Tracking down the traders will plunge the Witnesses into the seedy underbelly of colonial society across the wild frontier, north-west of Fort Duquesne, until they retrieve the stolen relic and restore the tribe's honor. |
| ###One of the Witnesses' allies finds herself embroiled in a dangerous game of espionage, as she infiltrates both the Templar and British ranks in Philadelphia. The Witnesses must assist their ally in maintaining her secret identity, engaging in an adventure of intrigue and deception. | | ###One of the Witnesses' allies finds herself embroiled in a dangerous game of espionage, as she infiltrates both the Templar and British ranks in Philadelphia. The Witnesses must assist their ally in maintaining her secret identity, engaging in an adventure of intrigue and deception. |
| ###The Colonial Brotherhood informs the Witnesses of a group of loyalists who fled to the northern lands of Canada and are suspected to possess an Apple of Eden. As winter approaches, the Witnesses must reach the frozen territories of Nova Scotia to find the loyalist group in Port Roseway, before they can leave for Britain. | | ###The Colonial Brotherhood informs the Witnesses of a group of loyalists who fled to the northern lands of Canada and are suspected to possess an Apple of Eden. As winter approaches, the Witnesses must reach the frozen territories of Nova Scotia to find the loyalist group in [[Port Roseway]], before they can leave for Britain. |
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| |-|Arno Dorian= | | |-|Arno Dorian= |
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| ####One of the wealthiest families is hosting a masquerade ball, purportedly to act as a meeting ground for influential Templars. The Witnesses must infiltrate the event, gather intelligence, and expose the Templars' plans while maintaining their cover amidst the opulence and intrigue of Parisienne high society. | | ####One of the wealthiest families is hosting a masquerade ball, purportedly to act as a meeting ground for influential Templars. The Witnesses must infiltrate the event, gather intelligence, and expose the Templars' plans while maintaining their cover amidst the opulence and intrigue of Parisienne high society. |
| ####A mysterious epidemic sweeps through Paris, and the Witnesses must investigate its causes. As they proceed with their mission, they make a shocking discovery: the epidemic is not the work of the Templar Order, as they suspected, but rather a sinister collaboration between a rogue faction within the Assassins and the Instruments of the First Will. The Witnesses must uncover the truth behind this unexpected alliance and put an end to their deadly scheme. | | ####A mysterious epidemic sweeps through Paris, and the Witnesses must investigate its causes. As they proceed with their mission, they make a shocking discovery: the epidemic is not the work of the Templar Order, as they suspected, but rather a sinister collaboration between a rogue faction within the Assassins and the Instruments of the First Will. The Witnesses must uncover the truth behind this unexpected alliance and put an end to their deadly scheme. |
| ####Pauline de Lézardière, a renowned historian, has uncovered a secret manuscript containing valuable information about ancient artifacts stolen during the Viking invasions of Paris. This discovery has attracted the attention of the Templar Order. The Witnesses must protect Pauline from the pursuing Templars, decipher the hidden messages within the manuscript, and use the knowledge gained to cripple the Order. | | ####[[Pauline de Lézardière]], a renowned historian, has uncovered a secret manuscript containing valuable information about ancient artifacts stolen during the Viking invasions of Paris. This discovery has attracted the attention of the Templar Order. The Witnesses must protect Pauline from the pursuing Templars, decipher the hidden messages within the manuscript, and use the knowledge gained to cripple the Order. |
| ####A trusted member of the Assassin Brotherhood has been captured by the Templars, and the Witnesses receive a desperate plea for help. Determined to save their comrade, they launch a daring rescue mission, only to discover that it was an elaborate trap, meticulously orchestrated by the Templars to catch the Witnesses. Now ensnared in the Templar web, the Witnesses must use their cunning, skills, and resourcefulness to escape their captors and turn the tables. | | ####A trusted member of the Assassin Brotherhood has been captured by the Templars, and the Witnesses receive a desperate plea for help. Determined to save their comrade, they launch a daring rescue mission, only to discover that it was an elaborate trap, meticulously orchestrated by the Templars to catch the Witnesses. Now ensnared in the Templar web, the Witnesses must use their cunning, skills, and resourcefulness to escape their captors and turn the tables. |
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| |-|Jacob & Evie Frye= | | |-|Jacob & Evie Frye= |
| #####A new secret society known as the "Enlightened Circle" threatens to reshape London's power dynamics. The Witnesses are hired by a wealthy benefactor to investigate the society's activities, infiltrate their ranks, and dismantle their operations before they gain too much influence. | | #####A new secret society known as the "[[Enlightened Circle]]" threatens to reshape London's power dynamics. The Witnesses are hired by a wealthy benefactor to investigate the society's activities, infiltrate their ranks, and dismantle their operations before they gain too much influence. |
| #####A notorious gang leader has risen to power in the East End, and the Brotherhood suspects he has been maneuvered into position by the Templars to be their pawn in the slums. The Witnesses are tasked with infiltrating his gang, gaining the leader's trust, and eventually bringing him down once they've learnt the identity of his Templar connection. | | #####A notorious gang leader has risen to power in the East End, and the Brotherhood suspects he has been maneuvered into position by the Templars to be their pawn in the slums. The Witnesses are tasked with infiltrating his gang, gaining the leader's trust, and eventually bringing him down once they've learnt the identity of his Templar connection. |
| #####David Hughes, an established scientist, has just returned from America with a revolutionary device that could have potentially devastating consequences were it to fall into the wrong hands. The Witnesses must retrieve the device and safeguard it from Templar agents. | | #####[[David Hughes]], an established scientist, has just returned from America with a revolutionary device that could have potentially devastating consequences were it to fall into the wrong hands. The Witnesses must retrieve the device and safeguard it from Templar agents. |
| #####A mysterious ancient artifact has been exhibited at the British Museum, attracting the attention of both the Brotherhood and the Templars. The Witnesses must swap the artifact for a counterfeit copy to fool the Templars and hide the real artifact in a secret location. | | #####A mysterious ancient artifact has been exhibited at the British Museum, attracting the attention of both the Brotherhood and the Templars. The Witnesses must swap the artifact for a counterfeit copy to fool the Templars and hide the real artifact in a secret location. |
| #####A renowned detective has gone missing while investigating a series of occult rituals taking place in the darkest corners of the city. The Witnesses are hired by his concerned wife to unravel the mystery, uncover the truth behind the rituals, and rescue the detective from the clutches of a malevolent cult inspired by a perverted version of the Calves' Head Club secret society. | | #####A renowned detective has gone missing while investigating a series of occult rituals taking place in the darkest corners of the city. The Witnesses are hired by his concerned wife to unravel the mystery, uncover the truth behind the rituals, and rescue the detective from the clutches of a malevolent cult inspired by a perverted version of the Calves' Head Club secret society. |
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| |-|3 - ENTER THE VOLCANO= | | |-|3 - ENTER THE VOLCANO= |
| The only entrance into the volcano is by climbing down into the crater from the peak. During their descent, they are attacked by an ancient Isu automaton – an iron eagle. | | The only entrance into the volcano is by climbing down into the crater from the peak. During their descent, they are attacked by an ancient Isu automaton – an [[iron eagle]]. |
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| After exploring the island, it becomes evident that the sole entrance to the "womb" referenced in the prophecy lies within the conspicuously visible opening at its summit. Following a rugged trail that climbs to the peak, you eventually arrive at the precipice of the smoldering mountain, where a breathtaking panorama of the shimmering Aegean Sea unfolds before you. | | After exploring the island, it becomes evident that the sole entrance to the "womb" referenced in the prophecy lies within the conspicuously visible opening at its summit. Following a rugged trail that climbs to the peak, you eventually arrive at the precipice of the smoldering mountain, where a breathtaking panorama of the shimmering Aegean Sea unfolds before you. |
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| |-|4 - RECOVER THE DIVINE TREASURE= | | |-|4 - RECOVER THE DIVINE TREASURE= |
| Entering the Foundry of Hephaistos, the Witnesses find a laboratory equipped with machinery designed by the Isu Hephaistos. There, the Shard of Eden lies unfinished. Two Isu automatons stand ready to attack the intruders. | | Entering the Foundry of Hephaistos, the Witnesses find a laboratory equipped with machinery designed by the Isu Hephaistos. There, the Shard of Eden lies unfinished. Two [[Isu automaton]]s stand ready to attack the intruders. |
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| Leading off from the base of the crater, a series of smoky tunnels guide you to a towering cavern. Its floor is enveloped in boiling lava, with a network of stone bridges and catwalks spanning the expanse, all converging on a circular platform at its heart. A colossal forge dominates the platform, surrounded by intricate machinery of unparalleled craftsmanship — undoubtedly the ancient handiwork of the gods. | | Leading off from the base of the crater, a series of smoky tunnels guide you to a towering cavern. Its floor is enveloped in boiling lava, with a network of stone bridges and catwalks spanning the expanse, all converging on a circular platform at its heart. A colossal forge dominates the platform, surrounded by intricate machinery of unparalleled craftsmanship — undoubtedly the ancient handiwork of the gods. |
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| | next = | | | next = |
| | source = [[Eivor Varinsdottir]] | | | source = [[Eivor Varinsdottir]] |
| | location = Warwick Burh, River Avon, England | | | location = [[Warwick Burh]], River Avon, England |
| | date = 872 CE | | | date = 872 CE |
| }} | | }} |
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| |-|2 - FIND THE SHROUD= | | |-|2 - FIND THE SHROUD= |
| Once they enter the compound, the Witnesses must find the artifact. It is hidden in a secret garret at the top of the river-facing tower. Aleksi, the local leader of the Order of the Ancients, has been locked in there for days, studying the artifact. | | Once they enter the compound, the Witnesses must find the artifact. It is hidden in a secret garret at the top of the river-facing tower. [[Aleksi]], the local leader of the Order of the Ancients, has been locked in there for days, studying the artifact. |
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| 6 of the Order's soldiers are patrolling the courtyard, clearly bored. 2 more stand by a tall door into the main building, wherein a group of visiting merchants and the remaining members of the Order of the Ancients are enjoying a sumptuous banquet. The feast presents an excellent opportunity to spy on the affairs of the Order of the Ancients. The Witnesses might take a guard or diner away from the main hall to interrogate them, hide in the shadows to spy on a crucial conversation, or infiltrate the upper floors to search parchments left in the dormitory rooms. | | 6 of the Order's soldiers are patrolling the courtyard, clearly bored. 2 more stand by a tall door into the main building, wherein a group of visiting merchants and the remaining members of the Order of the Ancients are enjoying a sumptuous banquet. The feast presents an excellent opportunity to spy on the affairs of the Order of the Ancients. The Witnesses might take a guard or diner away from the main hall to interrogate them, hide in the shadows to spy on a crucial conversation, or infiltrate the upper floors to search parchments left in the dormitory rooms. |
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| | next = | | | next = |
| | source = [[Altaïr Ibn-La'Ahad]] | | | source = [[Altaïr Ibn-La'Ahad]] |
| | location = Pagoda of Chengtian Temple, Western Xia | | | location = [[Pagoda of Chengtian Temple]], [[Western Xia]] |
| | date = 1227 CE | | | date = 1227 CE |
| }} | | }} |
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| ==Description== | | ==Description== |
| ''Genghis Khan, the Mongol warlord, dies at the hand of the Brotherhood who correctly believed that his conquests were also due to a powerful Piece of Eden (Sword of Eden #2) that allowed him to enslave and conquer half the world. After the deed, Altaïr hides in the Pagoda of Chengtian Temple (the 'Bearing Heaven' Temple), where a group of Tangut monks and a couple of former Assassins give him shelter. All the while, the formidable general Tolui Khan, Genghis Khan's fourth and youngest son, dispatches mounted troops to find his father's assassins.<br><br>Altaïr and his companions must rest before leaving the Temple at the crack of dawn, carrying the Sword with them. Unfortunately, they don't know that several of the monks are secretly spying for Genghis Khan.'' | | ''Genghis Khan, the Mongol warlord, dies at the hand of the Brotherhood who correctly believed that his conquests were also due to a powerful Piece of Eden (Sword of Eden #2) that allowed him to enslave and conquer half the world. After the deed, Altaïr hides in the Pagoda of Chengtian Temple (the 'Bearing Heaven' Temple), where a group of Tangut monks and a couple of former Assassins give him shelter. All the while, the formidable general [[Tolui Khan]], Genghis Khan's fourth and youngest son, dispatches mounted troops to find his father's assassins.<br><br>Altaïr and his companions must rest before leaving the Temple at the crack of dawn, carrying the Sword with them. Unfortunately, they don't know that several of the monks are secretly spying for Genghis Khan.'' |
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| ==Intro== | | ==Intro== |
| It's been a long and exhausting ride. You were sure that you spotted the Khan's horsemen behind you a few times, but you're confident you lost them before you reached the sanctuary of the temple. You are gathered in a warm hut at the foot of the towering pagoda, enjoying a flower-scented tea at the end of a humble but invigorating meal. The monks were more than hospitable, and you've been chatting amiably with Shengtong, the beautiful Assassin who appears to be running the kitchen. You told her all about what happened in Xingqing, but now fatigue begins to weigh upon your eyelids. As the sky darkens and the birds stop singing, you all fall asleep, one by one. | | It's been a long and exhausting ride. You were sure that you spotted the Khan's horsemen behind you a few times, but you're confident you lost them before you reached the sanctuary of the temple. You are gathered in a warm hut at the foot of the towering pagoda, enjoying a flower-scented tea at the end of a humble but invigorating meal. The monks were more than hospitable, and you've been chatting amiably with [[Shengtong]], the beautiful Assassin who appears to be running the kitchen. You told her all about what happened in Xingqing, but now fatigue begins to weigh upon your eyelids. As the sky darkens and the birds stop singing, you all fall asleep, one by one. |
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| ==Key objectives== | | ==Key objectives== |
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| ==Notables NPCs== | | ==Notables NPCs== |
| ;Shengtong | | ;Shengtong |
| Shengtong is a beautiful, middle-aged woman with long, dark hair, a deep scar under her left eye, and a missing ring finger that reveals her former affiliation to the Brotherhood. She was once a formidable Assassin, but was driven to the edge of insanity when the Brotherhood prevented her from avenging her partner's death to serve a higher purpose. She was sent to Chengtian Pagoda to train and learn from a former Assassin, a wise man named Wu. Shengtong's implacable thirst for vengeance soon turned to resentment. When the war came, she allied with the Khanate. Wu discovered her betrayal but before he could warn the Brotherhood she ruthlessly cut him down. Shengtong has been secretly training other monks in the ways of the Assassins for General Tolui Khan. | | Shengtong is a beautiful, middle-aged woman with long, dark hair, a deep scar under her left eye, and a missing ring finger that reveals her former affiliation to the Brotherhood. She was once a formidable Assassin, but was driven to the edge of insanity when the Brotherhood prevented her from avenging her partner's death to serve a higher purpose. She was sent to Chengtian Pagoda to train and learn from a former Assassin, a wise man named [[Wu]]. Shengtong's implacable thirst for vengeance soon turned to resentment. When the war came, she allied with the Khanate. Wu discovered her betrayal but before he could warn the Brotherhood she ruthlessly cut him down. Shengtong has been secretly training other monks in the ways of the Assassins for General Tolui Khan. |
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| ==Piece of Eden== | | ==Piece of Eden== |
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| | next = | | | next = |
| | source = [[Ezio Auditore da Firenze]] | | | source = [[Ezio Auditore da Firenze]] |
| | location = Ginestra Fiorita, Rome, Italy | | | location = [[Ginestra Fiorita]], Rome, Italy |
| | date = 1504 | | | date = 1504 |
| }} | | }} |
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| ==Description== | | ==Description== |
| ''A few days ago, the efforts of the Brotherhood in the territories bordering Rome led to the recovery of a Piece of Eden — a Precursor relic (a Memory Seal) buried in a ruin of an Etruscan temple dedicated to the god Laran. The information hidden in this relic must not fall into the hands of the Templars. Bella, a young initiate, is transporting the Piece of Eden to Rome and has arranged a secret meeting with Ezio Auditore at one of the Brotherhood's hideouts. The Ginestra Fiorita is a brothel belonging to Madame Rosa, and is used as a base of operations for a cell of Assassins led by Ezio Auditore himself. Before the meeting can start, the building is attacked by a group of Templars who seem to have been warned of the activities of the Brotherhood.'' | | ''A few days ago, the efforts of the Brotherhood in the territories bordering Rome led to the recovery of a Piece of Eden — a Precursor relic (a Memory Seal) buried in a ruin of an Etruscan temple dedicated to the god Laran. The information hidden in this relic must not fall into the hands of the Templars. [[Bella]], a young initiate, is transporting the Piece of Eden to Rome and has arranged a secret meeting with Ezio Auditore at one of the Brotherhood's hideouts. The Ginestra Fiorita is a brothel belonging to Madame Rosa, and is used as a base of operations for a cell of Assassins led by Ezio Auditore himself. Before the meeting can start, the building is attacked by a group of Templars who seem to have been warned of the activities of the Brotherhood.'' |
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| ==Intro== | | ==Intro== |
| The Ginestra Fiorita is a two-story building with a well-kept and decent appearance, located in one of the wealthiest districts of Rome. Its balconies are decorated with ginestre, broom flowers, whose bright yellow elegantly matches the gooseberry color of the curtains embellishing the structure both inside and out. As soon as you enter, the scent of fruity and floral essential oils hits you, almost as much as the beauty of Madame Rosa's workers. A young, long-haired boy named Michele leads you to a sumptuous waiting room, offering you seasonal fruit and fresh water while you make yourself at home. Before you can enquire whether Bella has arrived yet, the doors of the Ginestra Fiorita are smashed open by attacking soldiers! In a matter of seconds, the calm of the brothel has been shattered. | | The Ginestra Fiorita is a two-story building with a well-kept and decent appearance, located in one of the wealthiest districts of Rome. Its balconies are decorated with ginestre, broom flowers, whose bright yellow elegantly matches the gooseberry color of the curtains embellishing the structure both inside and out. As soon as you enter, the scent of fruity and floral essential oils hits you, almost as much as the beauty of Madame Rosa's workers. A young, long-haired boy named [[Michele]] leads you to a sumptuous waiting room, offering you seasonal fruit and fresh water while you make yourself at home. Before you can enquire whether Bella has arrived yet, the doors of the Ginestra Fiorita are smashed open by attacking soldiers! In a matter of seconds, the calm of the brothel has been shattered. |
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| ==Key objectives== | | ==Key objectives== |
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| | next = | | | next = |
| | source = [[Shao Jun]] | | | source = [[Shao Jun]] |
| | location = Shangchuan Island, Chuanshan Archipelago, China | | | location = [[Shangchuan Island]], [[Chuanshan Archipelago]], China |
| | date = 1552 | | | date = 1552 |
| }} | | }} |
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| ==Description== | | ==Description== |
| ''The Spanish missionary Francis Xavier arrived in China to spread the Jesuit doctrine, but finds himself trapped on Shangchuan Island, 14 km south of the mainland. The island serves as a refuge for Chinese smugglers and a hub for Portuguese traders, offering Xavier a possible means to reach mainland China. Unfortunately, no one has been willing to assist him thus far. To complicate matters further, Xavier gets robbed, with most of his possessions taken by a smuggler who has since fled to Macau.<br><br>As rumors about the event start circulating, Shao Jun receives word of a peculiar golden box that the priest fought tooth and nail to protect and was able to keep from his robbers. Believing that this might be the same Precursor Box that her mentor Ezio Auditore entrusted her with more than three decades before, she immediately gathers a crew and sets sail for Shangchuan. But Shao Jun is not the only one seeking the relic: A small contingent of Knights from the Order of Saint Benedict of Aviz, led by a prominent member of the Portuguese Rite of the Templar Order, is also hot on the trail of Francis Xavier. Upon reaching the small chapel where the priest had sought refuge, the Witnesses are met with a grim sight. The chapel has been ransacked, and Francis Xavier lies mortally wounded, surrounded by the lifeless bodies of his fellow missionaries. To their dismay, there is no sign of the artifact they sought; the Knights of Aviz have beaten them to it. An informant brings word that the Knights are leaving for Nagasaki at dawn, aboard a Black Ship. There isn't much time – the Assassins must be quick.'' | | ''The Spanish missionary Francis Xavier arrived in China to spread the Jesuit doctrine, but finds himself trapped on Shangchuan Island, 14 km south of the mainland. The island serves as a refuge for Chinese smugglers and a hub for Portuguese traders, offering Xavier a possible means to reach mainland China. Unfortunately, no one has been willing to assist him thus far. To complicate matters further, Xavier gets robbed, with most of his possessions taken by a smuggler who has since fled to Macau.<br><br>As rumors about the event start circulating, Shao Jun receives word of a peculiar golden box that the priest fought tooth and nail to protect and was able to keep from his robbers. Believing that this might be the same Precursor Box that her mentor Ezio Auditore entrusted her with more than three decades before, she immediately gathers a crew and sets sail for Shangchuan. But Shao Jun is not the only one seeking the relic: A small contingent of Knights from the [[Order of Saint Benedict of Aviz]], led by a prominent member of the Portuguese Rite of the Templar Order, is also hot on the trail of Francis Xavier. Upon reaching the small chapel where the priest had sought refuge, the Witnesses are met with a grim sight. The chapel has been ransacked, and Francis Xavier lies mortally wounded, surrounded by the lifeless bodies of his fellow missionaries. To their dismay, there is no sign of the artifact they sought; the Knights of Aviz have beaten them to it. An informant brings word that the Knights are leaving for Nagasaki at dawn, aboard a [[Black Ship]]. There isn't much time – the Assassins must be quick.'' |
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| ==Intro== | | ==Intro== |
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| ==Description== | | ==Description== |
| ''Plowing through Caribbean waters aboard the Jackdaw, Edward and Adéwalé are in pursuit of the Black Ivory, a ship of the Royal African Company. The infamous ship carries hundreds of slaves in its cargo hold. The chase has been going on for hours, and Edward and Adéwalé await the right moment to storm the ship and free its prisoners.'' | | ''Plowing through Caribbean waters aboard the Jackdaw, Edward and Adéwalé are in pursuit of the [[Black Ivory]], a ship of the Royal African Company. The infamous ship carries hundreds of slaves in its cargo hold. The chase has been going on for hours, and Edward and Adéwalé await the right moment to storm the ship and free its prisoners.'' |
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| ==Intro== | | ==Intro== |
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| <tabber> | | <tabber> |
| |-|1 - BOARDING!= | | |-|1 - BOARDING!= |
| The crew of the Black Ivory is prepared to resist boarding, and their captain, Tom Phillips, is on the deck, barking orders. Boarding the ship shouldn't be too difficult. | | The crew of the Black Ivory is prepared to resist boarding, and their captain, [[Tom Phillips]], is on the deck, barking orders. Boarding the ship shouldn't be too difficult. |
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| As the Jackdaw pulls alongside the enemy vessel, the men begin to sing as they get into position for the assault. The pirate song, a hymn of freedom, reaches the ship's holds, and soon, the muffled sound of the voices of dozens of slaves echoes through the Black Ivory. Though superior in number, it is with terror on their faces that the hired men of the Royal African Company draw their rifles and swords. | | As the Jackdaw pulls alongside the enemy vessel, the men begin to sing as they get into position for the assault. The pirate song, a hymn of freedom, reaches the ship's holds, and soon, the muffled sound of the voices of dozens of slaves echoes through the Black Ivory. Though superior in number, it is with terror on their faces that the hired men of the Royal African Company draw their rifles and swords. |
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| Suddenly, lights illuminate the dark ocean in the distance. The unmistakable sound of a cannon volley fills the air. Plumes of water from the missed shots splash the deck of both ships. They were damned close, making it immediately clear that a new enemy is closing in! | | Suddenly, lights illuminate the dark ocean in the distance. The unmistakable sound of a cannon volley fills the air. Plumes of water from the missed shots splash the deck of both ships. They were damned close, making it immediately clear that a new enemy is closing in! |
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| The approaching enemy vessel is His Majesty's Hired Vessel Royal Bounty, a British privateer with tremendous firepower. Its captain, "Keelhauling" Jeff, is a Templar who hunts down pirates threatening the British slave trade. Aware of the movements of the Assassin Brotherhood in the Caribbean Sea, he has used the Black Ivory as bait in order to eliminate Edward Kenway and Adéwalé once and for all. | | The approaching enemy vessel is His Majesty's Hired Vessel [[Royal Bounty]], a British privateer with tremendous firepower. Its captain, "Keelhauling" Jeff, is a Templar who hunts down pirates threatening the British slave trade. Aware of the movements of the Assassin Brotherhood in the Caribbean Sea, he has used the Black Ivory as bait in order to eliminate Edward Kenway and Adéwalé once and for all. |
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| The Witnesses must quickly seize the Black Ivory before the guns of the Royal Bounty shred both ships to pieces. | | The Witnesses must quickly seize the Black Ivory before the guns of the Royal Bounty shred both ships to pieces. |
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| Captain Tom Phillips is an old sea dog, capable and charismatic. After a career in the British Navy, he decided to work in the much more lucrative b hauling human flesh. He cares little about the nature of his cargo or the safety of his crew. He only cares about putting aside enough money to live out his old age peacefully. Peacefully and with a lot of gold. | | Captain Tom Phillips is an old sea dog, capable and charismatic. After a career in the British Navy, he decided to work in the much more lucrative b hauling human flesh. He cares little about the nature of his cargo or the safety of his crew. He only cares about putting aside enough money to live out his old age peacefully. Peacefully and with a lot of gold. |
| ;Captain "Keelhauling" Jeff | | ;Captain "Keelhauling" Jeff |
| Lord Jeffrey Bloodworth is an unscrupulous English nobleman with a singleminded interest in hunting piracy to extinction and becoming as beneficial as possible to the Templar cause. He is a decent fencer and compensates for his lack of charisma and leadership with cruelty and ferocity. Captain Jeff is making a name for himself thanks to his habit of keelhauling any prisoner captured. | | Lord [[Jeffrey Bloodworth]] is an unscrupulous English nobleman with a singleminded interest in hunting piracy to extinction and becoming as beneficial as possible to the Templar cause. He is a decent fencer and compensates for his lack of charisma and leadership with cruelty and ferocity. Captain Jeff is making a name for himself thanks to his habit of keelhauling any prisoner captured. |
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| He recently found a marvelous item among the spoils of a pirate vessel. The treasure was a Ring of Eden, and its protective power helped him defeat any enemy he faced. | | He recently found a marvelous item among the spoils of a pirate vessel. The treasure was a Ring of Eden, and its protective power helped him defeat any enemy he faced. |
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| ==Piece of Eden== | | ==Piece of Eden== |
| ;PIRATE RING OF EDEN | | ;[[PIRATE RING OF EDEN]] |
| '''Known Owners:''' Unknown pirate, Captain "Keelhauling" Jeff | | '''Known Owners:''' Unknown pirate, Captain "Keelhauling" Jeff |
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| | next = | | | next = |
| | source = [[Ratonhnhaké:ton]] | | | source = [[Ratonhnhaké:ton]] |
| | location = Wabash River, Northwest Territory (Fort Recovery, Ohio) | | | location = [[Wabash River]], [[Northwest Territory]] ([[Fort Recovery]], Ohio) |
| | date = 1791 | | | date = 1791 |
| }} | | }} |
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| ==Description== | | ==Description== |
| ''From the mid-1770s, American settlers began to push into the lands west of the Thirteen Colonies, eager to get their hands on the rich territories of Native Americans, beginning a cycle of violence.<br><br>In November 1791, on the eve of the Battle of the Wabash River – an event that will also be remembered in history as St. Clair's Defeat, or the Battle of a Thousand Slain – the leaders of the most prominent Native American tribes of the Northwest Territory gather to organize an attack on General Arthur St. Clair's forces, who have established a camp on a high hill near the headwaters of the Wabash River. Ratonhnhaké:ton (Connor) and the Witnesses arrive up at the longhouse to appease the spirits and obtain permission to go to a parley with the American general to try to avoid bloodshed.'' | | ''From the mid-1770s, American settlers began to push into the lands west of the Thirteen Colonies, eager to get their hands on the rich territories of Native Americans, beginning a cycle of violence.<br><br>In November 1791, on the eve of the Battle of the Wabash River – an event that will also be remembered in history as [[St. Clair's Defeat]], or the Battle of a Thousand Slain – the leaders of the most prominent Native American tribes of the Northwest Territory gather to organize an attack on General [[Arthur St. Clair]]'s forces, who have established a camp on a high hill near the headwaters of the Wabash River. Ratonhnhaké:ton (Connor) and the Witnesses arrive up at the longhouse to appease the spirits and obtain permission to go to a parley with the American general to try to avoid bloodshed.'' |
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| ==Intro== | | ==Intro== |
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| Almost 10 years have passed since the day Connor killed two Templars — his father, Haytham, and Charles Lee. The fate of the American nation is no longer of interest to the Assassin, who, on the contrary, often questions his previous actions. Connor's goal is to convince the three chiefs in command that a path of peace and coexistence is still possible for the Native Nations and the Americans, and he wants to prevent many brave warriors from dying in vain. | | Almost 10 years have passed since the day Connor killed two Templars — his father, Haytham, and Charles Lee. The fate of the American nation is no longer of interest to the Assassin, who, on the contrary, often questions his previous actions. Connor's goal is to convince the three chiefs in command that a path of peace and coexistence is still possible for the Native Nations and the Americans, and he wants to prevent many brave warriors from dying in vain. |
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| Three chiefs sit in the center of the longhouse: Little Turtle of the Miami, Blue Jacket of the Shawnee, and Buckongahelas of the Lenape. After a long silence filled with inquisitive looks, Little Turtle invites you all to sit and give the speech you clearly came to give. | | Three chiefs sit in the center of the longhouse: Little Turtle of the [[Miami]], Blue Jacket of the Shawnee, and [[Buckongahelas]] of the Lenape. After a long silence filled with inquisitive looks, Little Turtle invites you all to sit and give the speech you clearly came to give. |
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| ;Challenges | | ;Challenges |
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| ;Weaknesses | | ;Weaknesses |
| *''The Indian Prophecy''<br>A story tells how, many years ago, George Washington traveled with some soldiers to reclaim the land promised to them by the British government near the Kanawha River in the Ohio territories. There, they met a sachem who began to tell the story of how Washington, on the day of the Battle of the Monongahela 15 years earlier, had shot at but was never harmed. Taking this as a sign, the sachem prophesied that Washington would become "the leader of the nations" and that an unborn people would respect him as the father of a mighty empire — if a Witness mentions the Indian Prophecy, any Social check made during the Speech For Peace Challenge have 1 Free Raise. | | *''The Indian Prophecy''<br>A story tells how, many years ago, George Washington traveled with some soldiers to reclaim the land promised to them by the British government near the Kanawha River in the Ohio territories. There, they met a sachem who began to tell the story of how Washington, on the day of the Battle of the Monongahela 15 years earlier, had shot at but was never harmed. Taking this as a sign, the sachem prophesied that Washington would become "the leader of the nations" and that an unborn people would respect him as the father of a mighty empire — if a Witness mentions the [[Indian Prophecy]], any Social check made during the Speech For Peace Challenge have 1 Free Raise. |
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| |-|2 - SURVIVE THE AMBUSH= | | |-|2 - SURVIVE THE AMBUSH= |
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| |-|3 - RECOVER ST. CLAIR'S RESEARCH= | | |-|3 - RECOVER ST. CLAIR'S RESEARCH= |
| Inside St. Clair's tent, a soldier is gathering the General's personal belongings to take to Fort Jefferson, where he intends to retreat. The battle is not going well for his troops. | | Inside St. Clair's tent, a soldier is gathering the General's personal belongings to take to [[Fort Jefferson]], where he intends to retreat. The battle is not going well for his troops. |
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| You survived the ambush. It's time to address the second part of the plan. The first place to look for information about the Templar's plans must be the General's tent. There, you're faced with a sweaty soldier hurriedly stuffing the General's papers, notes, and personal effects into a leather bag. A couple of papers show sketches of an Apple of Eden. Outside, cries of alarm suggest that the American soldiers are completely surrounded. | | You survived the ambush. It's time to address the second part of the plan. The first place to look for information about the Templar's plans must be the General's tent. There, you're faced with a sweaty soldier hurriedly stuffing the General's papers, notes, and personal effects into a leather bag. A couple of papers show sketches of an Apple of Eden. Outside, cries of alarm suggest that the American soldiers are completely surrounded. |
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| ;Challenges | | ;Challenges |
| *''Interrogating the Soldier''<br>If the Witnesses are quick enough, they can capture the soldier and interrogate him about St. Clair's plans and movements. The subordinate can reveal St. Clair is retreating to Fort Jefferson. The documents in the bag also present information about Little Turtle's Apple of Eden and rumors about a secret vault in the Prophetstown area. | | *''Interrogating the Soldier''<br>If the Witnesses are quick enough, they can capture the soldier and interrogate him about St. Clair's plans and movements. The subordinate can reveal St. Clair is retreating to Fort Jefferson. The documents in the bag also present information about Little Turtle's Apple of Eden and rumors about a secret vault in the Prophetstown area. |
| *''Following the Soldier''<br>If the Witnesses are stealthy enough, they can follow the soldier instead of interrogating him – but watch as he is killed by an arrow or a bullet. Searching the documents now scattered in the snow around the fallen bag, the Witnesses discover St. Clair is headed for Fort Jefferson. The documents also present information about Little Turtle's Apple of Eden and rumors about a secret vault in the Prophetstown area. | | *''Following the Soldier''<br>If the Witnesses are stealthy enough, they can follow the soldier instead of interrogating him – but watch as he is killed by an arrow or a bullet. Searching the documents now scattered in the snow around the fallen bag, the Witnesses discover St. Clair is headed for Fort Jefferson. The documents also present information about Little Turtle's Apple of Eden and rumors about a secret vault in the [[Prophetstown]] area. |
| *''Panicking Soldiers''<br>The battle brings fear and chaos in the camp. American soldiers are shooting wildly at anyone not wearing a uniform. Whenever the Witnesses move without being stealthy, they must make a Reaction check. | | *''Panicking Soldiers''<br>The battle brings fear and chaos in the camp. American soldiers are shooting wildly at anyone not wearing a uniform. Whenever the Witnesses move without being stealthy, they must make a Reaction check. |
| *''Major General Richard Butler''<br>The commander of the levy regiment has been tasked with covering St. Clair's retreat. Having identified and recognized Connor and his allies, he leads a cavalry charge against them. | | *''Major General Richard Butler''<br>The commander of the levy regiment has been tasked with covering St. Clair's retreat. Having identified and recognized Connor and his allies, he leads a cavalry charge against them. |
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| ==Notables NPCs== | | ==Notables NPCs== |
| ;Little Turtle | | ;Little Turtle |
| Sagamore Little Turtle (Mihšihkinaahkwa), Chief of the Miami people in the Northwest Territory, is one of the most famous Native American military leaders. In the 1790s, he led a confederation of Native warriors to several significant victories against the American military forces in the socalled Northwest Indian Wars, most notably "St. Clair's Defeat" in 1791. | | Sagamore Little Turtle ([[Mihšihkinaahkwa]]), Chief of the Miami people in the Northwest Territory, is one of the most famous Native American military leaders. In the 1790s, he led a confederation of Native warriors to several significant victories against the American military forces in the socalled Northwest Indian Wars, most notably "St. Clair's Defeat" in 1791. |
| ;Blue Jacket | | ;Blue Jacket |
| Predecessor of the famous Shawnee leader Tecumseh and war chief of the Shawnee people, Blue Jacket (Weyapiersenwah) is known as the fierce protector of the Shawnee settlements in the Northwest Territory. | | Predecessor of the famous Shawnee leader Tecumseh and war chief of the Shawnee people, Blue Jacket ([[Weyapiersenwah]]) is known as the fierce protector of the Shawnee settlements in the Northwest Territory. |
| ;Buckongahelas | | ;Buckongahelas |
| Preeminent Lenape chief, councilor, and combatant, Buckongahelas has fought in the Northwest Territory since the days of the Seven Years' War in 1754, and later took part in the Battle of the Wabash with the allied chiefs Little Turtle and Blue Jacket. | | Preeminent Lenape chief, councilor, and combatant, Buckongahelas has fought in the Northwest Territory since the days of the Seven Years' War in 1754, and later took part in the Battle of the Wabash with the allied chiefs Little Turtle and Blue Jacket. |
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| ==Pieces of Eden== | | ==Pieces of Eden== |
| ;MIHŠIHKINAAHKWA'S APPLE OF EDEN | | ;[[MIHŠIHKINAAHKWA'S APPLE OF EDEN]] |
| '''Known Owners:''' Little Turtle (Mihšihkinaahkwa) | | '''Known Owners:''' Little Turtle (Mihšihkinaahkwa) |
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| ==Description== | | ==Description== |
| ''During the early stages of the Reign of Terror, while king Louis XVI and his family are held captive in the Square du Temple, a remarkable robbery takes place when the Hôtel du Garde-Meuble de la Couronne (the Royal Storehouse) is burgled by a gang of thieves. The thieves manage to steal most of the Crown Jewels in one of the largest thefts ever recorded, and in the following days, they organize a clandestine auction to resell their ill-gotten gains to the highest bidder.<br><br>Among the crown jewels stolen is a Piece of Eden, the Hope Diamond. The gem in question has extraordinary beauty and dimensions, but these peculiarities are obscured by a curse that afflicts its owners. Legend has it that whoever wears it eventually meets an unpleasant end. Through an informant, the Assassins have learned of the auction and of the Templar's interest in certain lots. They cannot let the Piece of Eden end up in Templar hands.'' | | ''During the early stages of the Reign of Terror, while king Louis XVI and his family are held captive in the [[Square du Temple]], a remarkable robbery takes place when the [[Hôtel du Garde-Meuble de la Couronne]] (the Royal Storehouse) is burgled by a gang of thieves. The thieves manage to steal most of the Crown Jewels in one of the largest thefts ever recorded, and in the following days, they organize a clandestine auction to resell their ill-gotten gains to the highest bidder.<br><br>Among the crown jewels stolen is a Piece of Eden, the [[Hope Diamond]]. The gem in question has extraordinary beauty and dimensions, but these peculiarities are obscured by a curse that afflicts its owners. Legend has it that whoever wears it eventually meets an unpleasant end. Through an informant, the Assassins have learned of the auction and of the Templar's interest in certain lots. They cannot let the Piece of Eden end up in Templar hands.'' |
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| ==Intro== | | ==Intro== |
| The mud squelches under your boots as you enter the slums of southern Paris. The silence is broken by barking dogs and the slurred cries of some drunk dragging his sodden form off to a gutter to sleep. Among these gloomy alleys, the revolutionary uprisings of the city seem to belong to another nation. | | The mud squelches under your boots as you enter the slums of southern Paris. The silence is broken by barking dogs and the slurred cries of some drunk dragging his sodden form off to a gutter to sleep. Among these gloomy alleys, the revolutionary uprisings of the city seem to belong to another nation. |
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| The hustle and bustle echoing around the corner signals that you have reached your destination, La Limace Noir, a popular dance hall. According to an informant, a clandestine auction is being held in the cellar of the crowded guinguette, and the Hope Diamond, a Piece of Eden with unknown powers, is up for sale. You must recover the diamond and keep it out of the greedy clutches of the Templar. | | The hustle and bustle echoing around the corner signals that you have reached your destination, [[La Limace Noir]], a popular dance hall. According to an informant, a clandestine auction is being held in the cellar of the crowded guinguette, and the Hope Diamond, a Piece of Eden with unknown powers, is up for sale. You must recover the diamond and keep it out of the greedy clutches of the Templar. |
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| ==Key objectives== | | ==Key objectives== |
| <tabber> | | <tabber> |
| |-|1 - JOIN THE AUCTION AT LA LIMACE NOIR= | | |-|1 - JOIN THE AUCTION AT LA LIMACE NOIR= |
| To access the cellars beneath La Limace Noir, the Witnesses might try several different approaches. At the main entrance of the guinguette, patrons are chatting and drinking, unaware of the shady activities that are unfolding below. The cellars have two entrances. The first entrance is accessible directly from the main hall, in plain sight and heavily guarded. The second is hidden in a drainage tunnel opening on the banks of the Seine, known only to Jean Le Chien, manager of La Limace Noir and organizer of the auction. Four guards stand watch. | | To access the cellars beneath La Limace Noir, the Witnesses might try several different approaches. At the main entrance of the guinguette, patrons are chatting and drinking, unaware of the shady activities that are unfolding below. The cellars have two entrances. The first entrance is accessible directly from the main hall, in plain sight and heavily guarded. The second is hidden in a drainage tunnel opening on the banks of the Seine, known only to [[Jean Le Chien]], manager of La Limace Noir and organizer of the auction. Four guards stand watch. |
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| ;Challenges | | ;Challenges |
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| *''Jean Le Chien''<br>Many eyes are focused on the cellars tonight, and remaining unnoticed is even more difficult than entering. Jean Le Chien is keen to get to know each person inside his lair, especially those new to him. | | *''Jean Le Chien''<br>Many eyes are focused on the cellars tonight, and remaining unnoticed is even more difficult than entering. Jean Le Chien is keen to get to know each person inside his lair, especially those new to him. |
| *''Guards''<br>4 thugs guard the entrance to the strongroom. They received specific and thorough orders: "No one is allowed to enter here". Any Social check made to overcome this Challenge requires 2 Raises. | | *''Guards''<br>4 thugs guard the entrance to the strongroom. They received specific and thorough orders: "No one is allowed to enter here". Any Social check made to overcome this Challenge requires 2 Raises. |
| *''Templars''<br>The biggest threat is represented by the Templars led by Justine Delarue. 4 Templars accompany Justine inside the cellars, while an equal number wait outside. Should the Witnesses face them openly, they automatically trigger the We Were Waiting for You Setback. | | *''Templars''<br>The biggest threat is represented by the Templars led by [[Justine Delarue]]. 4 Templars accompany Justine inside the cellars, while an equal number wait outside. Should the Witnesses face them openly, they automatically trigger the We Were Waiting for You Setback. |
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| ;Weaknesses | | ;Weaknesses |
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| ==Description== | | ==Description== |
| ''Jacob and Evie once discovered an underground chamber in a former bank vault, set up by three Assassins: Michel Reuge, Lavinia, and Alice. The chamber was used to store a sealed Isu sarcophagus containing the Aegis, ancient armor that supposedly belonged to the Isu Minerva. The keys required to open the sarcophagus were found in a series of music boxes scattered around London, as well as parts of a diary compiled by Michel Reuge. They discovered Alice's obsession with opening the sarcophagus eventually led her to betray her companions to the Templars.<br><br>About a year after discovering the chamber, the Witnesses are contacted by Evie and Jacob's collaborator, Chief Inspector Frederick Abberline of the London Metropolitan Police, about a bomb that has gone off in Southwark. From eyewitness accounts, they learn that the bomb was a small box that, once opened, played a melody before exploding. This detail immediately reminds the siblings of the music boxes they found in the past. Suspecting the involvement of the Templars, they return to the chamber.'' | | ''Jacob and Evie once discovered an underground chamber in a former bank vault, set up by three Assassins: Michel Reuge, [[Lavinia]], and [[Alice (Assassin)|Alice]]. The chamber was used to store a sealed Isu sarcophagus containing the Aegis, ancient armor that supposedly belonged to the Isu Minerva. The keys required to open the sarcophagus were found in a series of music boxes scattered around London, as well as parts of a diary compiled by Michel Reuge. They discovered Alice's obsession with opening the sarcophagus eventually led her to betray her companions to the Templars.<br><br>About a year after discovering the chamber, the Witnesses are contacted by Evie and Jacob's collaborator, Chief Inspector Frederick Abberline of the London Metropolitan Police, about a bomb that has gone off in Southwark. From eyewitness accounts, they learn that the bomb was a small box that, once opened, played a melody before exploding. This detail immediately reminds the siblings of the music boxes they found in the past. Suspecting the involvement of the Templars, they return to the chamber.'' |
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| ==Key objectives== | | ==Key objectives== |